• Inventory Split Incoming

    MassiveCraft will be implementing an inventory split across game modes to improve fairness, balance, and player experience. Each game mode (Roleplay and Survival) will have its own dedicated inventory going forward. To help players prepare, we’ve opened a special storage system to safeguard important items during the transition. For full details, read the announcement here: Game Mode Inventory Split blog post.

    Your current inventories, backpacks, and ender chest are in the shared Medieval inventory. When the new Roleplay inventory is created and assigned to the roleplay world(s) you will lose access to your currently stored items.

    Important Dates

    • April 1: Trunk storage opens.
    • May 25: Final day to submit items for storage.
    • June 1: Inventories are officially split.

    Please make sure to submit any items you wish to preserve in the trunk storage or one of the roleplay worlds before the deadline. After the split, inventories will no longer carry over between game modes.

Reply to thread

yo! okay, don't sweat it, i will tell you.


mrs baver the wife of mayor ninjabaver wrapped all of ceardia in a tortilla shell and fed it to the archdemon. everybody moved to a new place called regalia to avoid being devoured in the aforementioned burrito. once they arrived there it turned out they could play safe and have fun and never be clicked to death by wild savages.


then many years passed of peaceful harmonious fruitful roleplay in regalia while wild savages could only click players to death in the yee-haw cowboy wild west of factionland.


after five years the results of harmonious fruitful roleplay are: dozens of players in regalia at any given time. lots of fun environments, lots of cool backstory. a solid long-running team of authors, artists and innovators that produce ever-changing but consistently enjoyable results.


after five years the results of wild wild west are: ten or so given players on any faction map on average throughout the day. so so so many public freakouts and pronouncements of rage on the forums by faction-world players who let the stress drive them savage before they ultimately faded into obscurity. a gruesome gauntlet of pvp players that have amassed endless wealth, and endless dominance (not really, they mostly only can play against the same small handful of people over and over because everyone else won't play along).


and there you have it! things are pretty much the same. survival world is fun if you do it with friends, regalia is fun if you like to roleplay. alas, it is our biased nostalgia for how effing dope this server was in 2012 that makes oldies like us think that somehow our server is all messed up. but i'll tell ya, you're far from alone in feeling that nostalgia. almost all of us who are still floating around from those days remember it exactly the same as you do.


welcome back. hope you find your fun : )