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Here is a possible idea that brings the idea of real civilization and real war to a completely different level: (Also, this might work well if NPC soldiers can be integrated.)
A separate world with designated territories for cities which separate factions can claim. They can build anything on those lands, and each city designation controls a certain part of wilderness. Each city's "control" is comprised of a central pillar which any enemy of the faction controlling the city can click and it will begin a countdown to shift control. Members of both factions must be online for the "process of conquering" to commence. In that time, the attacking faction can either begin a temporary surge into the city's area, laying siege to it, or simply wait and gather materials to attack. The mechanics of attacking would be as follows: Faction A is the Attacking Faction and Faction B is the Defending Faction. Faction A walks onto the lands of Faction B. The faction will be given a message: "You have committed an act of war against Faction B. If you do not vacate their lands within 30 seconds, you will be recognized as at war with Faction A." If that faction is still on Faction B's lands, a message will be displayed to Faction A: You are now sieging the territory of ______. Once they get within a certain distance of Faction B's city, Faction B will see the message, "You are now under siege by the Faction _____." In this period, Faction A must gather sufficient materials and devices to breach the defenses of the city. If the city has a recognized, Gate, then it will be breached through the device of explosives and battering rams. If the city has a recognized, Moat, then it will be breached through the device of bridge or float. If the city has a recognized, Wall, then it will be breached through the device of magonel, catapult, trebuchet, ladder, or belfry, and so on accordingly. Faction A must fight their way through the city (possibly protected by NPC guards? And maybe hirable soldiers as well?) through to the town square or castle, where there will be the "control pillar" which Faction A can click. There, they must wait for a certain amount of time to capture the city. In that time, there must be at least one player of the Attacking Faction in the castle. The countdown and siege can both only start if there is a player in Faction B online, but will not end if they log off to prevent abuse. Another function is that Faction B can re-tp to the city for one day after its capture to re-take it, but after that period, they must undergo the same process as Faction A.
Discuss
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A separate world with designated territories for cities which separate factions can claim. They can build anything on those lands, and each city designation controls a certain part of wilderness. Each city's "control" is comprised of a central pillar which any enemy of the faction controlling the city can click and it will begin a countdown to shift control. Members of both factions must be online for the "process of conquering" to commence. In that time, the attacking faction can either begin a temporary surge into the city's area, laying siege to it, or simply wait and gather materials to attack. The mechanics of attacking would be as follows: Faction A is the Attacking Faction and Faction B is the Defending Faction. Faction A walks onto the lands of Faction B. The faction will be given a message: "You have committed an act of war against Faction B. If you do not vacate their lands within 30 seconds, you will be recognized as at war with Faction A." If that faction is still on Faction B's lands, a message will be displayed to Faction A: You are now sieging the territory of ______. Once they get within a certain distance of Faction B's city, Faction B will see the message, "You are now under siege by the Faction _____." In this period, Faction A must gather sufficient materials and devices to breach the defenses of the city. If the city has a recognized, Gate, then it will be breached through the device of explosives and battering rams. If the city has a recognized, Moat, then it will be breached through the device of bridge or float. If the city has a recognized, Wall, then it will be breached through the device of magonel, catapult, trebuchet, ladder, or belfry, and so on accordingly. Faction A must fight their way through the city (possibly protected by NPC guards? And maybe hirable soldiers as well?) through to the town square or castle, where there will be the "control pillar" which Faction A can click. There, they must wait for a certain amount of time to capture the city. In that time, there must be at least one player of the Attacking Faction in the castle. The countdown and siege can both only start if there is a player in Faction B online, but will not end if they log off to prevent abuse. Another function is that Faction B can re-tp to the city for one day after its capture to re-take it, but after that period, they must undergo the same process as Faction A.
Discuss
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