A Question To The People

Do you like this idea?

  • Yes

    Votes: 17 70.8%
  • No

    Votes: 7 29.2%

  • Total voters
    24
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Tahmas

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Hello everyone! Recently I have been thinking, would you enjoy a world purely designed for roleplay and adventure? Well, you're in luck. I sat down today with a group of my close friends and we started conceptualizing up an idea for a PURE roleplay world. Before we actually begin creating, or nearing the start of construction, we want to know how you would react to this. So, if you could answer this post, we would be very appreciative.

The world itself will be twice the size of Ellador and consist of many custom biomes. You will NOT be able to build, nor claim in this world. You will be able to pvp with people in different areas around the world, certain areas will be tagged as 'Chaos' or 'Dark' zones which the land will be baron, the trees stripped and just devoid of life. There will be many roleplay cities including 3 main cities, a PURE Good city, much like Regalia in the fact that they will not allow Vampires. A Bad city where Vampires are welcome but people of pure good intentions will be unwelcome. And finally a city of neutrality, a safe haven for all types of people. There can even be houses that you can rent, or shops you can use (If the staff allow it then we can use BuyRegion). There will be places to enchant, places to read up on daily creeper and most importantly, roleplay.

Around the world will be many quaint villages and towns, along with abandoned ruins, seraph ruins and other areas that have been forsaken. Bo2's and special trees will be placed around the world and roads will be paved across the entire continent along with rivers, waterfalls and other areas of beauty. Caves will be decorated across the entire world everywhere will have some uniqueness. Farms and farmland itself will be dotted across the map along with dark and scary jungles with monsters lurking around every corner. A hot savannah with cacti and small oasis' will also be prevalent and outstanding mountain ranges along with dormant AND active volcanoes.

Lastly the entire world will have it's own Lore, along with every city and town hand built with it's own little backstory. Everything other than the landscape will be HAND BUILT by ourselves.

This project will take the current team at least 2 - 3 months to complete over the summer. But before we begin, we'd like to hear your thoughts on the idea.
 
This is a great Idea. I hope to see this soon. Good luck to the people building this world, they must be amazing.
 
I dislike this from a management perspective.
 
Sounds amazing to me, seems like a ton of effort though.
 
It may seem a good idea, but there are already places like these. The city of good regalia. There are a lot of factions which are vamp/evil people only( Chronikatr is a good example). Also i think that players must create some stuff of their own. It wont be a good idea if you had all the cities ruled by mods and admins. So i am the only one voted no so far
 
Sounds amazing to me, seems like a ton of effort though.

With a profitable outcome. We can always make it available for people to build and claim if that's the majority consensus. We've been wanting to have a pure role play world for a very long time, and I know myself and my build team are really looking forward to it and will spend our freetime doing so. Once the world it painted and the Bo2's are loaded in, it will just be fun from then on as we love building anyway. Also a nice thing to add to our build portfolio in the future.
 
It may seem a good idea, but there are already places like these. The city of good regalia. There are a lot of factions which are vamp/evil people only( Chronikatr is a good example). Also i think that players must create some stuff of their own. It wont be a good idea if you had all the cities ruled by mods and admins. So i am the only one voted no so far

The cities won't be ruled by anyone, the entire place will just be a nice fun MMO city for people to play in. This will be a huge world with things to explore, and I've always wanted a pure world that players won't grief or use. The city of Regalia is nice, but once you leave the city, it's boring and uneventful. Every corner of this map will have SOMETHING. Sure, there are good and bad FACTIONS, but not all have beautiful bases, amazing lore and enterable towns. That's what this concept originated from.
 
Well we have Regalia isn't that like a pure Rp world? Just that people is stupid enough to not rp :P
 
Me Gusta!! The only worry I have is that the towns will end up desolate and empty - perhaps if the killing of peace/any mobs was disabled in villages/cities you could populate them with a background population of villagers.
 
Well we have Regalia isn't that like a pure Rp world? Just that people is stupid enough to not rp :P

But it's just a city, and once you leave the walls, there is no adventure anymore. No beautiful landscape, just buildings. It's also very small.
 
But it's just a city, and once you leave the walls, there is no adventure anymore. No beautiful landscape, just buildings. It's also very small.
Well what do you need a world twice the size as Ellador for? In my opinion that may be cool with a new world and such yeah but still a world that big just for Rp? That seems kinda stupid for me.
 
Well what do you need a world twice the size as Ellador for? In my opinion that may be cool with a new world and such yeah but still a world that big just for Rp? That seems kinda stupid for me.
This is just a first idea, any dimensions and ideas can be changed around.
 
This is just a first idea, any dimensions and ideas can be changed around.
Well i don't think a new world is neccessery. Just make some small houses around Regalia island and make the Rp going there instead of building a whole world.
 
I kinda have to agree with Sventen. If you guys build up on the area around Regalia (add more farms, maybe some small villages, a shipwreck or two, an old graveyard, a 'secret' vampire settlement in the mountain, a mine or two, a fair, a dark forest, some underwater ruins, ext) that one world would be more fun to visit and RP in.
 
Tom has a point, Regalia is very small. I've explored most of the island and even if made more interesting there is not much room to put things like houses or beautiful waterfalls or dark forests(yes I know there is a waterfall on the island). I mean think of the things you could put into a world twice the size of Ellador.
 
I don't like this. I'm all for having a gigantic world, but the ability to customize the world is something I retain as important. The line "it will have it's own lore" worries me as well. Do you mean it will have lore not consistent with Massive's lore, or do you mean it will have a story of how it came to be (Like the desert world has it's history of the races that lived there, etc).

In short, a world twice as big as Ellador with loads of custom bo2's makes me cream my bloomers, but the idea it will be a "forced rp world you can't customize" is unappealing as both a player and staff member. Yes, the ruins in Ellador were awesome, but they were more awesome in that you can establish town around them. Adventure and role-play can exist without this world.

To me, our time and effort would be better spent finishing the worlds already in development, or creating worlds players can actually PLAY in, not just enjoy.
 
I don't like this. I'm all for having a gigantic world, but the ability to customize the world is something I retain as important. The line "it will have it's own lore" worries me as well. Do you mean it will have lore not consistent with Massive's lore, or do you mean it will have a story of how it came to be (Like the desert world has it's history of the races that lived there, etc).

In short, a world twice as big as Ellador with loads of custom bo2's makes me cream my bloomers, but the idea it will be a "forced rp world you can't customize" is unappealing as both a player and staff member. Yes, the ruins in Ellador were awesome, but they were more awesome in that you can establish town around them. Adventure and role-play can exist without this world.

To me, our time and effort would be better spent finishing the worlds already in development, or creating worlds players can actually PLAY in, not just enjoy.

I sat down a moment ago with the build team and we discussed that the Main cities and some of the lower villages can be claimed over by permanent factions, or worldguarded and the rest of the world being open for people to build in. We agree that the players influence will help enhance the way the world feels.

The 'forced roleplay' is not something you should be afraid of, I merely worded myself wrong. By "the world will have it's own lore" I mean that the world will have a story of how it came to be discovered, and some information on past inhabitants of the world.
 
I don't like this. I'm all for having a gigantic world, but the ability to customize the world is something I retain as important. The line "it will have it's own lore" worries me as well. Do you mean it will have lore not consistent with Massive's lore, or do you mean it will have a story of how it came to be (Like the desert world has it's history of the races that lived there, etc).

In short, a world twice as big as Ellador with loads of custom bo2's makes me cream my bloomers, but the idea it will be a "forced rp world you can't customize" is unappealing as both a player and staff member. Yes, the ruins in Ellador were awesome, but they were more awesome in that you can establish town around them. Adventure and role-play can exist without this world.

To me, our time and effort would be better spent finishing the worlds already in development, or creating worlds players can actually PLAY in, not just enjoy.
I agree with Jared as well.
 
But it's just a city, and once you leave the walls, there is no adventure anymore. No beautiful landscape, just buildings. It's also very small.
Regalia, though, could be edited to fit this description. Agreeing with Jared, I don't see why some well known rpers couldn't just create factions to role play in. I would like to see a forest-like faction eventually, consisting of tigran, vespid, elves and humans in an enchanted atmosphere. Plus, a world this large I think would take an awful lot of work to manage and build, so there is a chance of this project becoming abandoned, such as faradeen or other worlds.
 
Just make the world of Regalia larger (if possible) with other islands and small fishing communities. Add an island that no one goes to because it's known as a dark and dangerous forest in which vampires and other evil beings reside. Put some amazing 'warm forests' on the smaller islands, farms all over, more boats... you could easily turn Regalia into an awesome world without making an uberworld.

If you do insist on a new world then make it half the size of Ellador, or perhaps only the size of the central island from Ellador. Plenty of space to RP in an area that large.
 
I do like the idea, but I just think it can be easily adapted into existing worlds rather than creating a whole new world with unfamiliar terrain and builds.
 
Just make the world of Regalia larger (if possible) with other islands and small fishing communities. Add an island that no one goes to because it's known as a dark and dangerous forest in which vampires and other evil beings reside. Put some amazing 'warm forests' on the smaller islands, farms all over, more boats... you could easily turn Regalia into an awesome world without making an uberworld.

If you do insist on a new world then make it half the size of Ellador, or perhaps only the size of the central island from Ellador. Plenty of space to RP in an area that large.
Yeah thats excatly what i ment. Make it more Rp-ish around Regalia and get the rp going and it will be great for rp.
 
What would be wrong with adapting Regalia into an even better RP world AND making this new world? Sounds like a win-win situation to me...
 
I like the sounds of this idea, but not the part about not building/claiming. Possibly there would be areas or towns that are buyable, and the faction that bought it can claim it and edit it.
Another thing, if this world will be for adventure and roleplay, why not add some mmo things like random boss battles, and possibly treasures in ruins, shipwrecks, and caves, which could still be inhabited... I think that would add MUCH more adventure and roleplay to themap.
 
I like the sounds of this idea, but not the part about not building/claiming. Possibly there would be areas or towns that are buyable, and the faction that bought it can claim it and edit it.
Another thing, if this world will be for adventure and roleplay, why not add some mmo things like random boss battles, and possibly treasures in ruins, shipwrecks, and caves, which could still be inhabited... I think that would add MUCH more adventure and roleplay to themap.

We were hoping that Boss battles could be implemented, however right now this is a purely PLAYER project and does not currently involve staff as I wished to consult the players and find out what everyone would like best. As it was only phase one, we were taking in ideas and such.

So far we have the concept of a world, 1.5x size as Ellador with cities and towns, ruins, shipwrecks and other areas with can be bought/used by people using the buyregion plugin (if possible) and the main towns would be claimed over by worldguard or permanent factions. The rest of the world will be free for people to just go ahead and claim/build on. The world will have it's own backstory involving how it was discovered, and some lore for the towns there. The world will be entirely free for you to venture through and explore, along with claim and build on.
 
I think they are all amazing ideas, I look forward to exploring
 
I absolutely love it. The prospect of a roleplay world without corruption by faction claiming and/or world destruction/reshaping due to people building and gathering resources. No offense to certain peoples, but I have a feeling that more trolling-type people will steer clear of the world due to the inability to grief or anything else of the sort, although for all I know I could be completely incorrect.

Personally, I'd spend a lot of time in the world. It'd be a great location to just relax and enjoy role playing (hence the reason I even joined Massive in the first place). Sure, maybe villages and such might become semi-desolate over time, but wouldn't that just add to the role play? Perhaps some curse was there or perhaps just a raid by some feral vampires that drove them all away.

As to the idea of individual lore for the villages/cities, I'm all for it unless it's big, mindblowing-type lore. I don't think some little village has to have an overly important background, but maybe one would be cool (that little village in the woods that was populated by cultists or something and discovered some weird magic artifact or whatever).

As to the size: as aforementioned, the size is currently only conceptual and is subject to alteration. I, personally, believe that maybe just using the size of Ellador would be enough. Although, now that I think on it, it would be amazing to perhaps have traveler's roads that have little villages and settlements along the way with shops to restock and inns to rest. It would bring in an aspect of adventure that definitely would inspire players to blaze their own trail and experience the vastness of this new world.

So, again, I'm throwing my two-bits in. I'd love to see this come to pass. Yes, there are alterations needed in the original concept, but overall I believe it to be a genuine and possible idea. Although the staffing and/or moderating of such a world would be difficult, I think that the final product will be worth the effort.

I hope my words have impact ^^.

-Raven
 


  • You're underestimating the amount of effort and time that would go into this project
  • You'll be spending time and effort from staff members on a project that is not pressing or immediately necessary, like the release of new survival worlds and expansion of Regalia
  • You're segregating the playerbase, where you condemn bad roleplayers to Regalia and have "good" roleplayers circlejerk in a new world
  • Cayorion theorized that Ellador is nearly at the maximum size a world should be. 10,000x10,000 was the largest approved world size I got from Cay.
  • The world will have a limit, for example 150 whereas Regalia has 700. In my opinion you should instead focus fully on improving Regalia.
  • Categorizing morality between extreme good and light is a general roleplay pitfall and a really dumb concept. People tend to press morally good and evil onto whatever suits them in their story or whatever they need to whitehorse something. For example "boohoo crimsons are evil vampires are good" etc.
  • This introduces another spectrum and field where staff members have to administrate, whereas roleplay is now a part of survival and thus subject of it, in said world roleplay is the main gameplay definer, implying a whole different ruleset and approach.
I could come up with a few more if my point didn't already come across. This isn't the first time we had this suggestion and ran around with our thoughts on this, but we decided a long time ago that this sort of project was not in our best interests or that of the players.
 
The whole idea of this world is to add diversity and to make people TRAVEL. There will be no warps in this world, no portals, no blimps or ships. It will be purely roleplay. Sign posts referencing directions for people to follow to get to new cities and such will be placed around too. I personally feel that there needs to be a world where you are forced to travel everywhere. It will be a home for pure roleplayers. Anyone who is there to just troll or grief will be cast aside from this world, allowing people to have a beautiful safe haven for all.

We are currently in Phase II of our conceptualizing. Anyone who wants to join us and help contribute to the discussion and ideas, or even just sit in and listen, can join us on Massivecraft teamspeak. (Y)
 
If you do go forward with this world it would be nice if there were rival towns/cities/nations and if in between the two cities there was a stretch of land where armies battle it out (perhaps future events there?) that have fortifications, cannons, maybe even a few airships with cannons.
 
  • You're underestimating the amount of effort and time that would go into this project
  • You'll be spending time and effort from staff members on a project that is not pressing or immediately necessary, like the release of new survival worlds and expansion of Regalia
  • You're segregating the playerbase, where you condemn bad roleplayers to Regalia and have "good" roleplayers circlejerk in a new world
  • Cayorion theorized that Ellador is nearly at the maximum size a world should be. 10,000x10,000 was the largest approved world size I got from Cay.
  • The world will have a limit, for example 150 whereas Regalia has 700. In my opinion you should instead focus fully on improving Regalia.
  • Categorizing morality between extreme good and light is a general roleplay pitfall and a really dumb concept. People tend to press morally good and evil onto whatever suits them in their story or whatever they need to whitehorse something. For example "boohoo crimsons are evil vampires are good" etc.
  • This introduces another spectrum and field where staff members have to administrate, whereas roleplay is now a part of survival and thus subject of it, in said world roleplay is the main gameplay definer, implying a whole different ruleset and approach.
I could come up with a few more if my point didn't already come across. This isn't the first time we had this suggestion and ran around with our thoughts on this, but we decided a long time ago that this sort of project was not in our best interests or that of the players.
Well this is true, however I feel that the size of Regalia is just too small to do what we want with. But alright, we won't work on this idea.
 
Tom, who is to say what "troll" is? And who does the casting aside? Last I saw staff are already swamped, they can't go around checking every RPer in an entire world...
 
Tom, who is to say what "troll" is? And who does the casting aside? Last I saw staff are already swamped, they can't go around checking every RPer in an entire world...
I worded myself wrong. As I stated in my past post, you would be able to build on the world and by troll, I mean someone who only wants to grief or damage the playerbase/server.
 
If you do go forward with this world it would be nice if there were rival towns/cities/nations and if in between the two cities there was a stretch of land where armies battle it out (perhaps future events there?) that have fortifications, cannons, maybe even a few airships with cannons.

That was the idea.

Seeing as this project has been pressed down I will lock this thread.
 
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