Reasons for Adding in a New Nether:
- Many items, such as ghast tears, blaze rods, and nether quartz have been extremely rare for quite a bit of time now - and it's not just expensive to get, but it is literally impossible to get, unless you managed to get stockpiles somehow or you got a little bit of it through voting. This heavily impacts building(Quartz, nether brick, and nether rack) and brewing(Regeneration, Fire Resistance, and Strength).
- Would give MassiveCraft another world, even if it is only temporary. This could improve our image by releasing multiple worlds like this. Also, it would seem weird to a new player that we have no nether as it is a simple vanilla feature that is not hindered on other servers.
- As time passes, the demand for this will increase. As far as I know, construction or real planning on how it will be created has been put down the priority list. Eventually, players will start to ask more and more for a nether, and I want the World staff to have ample time to design, edit, and build the world.
- In terms of many of the items found in the nether, we simply don't have enough methods of getting the items anymore. The only way to get most of these items is through voting, and since then it is still difficult to get a significant amount of it.
- More evil or demonic factions could move there and build different themed structures, which could be interesting for RP and PvP. I remember when Thaelyn had a base in the Nether, and we would fight some of Alamut's members there(I may have terrible memory though). It was interesting to fight in a nether, and their build was interesting to move around.
- Gives more land space, even if some of it can be unnecessary, to new people wanting to either expand a faction or to simply start one there. It would definitely help draw some out of the existing worlds, or lead them to start RP outposts and bases in the new world.
- Backups can now be saved, and as a result it is easier than ever to restore the nether to its original, ungriefed form.
- It gives Dakkar a bigger sense of acknowledgement, as this is their home world. It would make RP more interesting, and it would help them survive by living in this world, unlike in Regalia where it is snowing all the time.
- It may lag constantly under duress, leaving the player unsatisfied and rubberbanding in his/her current environment.
- It may reduce the current value of the items that are uncommon to get at the moment.
- It may become too griefed by a possible influx of new players at an early point in its life.
- It may divert attention from the time of the World staff as well as others who want to help out with the project and might ultimately sideline the other existing investments that the MassiveCraft staff are putting their time into.
- Giving some of these items their own crafting recipes(Separate suggestion thread).
- Manually flooding in many of these items to postpone the need for a Nether.
- Increasing the probability of these items as voting rewards.
- Giving the items to the player as a possible quest reward.
- Make admin shops selling these items.