ˏˋ°•*⁀➷ | Van Hal

Discussion in 'Character Sheets' started by eggmouse, Jun 11, 2021.

  1. eggmouse

    eggmouse matutinal sweetheart

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    'HEIDRICH VAN HAL |//////////////////////////////
    ////////////////////////heathland ruler of the hall ꒱ؘ'

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    ALBUM | FACE | CLOSET
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    __________________

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    • Winner Winner x 2
    #1 eggmouse, Jun 11, 2021
    Last edited: Jun 11, 2021
  2. eggmouse

    eggmouse matutinal sweetheart

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    /TABLE OF CONTENTS
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    ////I. INTRODUCTION./////
    //////////II. BIOLOGY./////////
    //////III. BACKSTORY.///////
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    INTRODUCTION///////////////////////////////
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    ▒ CONCEPT ▒
    ↳ to make a difference in my own way.
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    ▒ BASICS ▒
    ↳ ≺ NAMEHeidrich Rieussec¹ Van Hal the 2nd.
    ༄ؘ << SIGN >> Heidrich Van Hal.
    ༄ؘ << NICKNAMES >> Heid, Richie, Heiden, H., Fowl-Lover.
    ↳ ≺ AGETwenty-eight.
    ༄ؘ << BIRTHDAY >> 30th of Autumn (November). 278.
    ༄ؘ << CONSTELLATION >> Sagittarius.
    ↳ ≺ GENDERMale.
    ↳ ≺ RACE Drahl Ailor.
    ༄ؘ << CULTURE >> Anglian.
    ༄ؘ << SUBCULTURE >> Axelland.
    ↳ ≺ LANGUAGE(S)Common. Axelland-Anglian/Anglisch. d'Ithanie.
    d'Ithanie was learned and adapts to a "homeland" language due to being where Heidrich spent his time for well over six years.

    〚 ──────|❖|────── 〛
    ▒ INVENTORY ▒
    ↳ ≺ IMPORTANTClockwork Biotic that sparkles unlike his other one.
    • A Clockwork eye that assists in Heidrich's vision: covered in golden scripture, it emanates the inner workings of the sclera, pupil, and details what it means to be blueblood, colored with blue lining and reminiscent of his once-green iris with an ivory sclera.
    If this item is to be taken, it should signify a high value, as it puts the user at risk of death without medical treatment. This item cannot be taken without full consenting permission given by fairytears.
    ↳ ≺ IMPORTANTClockwork pen tucked in his breastpocket.
    An old Clockwork pen that was gifted to him by his apprentice in the Qadir Hadrityas on his embark to study human biology and Clockwork Biotics. The pen's edging is rusted, and it's beginning to break down at the top with sizeable bite marks, but it has an insignia of a raven on the side-glass.
    If this item is to be taken, it should signify a high value, but has less hazardous consequences than other items.
    ↳ ≺ IMPORTANTCedrique Andre's diary tucked in his front pocket.
    An intense reminder of who to trust, 'Cedrique' had wrote an entire summary of his thoughts, and 'his' experiences: From trusted lies to information on other people, the snake's daemonic coverings were recently exorcised and gifted back to Heidrich before he escaped to the Qadir Hadriytas so that the fate of his image was safeguarded by his truly.
    If this item is to be taken, it has severe consequences: containing dark secrets, lies, and other things that could deceive the image of Heidrich himself, this item should only be taken in the excuse that a character has something against the Tenpenny and can afford a grueling storyline.
    ↳ ≺ STANDARDCoin Board tucked in his back pocket.
    A smaller variant of coin-collector boards, holding together coins from Farah'deen to the Teled Methen and Daendroc. In this case is a roll of standard Regals, which can be rolled between 30-80.
    〚 ──────|❖|────── 〛

    ▒ PERSONALITY ▒
    ↳ ≺ ALIGNMENT [ LAWFUL GOOD - NEUTRAL GOOD ]
    While he feels beholden to the law and serves as a Tenpenny, there are times when he deeply regrets decisions he hadn’t done, or if he could change fate through what he had chosen to do. If the time comes for him to save a person of the empire despite their commonerism or civilian status, he will if it means they get justified later or become in the hands of the law for their criminal acts, and he prays those of other status join in the Great Way, or do their part without inflicting it on others publicly.
    ↳ ≺ TYPE[ ISTJ-A / ISTJ-T ]
    The Logistician: A Logistician (ISTJ) is someone with the Introverted, Observant, Thinking, and Judging personality traits. These people tend to be reserved yet willful, with a rational outlook on life. They compose their actions carefully and carry them out with methodical purpose.
    ↳ ≺ RELIGION[ MINOTH UNIONISM ]
    8/10 Carres-dominant
    footnotes
    1. Rieussec comes from Nicolas Mathieu Rieussec, a French watchmaker & inventor of the 1821 Chronograph.


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    BIOLOGY///////////////////////////////
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    ▒ BIOLOGY ▒
    Heidrich Van Hal is a complex 28 year old man standing at a height of 7’6" and reigns from Haeddi's foreign cousin line: departing with inheritance from his mother in Frankdows-Axelland Manor, he sports dark chocolate beige hair and a skinnier frame. Unlike his relatives, he was born with an askew crossbite and Voluism. Drahl in nature, he has a stern chin and yet warm facial features, remarking that of die hard ancestors that usurped the commanding fields that is only further emphasized on by the large excruciating scar that ripples down from his left eye to his mouth. Quick to settle, Heidrich is an explorative folk who takes large strides to focus on what's right versus what's wrong, and importances knightly code above others, as well as the Tenpenny honor and the benefits of a positive world from his childhood. The reason he had such a knack to get involved with war itself was through his mother's approval and wanting to let him fly.
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    ▒ APPEARANCE ▒
    ↳ ≺ FACE
    ༄ؘ << EYES >> Chartreuse green; A Clockwork Biotic sits on the left eye, delved into the socket as a result of a scarring past, and the right stays true to his good nature, reflecting people's character within themselves.
    ༄ؘ << HAIR >> Penny brown done in a messy hairstyle, cut short and buzzed in the back.
    ༄ؘ << SHAPE >> Chiseled jawline with grizzly, and yet still soft features, appearing dull. Lightly shaved or bare.
    ༄ؘ << SKIN >> T
    anned light medium almond. Scar running from across eye to the bottom of his left lip.
    ༄ؘ << VOICE >> Singing | Talking
    ༄ؘ << BODY >> 7'8" in height. Genetic Voluism. Taut, veteran-scarred back and body.
    ༄ؘ << SHAPE >> Ripped. Low body fat.
    ༄ؘ << STAT >> 27.5 (28)

    ༄ؘ << CLOTHING >> French renaissance. Ewardian gentleman. Maxmillian Robespierre. Midwestern cowboy + 'Boho'.
    ༄ؘ << FAMILIAR >> A large mundane condor with a wingspan of 10.5 ft. Equivalent to the Andean Condor, mimicking Heidrich's Voluism.


    〚 ──────|❖|────── 〛
    ▒ PROFICIENCY ▒
    ↳ ≺ SKILLS ≻​

    TOTAL: 50 pts. 10 hby.
    ༄ؘ genetics (3 pts. voluism)
    ༄ؘ sword (10 pts. invested; racial boost applied) (15 pts.)
    ༄ؘ fist (12 pts. kick-dominant²)
    ༄ؘ perception (5 pts. color-change dominant³)
    ༄ؘ strength training (5 pts. bicep-dominant)
    ༄ؘ medical training (3 pts. clockwork + minor injury)
    ༄ؘ clockwork pack 6 (3 pts. clockwork biotics)

    schooling
    ༄ؘ command school (free racial) (imperial marshal) (3 yrs. command)
    ༄ؘ command school (3 pts.) (calemberg ordnal) (3 yrs. command)
    ༄ؘ diplomacy school (3 pts.) (regalian diplomatic) (3 yrs. diplomacy)
    ༄ؘ finance school (3 pts.) (narlas college) (3 yrs. finance)
    ༄ؘ school of tenpenny (free) (4 yrs. military)

    hobby
    ༄ؘ vocal singing (7 pts. baritone) (B♭1 - G5; 3 octaves 4 notes 1 semitone)
    ༄ؘ horticulture art (3 pts. carrot-expert)

    〚 ──────|❖|────── 〛
    ▒ SPECIALTIES ▒
    ↳ ≺ GENETIC
    ༄ؘ << BATTLE SENSE I >> [ TOGGLE ]
    The user may activate this Control Power on anyone in range, attaching to them like a Mobile Channel. While it is maintained, the user may choose one of the target’s Melee Combat Proficiencies and increase it by +5 Proficiency Points that may break the Cap for Proficiency. The user may only move at walking speed, must have the target within viewing distance, and the user may also not be attacked themselves. Knocking over or otherwise removing the focus from the user on the target cancels the effect. Additionally, the user gains the Constant Passive Omniaware 1 while this Ability remains active. While Battle Sense 1 is active, the user may not use other Abilities.
    ༄ؘ << SPIRIT FAMILIAR I >> [ LARGE CONDOR ]
    The user must choose an animal from the Animals Page (barring Magus or Dragon species). This choice is permanent, and must be mentioned on the Character Application. Once chosen, the user may choose to manifest and remove smaller visual and aesthetic changes to their body from the animal chosen, but never so thoroughly that it mimics a Werebeast, Allar, or Asha. Secondly, they may summon a magical looking familiar of the animal chosen that may never be larger than a domestic cat regardless of original size of the animal, but may also be smaller depending on the preference of the user. This familiar can carry a single object on them, but may never enter combat, and is disabled for 1 hour if hit by any Ability or Attack. If a Magical aesthetic is not desired, a Mundane creature can also appear to the Character in their childhood and stay with them, with this Ability applying to them, with all other rules. The Mundane creature gains a lifespan as long as the user.
    ༄ؘ << HONED SKILL III >> [ COMMAND SCHOOL ]
    If the Character has at least 1 Pack from Schooling either Admiral Pack or Command Pack in the Point-Buy Proficiency Section, 3 points are refunded to the Character to be re-used in any other Proficiency Category as Skill Points. This refund can only trigger for one pack, and if this Ability is somehow removed from the owner, the Point refund is undone.
    ༄ؘ << GREAT FORCE I >> [ UPPER ARM STRENGTH ]
    If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This Ability cannot be used for any Combat advantage.
    footnotes
    2. kick-dominant; heidrich fights with his feet when it comes to unarmed, but that does not mean he is limited to just that. while he is experienced in the skill of kickboxing and using his legs to chokehold people, he still has a deadly punch.
    3. color-dominant; heidrich notices changes of color before anything else.

    4. bicep-dominant; work-outs are geared towards biceps, but occasionally he practices kickboxing.
    5. clockwork + minor injuries; clockwork biotics, abrasions, surface wounds, clotting, human anatomy studies.
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    BACKSTORY///////////////////////////////

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    ▒ STORYLINE ▒

    ↳ ≺ X

    birth to age 15
    ⸙͎ (0) Born in 278 to Godwyna Madame Harhold in Castleton 'Frankdows-Axelland Manor'.

    ⸙͎ (6) Pledged his life to studying knightly codes, began primary school at the age of six. Had three sisters and lived a life of knowing Hengest's family through Godwyna's substitution as a mother for Vivienne's negligence.

    ⸙͎ (9) Heidrich rescued a large condor ensnared in a net when he was nine years old, this would later become his Drahl familiar. It happened from his sister pushing him enough to drive him out of the house itself.

    ⸙͎ The Drahl familiar was taken and bound to assure Heidrich’s safety, had a broken leg, and was brought back home to idle in a solitary aviary in the vineyard. (11) For two years Heidrich would always sneak out to practice with the condor, letting it fly around the vineyard and practice targeting and landing, since it couldn’t normally walk.

    ⸙͎ (12) Dual-wielded primary school and attempting to cram all that was necessary for the only male heir to learn before his mother’s time was up, leading him to burnout and breakdowns. Soon, the family expected him to master and show his talent the Anglian way, and he failed to create one. His mom promised him he would enlist in the Tenpenny services for a better chance after Heidrich begged her if he could. Named the condor ‘Ares’ after the Etosian term ‘the spirit of battle.’

    ⸙͎ (15) Left home to continue studying away from home, on the road to Regalia’s Diplomatic Academy. Met his friend ‘Cedrique’ once more before his 16th birthday. The two bonded as friends, but as any child of aristocratic familiarity, it was hard for him to connect permanently as he had to leave back for home.

    ⸙͎ (15) Having gotten a letter about assassination attempts and dangers at the vineyard, Heidrich was sent further outlands toward the Ithanian capital, ‘La Portée du Paradis’. Vivienne and her younger daughter Haeddi should have allowed Heidrich safe keeping, yet from his extensive history with Harhold, was denied living service and instead sent to live in a smaller estate with a larger staff and house guard body than one retired commander could afford.

    ⸙͎ Underneath super-supervision, Heidrich had curfews and kept to himself in two separate rooms in the entire estate. He improved on his unarmed and blade skills entirely, with a backing in militant tactics to better prepare him for his mothers promise. Graduated at the age of eighteen from Diplomacy Academy.
    age 18 to 25
    ⸙͎ (18) Enlisted in Tenpenny and was transported to an armory close to ‘château de rougueux’. Trained for two more years (20) and graduated from both his schooling and Tenpenny in the lower average of his class due to the dual-wielding once again and dual-studied finances at the armory in Dragenthral.

    ⸙͎ (23) Settling back, he studied finances for three years and trusted the numbers more than the people. He would often lean into colonial groups and tolonnel due to their money-laundering and wise spending habits, albeit making him come out to be tainted by the fact he was ‘cheating’ on some parts due to copying out others' plans. As he had graduated, he was able to re-enhance an old wired down bookstore into a grandeur trading company named ‘Manver Chateau’, which would be the name later shared by his familial aviary. Finalizing his time there, he migrated back to La Portee for rest.

    ⸙͎ Spent his next four months in La Portee, and would later create ‘Société de Chercheurs Paranormaux’ which would disband several weeks later. One member stayed and supported Heidrich, going by the name of Benoit Dieulafoy, and coincidentally just like Cedrique, was a part of a mysterious noble family.

    ⸙͎ Benoit shifted his form to reveal that he was a Slizzar in the wake of night following a disagreement between him and Heidrich, and similar to Prince Juvine’s assassination, raised a bloody dagger after sneaking into Heidrich’s chambers.

    ⸙͎ If it wasn’t for the askew door and Ares’s shrilling shrieks, matched with it defending said comatosed Heidrich, said man would have been dead. Heidrich awoke from the shrieks, and was able to combat against the slizzar, but left with his left eye being torn out, resulting in complete blindness and scars down to his mouth. By now he uses a clockwork biotic.

    ⸙͎ Heidrich refused to come home on behalf of his mother, and Ares now serves similar to a protective cape on his shoulders for his bravery and defensive behavior.

    ⸙͎ (23) Took an apprentice with him to Qadir Hadrityas to understudy in Clockwork Biotics, hence creating his Clockwork eye that he can take out at will from its socket. He later then expanded his schooling pack yet again, but was not ready to leave just yet.

    ⸙͎ (24) Heidrich finally returned to Frankdows-Axelland Manor, and he developed a love for printing presses, media, and developing inks. He also picked up an interest for funding better transportation by carriage.


    ⸙͎ He had met a Szabadok imperialized woman by the name of ‘kozma martina’, introducing himself to the idea of learning about other cultures. He kept his distance between mostly everyone to submerge the attempt of assassination again, and embarked to the Crown Capital when he was finished for the Regalian Marshal Academy.
    current
    ⸙͎ (25) Attempted to search out for opportunities that would benefit him and help him pursue an impulse dream of being a tradesman for a change. The closest was the capital, and he packed his things to settle down in Calemberg to first learn about Ordner School’s command program, tacking on now 6 years of Commander training.

    ⸙͎ After he graduated, he took a few more gap months before he was sent to an armory that became ambushed by a rogue magic-using mercenary company. It was here that he became deeply traumatized by magic and had a large distaste for anything tied to healing that dealt with magical arts, as he grew to believe that even singular drops of magic would corrupt a person’s soul.

    ⸙͎ (28) Hiring a strong team of avian doctors in the lands of his home, Heidrich put together the aviary for senior predatory birds to reinvigorate them, preserve some lower numbers, and release them back into the wild. One particular Sihai of 25 years of age joined Heidrich in his crew, being a part of the human services league back in 307 post rogue attack. While not an avian-doctor, the two conversed and Lan would care for any sick-days or injuries said blueblood had received. Later, Lan would travel with Heidrich to the Imperial Capital to join Haeddi Van Hal in her family heritage.

    ⸙͎ Heidrich began to have private meetings with his mother Godwyna about collateral damages, the recent upbringings of assassination, and how to buckle down on the populace. While an argument did take place, they finalized in the idea of letting Heidrich spread his wings out more and found traces of a new lineage sparking from the Harhold legacy through Hengest's daughter Haeddi, the Van Hals.

    ⸙͎ It was decided that the young Heidrich would make a name for himself in the newer lineage, and he signed away to transfer his bluebloodism into the capital. With good adieus, the family's newest generation separated to the line, only with one sister sticking behind in the Harhold to assure Godwyna was cared for.
    ⸙͎ primary school + private tutoring (1 - 19)
    Heidrich was tutored by the house nanny and Godwyna: he learned his basic colors, writing, advanced sciences, and mathematics from her entirely, as was customary for Anglian women of her age. Alongside Heidrich, his three sisters were all being instructed in differing levels of education. When he left on his own after his incident, Heidrich continued to learn from a private tutor until he could fully graduate at the age of 19.
    ⸙͎ regalian diplomatic academy (15 - 18)
    Traveling from his home into the outskirts of the capital, Heidrich undertook diplomacy at the age of 13. Followed by traversing servitude, the young scholar would pick up multiple stresses and yet at the same time stay confined enough to create an equilibrium of learning. He was able to forget most of the outskirts of the capital and focus on schooling enough to adapt to his new challenges, before moving out to his other studies. This was where he had also met Cedrique, who would rule the misery in his upcoming years.
    ⸙͎ school of tenpenny (18 - 20)
    Enlisting himself as a child-soldier with a graduated mind, Heidrich felt capable and pursued Tenpenny as early as possible. Moving to the nearest barrack and training grounds in his area, he was immediately thrown into a society where he felt his nobility was stripped off his back: removed of privilege, he combated alongside his commoner-men and learned the basic tactics before pursuing the heavy drills tenpenny was known for begrudgingly, but later warmed up to it.
    ⸙͎ narlas college for commerce (23)
    Migrating to Dragenthal, he took up the opportunity to create a trading business as his project and succeeded it with a senior bird aviary back at the vineyards, where he would spend his years learning to and from about the market and textiles. His trades and outcome were most often pens, burlap, cotton, gin, quills, and papyrus.
    ⸙͎ clockwork biotics pack (23)
    Escaping from his near death experience, the newly traumatized Heidrich fled to the Qadir Hadrityas: to ensure his safety, he precautioned with bringing assigned house guards and hiring an apprentice that was readily skilled in different fields. Most often he had the experience to dig up Qadir ruins and cogs, often finding them as labels of history in itself and technological geniuses. His time spent in the deserts gave him a lot of time to think back on his choices and rigorous studying, which gave him the revelation to relax a little and further push his Burdigalan outlooks on life: everything in a positive setting. almost therapeutically, he was able to convert out of his fears and pick up religion as a coping mechanism.
    ⸙͎ imperial regalian marshal academy (23-26)
    After his calming retreat, Heidrich returned to the mainland and immediately allowed himself a tranquil studying route: this time in the command school of the marshal academy, which he was advised to continue attending as a part of the tenpenny graduates. Serving as a part of the regalian national army, he continued this education via transferring to calemberg ordner school’s program once graduated.
    ⸙͎ calemberg ordner school (26-28)
    The second training of commandery, Heidrich combined his riding skills, avian companionship, cartography, and navigation into one with Tenpenny courage to guide others and attempt to assert himself not as a leader, but as a first follower. Heidrich as a person was never one to put himself into the beginning of command, especially with the fact that he had one singular eye to spare. Graduating at a lesser rank than when he started, Heidrich was content and invested time in gap years to move back home to the vineyards.

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    • Winner Winner x 2
    #2 eggmouse, Jun 11, 2021
    Last edited: Jun 12, 2021
  3. eggmouse

    eggmouse matutinal sweetheart

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    ༄ؘ << LONG-TERM GOALS >>
    01. Heidrich is a passionate man with a grievous lust for several things: the next big hit of popularity. He wants to get his hands on the best (ethic) coats, weaponry, literature and architecture. One thing that meets his eye are the several castles of the Knightly orders, wanting to tour the code in itself and keep true to its histories, learning each and every faction, every split-off, change of honor, and even discover if there truly were coups of befallen knights lingering to change the world. His pride excels into his motivations, and while landmass matters to him, it's the smaller things that counts: A king may own an entire landscape, but if an aristocrat of wealth holds a venue with riches, that king will forever respect him more so than others to get the chance to earn it.

    02. Honorably, after expanding to the Van Hal name, Heidrich excels in his mistakes but quickly fixes them upon arrival to the Crown Capital when it comes to the dealing of Commoner hand and noble fashion. He had never stood in the shoes of someone who didn’t have blueblood'ism, but slowly he’s learning to have empathy whilst away from the ego-dominating culture he made up; He wants to be able to support his family heritage if only (more) to support why the separation between nobility and commoner is important, and out of the genuine of his heart. While he feels he could do half if not more if he was not nobility to begin with, he still cherishes the honor and weighs out the importances, tasks, and disabling features of titleage all the while being positive.

    03. Become an instructor for foreign technology, history (with real-world placeant Ailor bias as per the spice), news feed or media supervisor. Conduces advisor and helper.

    ༄ؘ << ARRIVAL >>
    01. Heidrich returns to where all of his studying started in hopes of supporting the Van Hal lineage with its creative study nook and responsibilities in embracing the empire. There is a faint heart towards the Imperial culture, and an acceptance of the possible future of lifting the Anglian tradition, but currently he is a die-hard supporter of keeping its traditions together.

    02. tbd

    ༄ؘ << SCHEDULE >>
    4 am wake up.
    - tend to the office
    - tend to self
    - morning prayer post-breakfast
    - waking hour clockwork maintenance
    - aviary tending
    - send out letters through post
    - wake up house guard + manage morning routine

    6 am.
    - take a morning stroll in the gardens + field
    - find a pumpkin or melon for next evenings vegetable tray
    - tend to personal carrot garden
    - practice choir hymns
    - write letters to send out the next day

    10 am.
    - ferrier check-up
    - lounge + invitation arrangements
    - family interaction
    - distant family interactions through letter or person
    - walk to the docks

    12 pm.
    - afternoon brunch/lunch
    - flight practice with ares
    - swordsmanship + solo practice
    - unarmed practice
    - midday showering + self-care
    - conduces practice + court readings
    - afternoon prayer

    6 pm.
    - evening dinner with previous day's picked melon/pumpkin
    - letter preparation
    - early showering + self-care
    - lounge + snacking
    - commandry skill practice
    - foreign hearings

    9 pm.
    - preparation for bed
    - moonlight prayer
    - practice choir hymns

    12 pm.
    - rest

    ༄ؘ << FAMILY EXPANSION >>
    To say that Heidrich had a decent life would be correct. Godwyna Harhold, sister of Hengest Harhold, had been arranged into a marriage at the age of 16 to an Anglian Lord of the local Axelland populace high in the hills of Castleton. They had Heidrich in 278, when Godwyna was only 18, and together they had an open lifestyle that was set around the traditional rules. Godwyna wasn't similar to her other relatives: Instead of having Vivienne's fleeing verbality and negligence, she was gifted with an inch of care and later adopted Hengest's children into her wings to assure they would survive as well. All for except two siblings were ones that Heidrich grew up with, meeting them around the age of three. Suddenly, what he had known to be a peaceful life became a busy household, and Heidrich would consistently be able to play and learn of his family through games that were imagined from old tales.

    Heidrich's father was a man named Wulfnoth of Caerpool, lesser Lord of Castleton who weathily had a history of trading companies and military stems. While not nearly as present in his life like his mother, Wulfnoth offered Heidrich few days of his time to assure that he would not become a lost son like his own brother. Stoic, and yet all the more still kind, he treasured having a son moreso than his daughters and let Heidrich play in his office while he worked. Introducing him to timetables, coin boxes, and other things a father and son could have, he soon had to let go of bonding when Heidrich turned six years old and gave himself an oath to learn about the knightly codes, military, and studies of the world. It was also here that Aelfric was sprouting into the wings of the Harhold family, post some events and becoming a renowned uncle of many of Heidrich's siblings: While he was too young to remember much, before Aelfric passed in 309, Heidrich was able to reunite with him: Albeit, he still wishes that he could have met more of him.

    Apart from himself getting the most of the attention, there were others born before him: His sister, Beaduburg, was conceived and born a year before him when Godwyna first married Wulfnoth. Because she was the oldest of the few, she was instructed to care about her other siblings, and was Heidrich's first best friend. His other sisters, Cynwise and Aelfswith, were born after him and were known to be a haphazardous twin duo. Cynwise would later cause Heidrich to run away and find his Drahl familiar, out of the simple mistake of pinching his ear.
     
    • Winner Winner x 2
    #3 eggmouse, Jun 11, 2021
    Last edited: Jun 21, 2021
  4. eggmouse

    eggmouse matutinal sweetheart

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    ༄ؘ << RELATIONSHIPS >>

    - Hengest Harhold
    - Godwyna Harhold
    - Haeddi Van Hal
    - Nikolaas Coen Van Hal
    - Sisters (3)
    - Hua Lan
    - Emperor/Other members of the Regalian stuff

    TBD
     
    • Winner Winner x 1
    #4 eggmouse, Jun 11, 2021
    Last edited: Jun 12, 2021
  5. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    claimed
     
    • Thank You! Thank You! x 1
  6. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    • Thank You! Thank You! x 1

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