Ava Renne Zylris

Discussion in 'Character Sheets' started by LilyMCD, Jan 11, 2021.

  1. LilyMCD

    LilyMCD Le bean

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    [​IMG]
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    ☙Full Name: Ava Renne Zylris
    -Goes by Evelyn Daephyra
    Nick Names: Evie, Eve, Ava, Renne, E-V
    ☙Age: 45 (looks 20)
    -Birthday: 25th August
    -Zodiac Sign: Virgo
    Gender: Female

    Race:Altalar~Fin’ullen

    ☙ Vampire Bloodline: Vampire

    ☙Sexuality: heterosexual

    Eye color: Blue originally (Red from affliction.)
    [​IMG]
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    Total Points:(50 points 10 Hobby points,)

    Core Group
    Melee Combat Category
    Spear Combat +12(Age points)
    One-Hand Blunt Combat +7(Age points)
    Fist Combat+10(Age Points)
    Warlash Combat+10(Age Points)

    Special Combat Category
    Bola Combat+5 (Age points)

    Point Buy

    Linguistic Science+6(Age Points)
    Katharic and Daen

    Hobby Points
    Culinary Art Category
    Cooking Art+5(Hobby Points)

    Nature Art Category
    Husbandry Art+5(Hobby points)

    Languages
    Altalar (Racial) 9-10
    ☙Ithanian (-grew up in/Childhood) 10-10
    ☙Common (Childhood) 7-10
    ☙Katharic (Linguistic science) 9-10
    ☙Daendroque(linguistic Science) 9-10


    [​IMG]

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    KnockDown Immune
    Empowerment
    Weapon Summon
    Ageless
    Arcane Mastery
    Elder Voice
    Waterbone
    Call of the deep
    ~~~~~~~~
    Vampiric Glamor
    Vampiric Bloodlust
    Vampiric Feeding
    Vampiric Infection
    Vampiric Form
    Vampiric Presence
    Vampiric influence
    Vampiric Vision
    Vampiric Physiology
    Vampiric Dressage

    ~~~~~

    Knockdown Immune~Constant Passive
    The user is immune to any Ability or Mundane Technique that would cause them to be knocked over. Damage is still applied, but the Character is never Knocked over or Knocked down.
    Empowerment ~Morph Power
    The user gains +5 Physical Stat that can break Stat Limit and becomes as fast as an Asha in certain conditions. For the specific condition, consult the Modifier.
    Weapon Summon ~Constant passive Self
    The user can summon any type of Ranged (except Puretek) or Melee weapon made out of Magic. This weapon functions like a normal weapon would, has the same durability, but does not use any ammunition to fire if ranged. While using a Summoned Weapon, all Mundane Techniques used with it are instead classified as Abilities of Magical nature. A destroyed Summoned Weapon cannot be Summoned again for 12 IRL Hours.

    Ageless

    The Fin’ullen are Ageless, meaning they never show aging. When they become adults, Fin’ullen simply appear as if they are young adults forever, unless they choose not to. Any Fin’ullen can choose to change their aged appearance, meaning they can choose to appear however old they want to appear (so long as it is 18+). A 33 year old Altalar might for example choose to appear like a 70 year old Ailor with whitened hair and wrinkles, while a 300 year old Fin’ullen might choose to appear like a 25 year old Ailor with smooth skin and youthful features.
    Arcane Mastery
    Even the simplest and untrained of Fin’ullen have some innate Magical ability, and control over the Arcane. All Fin’ullen can perform varying degrees of Telekinesis, being able to move objects around with their hands from a distance, while also automating household objects in their performed task such as for example causing a broom to sweep by itself, or a pen to write what is being dictated. This cannot be used in any Combat RP or competitive roleplay (such as stealing items from other Characters), but has no Cooldown and no limits imposed.
    Elder Voice
    The Fin’ullen can invade the minds of others with telepathic communication that is a one-way form of vocalization of their thoughts. A Fin’ullen can project a command or exclaimed statement into the mind of another person within Emote Distance, though the Target cannot talk back. While using the Elder Voice, the Fin’ullen eyes glow, and they must look at the Target they are speaking to in their mind. This form of communication is experienced as unpleasant, and causes headaches in the Target, but not so far that it inhibits their other actions. Elder Voice cannot be used in a chase, in Combat Roleplay, or while the Fin’ullen is physically or Magically bound or constrained in any way.
    Waterborne
    The Fin’ullen are especially at home around water, but even more so while inside water. Fin’ullen are capable of breathing while underwater, and also have perfect eye-sight while underwater. They can move around underwater as quickly as Mai-Allar, even if they do not have any Call of the Deep mutations manifested. Fin’ullen are also capable of helping one other person breathing underwater by sharing air bubbles from their mouth. If falling into water, Fin’ullen never experience any surface-tension pain, and will gracefully land in the water regardless of the height they jump into the water with.

    Waterbender
    Fin’ullen can control water in much the same way as Arcane Mastery. They have telekinetic control over nearby liquid substances, able to make them float or move around in the air, or form shapes, or even just crawl up surfaces. They are effortlessly able to extract liquids from clothes (thus instantly drying them), and dissipating them into vapor into the air, or condensing rain and even sweat into liquid substances. Furthermore, Fin’ullen Characters may use Water as an aesthetic for Caster Ranged Combat, summoning water from the air or from hip flasks to use as projectiles. In such cases, these attacks do count as Abilities and not Mundane Techniques however.

    Call of the Deep
    Fin’ullen are able to manifest ocean-themed mutations both inside and outside of the water. These mutations can include but are not limited to: gills, fins, fish-scale skin patches, webbed feet and hands, bioluminescent eyes or body parts or patches of skin, a shark-like tail, and they are even able to combine their legs into the shape of a fin exterior, essentially becoming merfolk. Obviously however, if they become merfolk, moving on land becomes extremely cumbersome and slow. None of these mutations may confer any competitive or combat advantage. These mutations may also appear instantly or slowly, and are temporary or indefinite, though even in the case of them being indefinite, a Fin’ullen can always remove them at will.

    Vampiric Glamor
    Vampires have a Glamor, the ability to perfectly imitate their pre-infection appearance. However, a few things break their Glamor, and make it obvious that they're a Vampire. If they use any Abilities gained from the Commutable Points (not Specials), feed, or are targeted by some kind of forced reveal Ability, then the Glamor breaks. Glowing red eyes is the universal sign of Vampirism across all Vampire Forms and visual designs. A Vampire may choose to walk around without their Glamor.

    Vampiric Bloodlust:
    Vampires are cursed with a hunger for blood: food and drink do not sate them. Their curse means that they do not age, so long as they continue to drink it. This even extends their lifetime beyond what is natural (although Vampires over 200 require hibernation to sustain themselves). If a Vampire stops drinking blood or is cured, they rapidly re-age. While this will never kill them, it makes them old and frail, until they acquire fresh blood or are re-infected. When Vampires are exposed to blood, they become anxious and have to suppress the urge to drink it, which can compromise their ability to keep up a Glamor.
    Vampiric Feeding
    Vampires can feed on unconscious or restrained targets by sinking their fangs into their neck. This only requires a few seconds of contact, and is painless for the victim, while also erasing any memory of the feeding and any memory from the last 24 hours that would allow them to conclude that the person who fed on them was a Vampire. It is not possible for a Vampire to feed mid-combat. Vampires can feed from a willing target for a longer period of time, or allow any target to remember the feeding. As well, if a Vampire successfully feeds, within the 10 seconds after they finish feeding, they can instantly teleport to their Rental Region, or a Noble Estate or Clandestine Base that they belong to. They must be out of combat. Anyone besides the victim who sees them teleporting will remember.
    Vampiric Infection
    Most Vampiric infections happen through biting. However, Vampiric infection is consent-based. If a Player does not want their Character to be infected, they will receive Blood Sickness instead. If a Player does consent, either the Character can be instantly infected, or they can go through a slow process of infection where they have Blood Sickness and are corrupted over the course of a week before succumbing and drinking blood to turn. Blood Sickness causes -2 Strength and -1 Constitution for 72 hours after successful feeding. (This does not affect Point-Buy Packs.)
    Vampiric Influence
    Vampires can subtly and telepathically send desires, emotions, and feelings to a target non-Vampire in the area around them. They cannot interfere with actions or movements, or does it work if their target is mid-combat. These sensations can never force a target to act a certain way, but the target's Player can decide to give in and do what the Vampire wants. This influence only lasts as long as the Vampire is in Emote Distance. With the OOC consent of the target, the Vampire and target can agree for the target to become the Vampire's thrall, who obeys every command given by the Vampire to the letter until Exorcised. Additionally, Vampires are immune to any Specials that would mind-control them, unless they want them to work.
    Vampiric Presence
    Vampires cannot be detected during Server Events or Player Events that are recorded in the Calendar, including Imperial Court events. Anyone who wants to attack or capture a Vampire during one of those events forgets what they were doing and that the Vampire was there, walking somewhere else. This effect is broken if the Vampire attacks anyone or ridicules anyone there or the host. The Vampire must leave before the event is officially over, as they lose Vampiric Presence immediately when it ends.
    Vampiric Visions
    Vampires may send visions or dreams to those they have fed on. These cannot trigger when the Character is actively doing something else, but can be constructed entirely as the Vampire player wants, and communicated OOC with a time/date and whether it is a waking vision or sleeping dream. Vampires can continue to send visions to victims until they are Exorcised. If the visions are OOCly disruptive, the victim may offscreen Exorcise themselves to get rid of them.
    Vampiric Physiology
    Vampires do not naturally breathe and do not require oxygen. They can exist underwater and in vacuums, and can never be suffocated. As well, they are not affected whatsoever by the cold, although they can still be inhibited by snowfall, and frozen in place if encased in ice.
    Vampiric Familiar
    Vampires are able to summon a Vampiric Familiar. It can be any type of small housepet such as a rodent, domestic canine, domestic feline, bird, small mustelid, rabbit, pygmy pig, reptile, or amphibian, or any other kind of small, domesticable animal. All Vampiric Familiars have some kind of bat-like features imposed on their natural form. They cannot be used in Combat RP and cannot be harmed by others. They can however carry hand-held items and interact with the environment, as long as they stay in Emote Range of their owner. If the Vampire already had a Familiar, it becomes their Vampire Familiar instead.
    Vampiric Dressage
    Vampires are able to magically change their clothes. They can change the texture, color, pattern, shape, and appearance of any fabric or leather clothing piece. Additionally, they can instantly and seamlessly summon or resize any article of clothing on themselves. This Special cannot be used to summon armor. However, it can be used on any Vampire Thralls the Vampire might have, while within Emote Range of them.
    Vampiric Form
    All Vampires have an alternate appearance called a Vampire Form which is a Special Transformation that changes their appearance to such a degree it can also function as a disguise. Vampiric Forms can have a number of additional traits such as extra arms, eyes, horns, wings, tails, spikes, tendrils, appendages and more. It is important to remember however that a Vampire Form is purely aesthetic when it comes to Combat Roleplay, so for example, extra arms cannot be used to wield extra weapons, though outside of Combat Roleplay they can be functional to perform non-hostile/competitive actions like pouring a drink or holding an item. Vampiric Forms have an additional set of rules that must be followed:Vampiric Forms may never imitate other Transformations of other Abilities or other Races. Additionally, some element of red must be prominent, but exactly where is up to the player.
    Evelyn would grow about another six inches, though kept the same body figure.

    Her skin would appear MUCH whiter than it was before, gaining a few white patches that would glow.Eve's black hair shifted into a white color which would flow like it was in water. Her horns would shrink and vanish from sight, while a spaded-smooth, transparent silver tail would grow+wings.
    The color of her irises would fade to a more lighter red and have diamond like pupils.


    [​IMG]
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    ☙Eye Color:Blue (Red due to Affliction)
    ☙ Hair Color: Black
    ☙Hair Style: long and curly. Always worn down
    ☙Skin Color: Ivory
    ☙Clothing: Simple dresses or fitted clothes that are easy to fight in
    ☙Height: 6'2ft

    ☙Body Shape

    ☙Physical stat 30
    ☙Toned Body Shape
    ☙Low Body Fat

    Mutations
    -Void Horns
    -Void Beast
    Blue phoenix tattoo on her left shoulder-Old branding symbol located between her shoulder blades

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    SnowPaw Felicis
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    Personality
    Ava does not believe in anything so far, though if introduced will be interested in learning about a religion.
    Ava is a stubborn yet understanding woman. Is not trusting at first, but if known for a long time, she will be like a sibling to you.
    Often not rude, though anything said or done wrong, will result into something bad. She has a soft spot and adores anything small.
    [​IMG] [​IMG]


    Childhood
    Ava was born in Ithania and is the daughter of Annabella and Tarron Zylris
    Adolescence
    •Early ages she spent time with her neighbors causing any mischief she could.

    In her teen years, Ava began to live her life in the sewers, trying to fend for herself as well as make money when she could.
    Early Adulthood
    •As a young adult she settled down with her friends and managed a life with them.
    Adulthood
    •Ava eventually got married and spent time dealing with that, though that didn't last long and now she spends her days back in the sewers.


    Childhood
    Ava was born in the city of Ithania, and grew up in an unhealthy household. Her parents were constantly arguing and fighting at each other. Ava had two other siblings but they didn't really need a part in this story. So each night Ava would sneak out of the house and over to her neighbors house. At that house lived one mother and her two kids Allisa and Myrill. The mother accepted to let her in and let the kids hang out. She did this for about 8 years until her father noticed one night while she was walking out the door. Ava ran out the door and into the streets. After running for a mile or two she was finally able to lose her father. She walked around the streets for a bit until she was able to find somewhere she was familiar with.
    Age 8 - While she was wandering around she bumped into a group of people with strange wooden masks on their faces. They tricked her into following them and they eventually led her back into Regalia. Once they arrived they took their masks off and it turned out to be Allisa, Myrill and two other young adults named Celaena and Rydel were with them. They were also running away from their home and used disguises to not get caught.
    They all traveled down into the sewers and did their best to survive and hide away from the surface.
    Ten years later- They started training more often and fighting with anyone they could find walking alone. They caused trouble wherever they went. After getting into trouble many times she changed her name and appearance a bit so she could hide away from people who wanted to attack her.
    Adulthood
    Few more years later they managed to get enough money and buy their own house.
    Somewhere in her twenties- Myrill and Calaena got married and moved out of the house. Now it was just Allisa, Rydel and Evelyn. The three never left each other's side and went to cause more chaos anytime they were out on the surface.
    Thirties- Rydel and Evelyn got closer and even ended up getting married. That did not last long though due to him randomly disappearing in the middle of the night. Few more years later and Allisa came back to the house with a small rose and box in her hand. She said it was from Rydel. The box contained two earrings that were supposed to be a gift but he was never able to return back to them. Allisa got word that he was kidnapped and that they ended up killing them. They fell pity and let him send one last little gift out before he died.
    Age forty- Allisa and Evelyn are still living together and living their lives out as best they can.
    [​IMG]

    Tarron Zylris~Father
    Family bond- ★★★★★★☆☆☆☆ 6/10
    Respect-★★★★★☆☆☆☆☆5/10
    Loyalty -★★☆☆☆☆☆☆☆2/10

    Hatred-★★★★★★☆☆☆☆6/10
    Friendship-★★☆☆☆☆☆☆☆2/10

    Annabella Zylris~ Mother
    Family bond- ★★★★★★☆☆☆☆ 6/10

    Respect-★★★★★☆☆☆☆☆5/10
    Loyalty -★★☆☆☆☆☆☆☆2/10

    Hatred-★★★★★★☆☆☆☆6/10
    Friendship-★★☆☆☆☆☆☆☆3/10


    @bxrnes Sebastian Florea~Lover
    "I swear you are turning me into your mother. Stop drinking!"

    Family bond- ★★★★★★★☆☆☆ 7/10
    Respect-★★★★★★★★☆9/10
    Loyalty -★★★★★★★★★★10/10

    Hatred-☆☆☆☆☆☆☆☆☆☆0/10
    Friendship-★★★★★★★★★★10/10

    @illusi0nVA Dion Mallory~Friend
    "Masky! The only one I know who can drink alcohol like it is water."
    Family bond- ★★★☆☆☆☆☆ 4/10

    Respect-★★★★★★☆☆8/10
    Loyalty -★★★★★★☆9/10
    Hatred-☆☆☆☆☆☆☆☆☆☆0/10
    Friendship-★★★★★★★★☆☆8/10

    @Acosmism Mirabella Wymarc~friend
    "Excuse me, she is how old!?"

    Family bond- ★★★☆☆☆☆☆☆☆ 3/10
    Respect-★★★★★★★☆☆☆7/10
    Loyalty -★★★★★★★★★☆9/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★★★☆☆☆☆☆☆4/10

    @SaltyLikeTheSea Xeniya Wyrann~friend
    "My other surface Rebel"

    Family bond- ★★★☆☆☆☆☆☆☆ 3/10
    Respect-★★★★★★☆☆☆6/10
    Loyalty -★★★★★☆☆☆☆☆5/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★☆☆☆☆☆☆☆2/10


    @tinykenzie Illidari Ashlindour~Friend
    "I sure did watch you grow up into a powerful gal."

    Family bond- ★★★★★★☆☆☆☆ 6/10
    Respect-★★★★★★★★☆☆8/10
    Loyalty -★★★★★★★★★☆9/10
    Hatred-☆☆☆☆☆☆☆☆☆1/10
    Friendship-★★★★★★★☆☆☆7/10

    Family bond- ☆☆☆☆☆☆☆☆☆☆ 0/10

    Respect-☆☆☆☆☆☆☆☆☆☆0/10
    Loyalty -☆☆☆☆☆☆☆☆☆☆0/10

    Hatred-☆☆☆☆☆☆☆☆☆☆0/10
    Friendship-☆☆☆☆☆☆☆☆☆☆0/10
    [​IMG]
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    ^Credits go to @Gen_tlemen

    ~~
    [​IMG]
    In her twenties

    [​IMG]
    This motherfluffen master piece was done by
    @Plt_Hasagi
    [​IMG]
     
    • Winner Winner x 1
    #1 LilyMCD, Jan 11, 2021
    Last edited: May 4, 2022
  2. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    Claimed for Review!
     
  3. LilyMCD

    LilyMCD Le bean

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    I think I did the math on it wrong. That is probably why it looked a bit messed up in her proficiencies.
    For age points is it use all 45+5 then I can still use +10 hobby and talent points or does all of it have to equal up to 50.

    Also the character hasn't been around any Kathars. What would someone normally put for their linguistic languages?
     
  4. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    I'd like you to make the dexterous rouge points to look more like
    "Dexterous Rogue +10 (5 points from age, 5 talent points.)"

    On that note, you haven't used 17 points from your age, and i'd like you to either note that or invest them into proficiencies. Up to you.

    I'll ask that you either lower the faith or explain why they have such a high level of devotion while living a life of crime and encouraging chaos.


    Does this mean the character was training to fight grown adults and committing crime at the age of 10? If so, i'd ask that you age them up a bit for this period in their life, as I find it improbable a young child could survive in the sewers while living a life of crime.

    Make all edits in red and tag me when finished.
     
  5. LilyMCD

    LilyMCD Le bean

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    AH I should have been more specific. I meant it like after ten years. Like now she would be eighteen fighting people and committing crime.
    I added the proficiency points too.
    @festiveCorvid
     
  6. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    Your character can have the Altalar language for free due to being one, apologies. You'd only need to spend 3 linguistics, and would have 3 more to spend. Which means you can purchase another language if you'd like. Other than that, approved.
     
  7. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    I fixed there Altalar abilities due to the new update for the Altalars.
    I also turned her into a vampire.
     
    #7 LilyMCD, Jan 24, 2021
    Last edited: Jan 24, 2021
  8. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    Your character, as a vampire, cannot have faith in Estel. Please amend this.
     
  9. LilyMCD

    LilyMCD Le bean

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  10. Messtro

    Messtro Flower Goblin

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    Approved.
     
  11. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    I just changed her height and added claws that were aesthetic only for her Karmark form.
    Do I need to get staff to approve each time even if I only change a characters appearance a bit?
     
  12. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    No you do not. A quick heads up is appreciated, but tiny aesthetic changes / backstory tweaks arent particularly important. The only definite time you need to tag is when abilities are added, the character is infected with an affliction, or a lot of proficiency points are changed around.
     
  13. LilyMCD

    LilyMCD Le bean

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  14. LilyMCD

    LilyMCD Le bean

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  15. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    Reapproved. Note that her specific Karmark form will still be recognizable by those who already saw it regardless of changes.
     
  16. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    I removed alchemy and changed a few points around.
    Added a few points in fists, added warlash combat, changed dextrous rogue to bugling rogue.
     
  17. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    reapproved
     
  18. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    Removed talent point and put back the two age points into blunt combat
     
  19. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    reapproved
     
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  20. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    -In her Karmark form her height just changed to 6'8ft.
     
  21. LilyMCD

    LilyMCD Le bean

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  22. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    @LilyMCD Apologies, overlooked it. Approved.
     
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  23. LilyMCD

    LilyMCD Le bean

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    @festiveCorvid
    Ava is back and active again! Just reworked her page to fix like the new character template! As well as fixing her up to date with the new updates on Altalar.
    Nothing changed except the new abilities for altalar.
     
  24. festiveCorvid

    festiveCorvid Product of German Engineering Premium

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    Approved
     
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  25. LilyMCD

    LilyMCD Le bean

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    -not going to @ but I updated the forum due to the race update and vampire update.
     

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