• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

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I will re-iterate a set of arguments that have been repeated by the many noble players who brought activity but have since left the server. And some of my own.


How will you prevent nobility from gang****ing a house or faction? This has been an issue unaddressed that has been brought up over and over again by at least four groups of noble roleplayers who have left the server, and has seen at least a further three leave due to it.


How will you enforce consequences? What will prevent players or player groups from pressuring you into concessions and OOC mercy one way or another? Once again, I have reported two instances of this in the past.


An issue of my own, but what concessions and motivations are you planning to implement in order to encourage cultural, noble-looking and authentic roleplay instead of a conglomeration of similar, modern /pol/ leaning group of slapstick friends? In my opinion, the gradual decline and fall in cultural / niche roleplay within nobility has contributed greatly to its staleness.


How will you ensure that newcomers to the scene will be able to integrate and will have their own bargaining chips? Even undercover, as Audrey, I found that only the Krupp-clique actually roleplayed a necessity/thrive for recruitment whereas the rest found my new noble character a useless event prop, no matter our military/politics/manpower/activity.


Are you planning to address excess toxicity and metagaming in the noble scene? Eg., the only time I actually passed a report on metagaming the time it took to handle was so long my character was practically ruined when the retcon verdict was given.


Are you planning to address cliqueplay? Are you planning any concessions or encouragement for people to actively interact outside their group of friends? Even when nobility was ten times as active and numerous, shutting ourselves into groups was a big issue. This I saw in 2015, 2016, 2017 and my brief time in 2018 as well.