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Played Character Árelíus Guðmundsson

This character is actively played.
Joined
Nov 22, 2022
Messages
17
Reaction score
67
Points
23
━═━═━═━┤Character Information├━═━═━═━
Full Name: Árelíus Kleve Guðmundsson
Heritage / Culture: Ailor | Velheim - Dominant (+) Isldar (Neutral)
Age: 23
Gender: Male.
Religion: Fornoss (Vola Pantheon)
Occult: God Magic User
Character Occupation: Bloodcast Knight (Forneik Chapter) (Not on the register yet)
━═━═━═━┤Core Concept├━═━═━═━
Known for his stoic demeanor yet friendly tone, Árelíus is a standard Bloodcast Knight. In spite of his severe upbringing in a winter-bound fortress, he possesses a strong sense of camaraderie amongst his chapter. These days he is often found hauling around a great-Axe and casually, perhaps accidentally, becoming more and more of a liability by the day.

Árelíus favors Eirny And Thirun
━═━═━═━┤Appearance├━═━═━═━
Due to his half-nelfin heritage, Árelíus stands at a daunting 6'3" with long black hair kept in braids and a ponytail, he never became quite as bulky as his peers. His skin is a sickly pale befitting of one from the north, littered with sprawling tattoos from his face to his lower forearm. While his eyesight is as sharp as ever, his left eye carries visible traces of damage, icy blue in comparison to his midnight blue right eye.

━═━═━═━┤Proficiencies & Mechanics ├━═━═━═━

━═━═━═━┤
Combat Points├━═━═━═━
Strength: 7
Bruiser Point Buy
Bruiser Slam
Bruiser Flurry
Bruiser Agony
Bruiser Rampage
Bruiser Feint
Bruiser Ruin (Free Ailor)
Melee Point Buy
Diving Tackle
Weapon Throw
Constitution: 0
Training Point Buy:
Rage Counter (Free Ailor)
Magic: 7 (God Magic)
Magic Point Buy
Magic Isolate
Magic Summon
Magic Cleanse

Magic Resist
Magic Snare
Magic Shove
Magic Smog

━┤Mixed Heritage Mechanics├━

Ailor (Dominant)

  • Ailor are masters of languages, which is expected given their habit to culturally divides. Because so many of their languages are inter-connected, various words become more obviously related, and they also take more effort to learn other languages. If someone insults an Ailor, even in a language they do not speak, the Ailor would know, as they know most curse words or words by which to speak ill of others in all languages.
  • Ailor make for excellent negotiators. Ailor gain +2 on top of every Persuasion Dice roll result, and their Persuasion Cap is also increased by +2 for every Dice Roll. These effects only apply to non-Afflicted, non-Mystech individuals, as their speech and habits are entirely fine-tuned to the more mundane aspects of global society, they must venture beyond their comfort zone to be able to reach Magic things.
  • Ailor whether by divine intervention or by sheer dump cosmic luck, always somehow end up on the right side of history. Ailor Characters when participating in Events, may sometimes stumble into an extreme luck roll that drops an additional loot item for one of the participants. This loot can be physical items, or intangible things like Divinium or an Artifactspark. Chances are higher for non-Magic using Ailor than Magic using Ailor.
Isldar Neutral -> Lanlath
  • Lanlath do not need to sleep, but can do so if they wish, or enter into a trancelike state of meditation that approximates sleep but leaves them watchful.
  • Lanlath can see things from incredibly far away if they focus, able to spot an eagle landing a kilometer away or a coin being flipped across a town. Ask DM for Event use.
━┤Fornoss Worship Mechanics├━
  • Fornoss Faith Mechanic 1: The Fornoss religion is a deeply elementally connected religion that has established ties with the primal elements of the world: fire, water, earth, and wind. The Fornoss faithful can use prayers or faith spells on Rune-inscribed surfaces to react with the elements without having Magic themselves. For example, they can write a request for the Gods to open a blocked-off cave entrance in rune-script followed by a prayer, after which the stone blocking the entrance is forced to move by the Earth God. Or, they might inscribe a table with a rune calling on the Fire God to ignite tinder, resulting in a warm flame erupting. The faithful themselves are not using Magic, they are using Runescript to call upon the Elements to obey the commands of the Gods. It is notably slower and less efficient to Magic because it requires them to write the request in Rune-Script.
  • Fornoss Faith Mechanic 2: The Fornoss faithful can call back a person who has passed into the afterlife temporarily if they possess an image (painting, statue, carving) of the person, or know their full real name. In such a case, they must perform the calling of the forerunner ritual, and command the Spirit to hold a specific purpose in line with the Fornoss faith, for example defeating someone who desecrated a religious site. This will manifest the person as a Primal Revenant, with a strong inclination to complete the Fate for which they were summoned, and if they do, they disappear again. The same Spirit can be summoned multiple times for different Fates. Remember, Spirits, even ones from Gods, are still very illegal in the eyes of the Law!
━┤Languages├━
Common
Ørsti
Skodje
Altalar

━═━═━═━┤Origins & Plot Hooks├━═━═━═━
TBD
 
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