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Would be nice if massivecraft could have real in game contracts for jobs, for example i have over 1600 silvers, I would like to employ mercenaries or builders or even slaves to do my every whim, nowadays to do so players would have be paid up front, it would be nice if you could create genuine contracts between players.
In order for this to be possible first the contract would need to have a format and a device in mc that could record such details. The purpose and function of creating a contract would be to allow money to be automatically deposited like real life pay.
The item that this function could be done through would be a book.
And the format would be:
Player A
Player B
[start date;time]
[end date;time]
[frequency of payment]
[amount]
An example to further explain it
Jomdorr <-- player A will always pay player B and player A can only create contract with his/her own name
Waminer
[18/09/13;06:00]
[28/09/13;18:00]
[1] <--(this part here would be how many hours both players would be online for contract time to role over)
[0.85] <--(how much silver would be paid upon every hour)
Then for mc to recognise that this is the purpose of the book it should have a contract name so you should be able to enchant a name onto the book, and once the enchantment is set it should begin its payments.
The only way a contract can be broken would be if it were thrown in the lava or despawned from being left on the ground to long and conditions of a contract should mean a player B can only hold one contract at a time but player A can dish out as many as he wants.
This could increase player spending and encourage more working roleplay, I could even hire farmers! The potential is endless and this is an easy way for money to filter through to newer players. It may even help with the quest plugin players could get paid as a hired hand on a quest. Also I think that if taxes on house went into a mods account and said mod then paid regalian gaurds to do there job we could start to see a real economy grow and money circulate around massive.
Edit: if the contract is lost or stolen, it would be nice to /cancel and the name of the enchantment on the book
This is just a basic idea at the moment I'm willing to develop it and edit it if other come up with a better way to do it, please discuss below
In order for this to be possible first the contract would need to have a format and a device in mc that could record such details. The purpose and function of creating a contract would be to allow money to be automatically deposited like real life pay.
The item that this function could be done through would be a book.
And the format would be:
Player A
Player B
[start date;time]
[end date;time]
[frequency of payment]
[amount]
An example to further explain it
Jomdorr <-- player A will always pay player B and player A can only create contract with his/her own name
Waminer
[18/09/13;06:00]
[28/09/13;18:00]
[1] <--(this part here would be how many hours both players would be online for contract time to role over)
[0.85] <--(how much silver would be paid upon every hour)
Then for mc to recognise that this is the purpose of the book it should have a contract name so you should be able to enchant a name onto the book, and once the enchantment is set it should begin its payments.
The only way a contract can be broken would be if it were thrown in the lava or despawned from being left on the ground to long and conditions of a contract should mean a player B can only hold one contract at a time but player A can dish out as many as he wants.
This could increase player spending and encourage more working roleplay, I could even hire farmers! The potential is endless and this is an easy way for money to filter through to newer players. It may even help with the quest plugin players could get paid as a hired hand on a quest. Also I think that if taxes on house went into a mods account and said mod then paid regalian gaurds to do there job we could start to see a real economy grow and money circulate around massive.
Edit: if the contract is lost or stolen, it would be nice to /cancel and the name of the enchantment on the book
This is just a basic idea at the moment I'm willing to develop it and edit it if other come up with a better way to do it, please discuss below