So, I made a thread for 1.10 on the same thing, so why not for 1.11?
Snapshots have been out, and now some new features have been added. I won't talk about vanilla minecarft here. Go play it yourself. I will however be talking about the potential things this update will affect massivecraft. So, here's my shortened list of things off the top of my head rn:
New Mobs:
New enemies for Massivemobs to include. Maybe the Llama is now a new creature for a new world with a new map? Maybe this is what the Qadir use in the isolated deserts? And perhaps those new vexes are a forgotten remnant of a void invasion?
256 character text boxes:
RPers rejoice. Now we can get through a speech in 2 minutes instead of 20. But, this also allows for longer commands to be typed. Maybe that one faction or massivelock command needed a few more spaces to fill the command? now it can.
Skulker
Boxes:
First off, a bunch of new blocks to use in builds. Perhaps these can be used as crates in Regalia to store items.
Speaking of storage: RIP vault factions. With shulker boxes, you can just throw all your lore items into them, and then plop them into your /bp or an ender chest and never be afraid of raids again.
I'm getting tired typing, so I'll finish up. comment below your opinions.
Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt.
Snapshots have been out, and now some new features have been added. I won't talk about vanilla minecarft here. Go play it yourself. I will however be talking about the potential things this update will affect massivecraft. So, here's my shortened list of things off the top of my head rn:
New Mobs:
New enemies for Massivemobs to include. Maybe the Llama is now a new creature for a new world with a new map? Maybe this is what the Qadir use in the isolated deserts? And perhaps those new vexes are a forgotten remnant of a void invasion?
256 character text boxes:
RPers rejoice. Now we can get through a speech in 2 minutes instead of 20. But, this also allows for longer commands to be typed. Maybe that one faction or massivelock command needed a few more spaces to fill the command? now it can.
Skulker
Boxes:
First off, a bunch of new blocks to use in builds. Perhaps these can be used as crates in Regalia to store items.
Speaking of storage: RIP vault factions. With shulker boxes, you can just throw all your lore items into them, and then plop them into your /bp or an ender chest and never be afraid of raids again.
I think this change will be a game changer for everyone on Massive. On one side, faction vaults are now obsolete for the most part, as backpacks allow you to store your lore items in the shulker boxes.
This has a few consequences. The first is that the incentive to make a vault faction is gone. This might lead to less claims in the maps, which allow new players to join in to a more empty map, which is growth.
Another benefit may be that players are more willing to build factions, as they can just store their inventories in shulker boxes, so less worries about being killed, and maybe encourage base building for raiding.
This has a few consequences. The first is that the incentive to make a vault faction is gone. This might lead to less claims in the maps, which allow new players to join in to a more empty map, which is growth.
Another benefit may be that players are more willing to build factions, as they can just store their inventories in shulker boxes, so less worries about being killed, and maybe encourage base building for raiding.
I'm getting tired typing, so I'll finish up. comment below your opinions.
Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt. Pls no salt.