• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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Character creation isn't the problem. It's what happens after. You aren't forced to act like the sheet says, you can act differently by what's going on, even if it goes against the characters mentality, people do so. What the problem is POST character creation, where the character slowly shapes into a blocky version of the person behind it. There's no way to fix this problem as staff, as there is no way to force someone to act a certain way without being a Godly Dictator. Only way is if there are more players like Flugal, and I'd argue myself but that would be a biased argument.