So, after small talk with friend of mine, I've concluded that it would be cool to have, since most of the current pvp traits allow you to survive longer, cooldown on health potions.
I don't want to complain about PvP, its fun, but its really hard to earn a kill.
So for example:
Player A has Absorption 2, health boost(And other traits used for pvp), which makes him, in the end, having 26 hearths which is 6 more hearths more then usually. With that additional 6 hearths its really hard to kill someone, and even harder when he throws 3-4 health II splash potions on ground to heal him self when he is close to dying. So my idea is to bring a cooldown to health potions, maybe like 15 seconds, sorta like pearl system, I don't know, but it would really make pvp funnier.
Thanks in advance for reading ;-)
I don't want to complain about PvP, its fun, but its really hard to earn a kill.
So for example:
Player A has Absorption 2, health boost(And other traits used for pvp), which makes him, in the end, having 26 hearths which is 6 more hearths more then usually. With that additional 6 hearths its really hard to kill someone, and even harder when he throws 3-4 health II splash potions on ground to heal him self when he is close to dying. So my idea is to bring a cooldown to health potions, maybe like 15 seconds, sorta like pearl system, I don't know, but it would really make pvp funnier.
Thanks in advance for reading ;-)