Lilith Sereos

Discussion in 'Character Sheets' started by LilyMCD, Feb 24, 2021.

  1. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    [​IMG]

    Full Name
    : Lilith Grace Sereos
    ~Goes by Lily
    Age: 55 (Looks 30)
    Sex:Female
    Race: Ailor (Warmland Ailor~Etosian)
    Eye Color: Blue


    Proficiency Information
    Total Points: (50 age points + 10 Hobby points )
    Core Group Proficiencies
    Melee Combat Category
    Dagger Combat Skill +14(Age Points)
    Fist Combat +(9 Age Points)
    Sword Combat +(6 Age Points)
    Stave Combat +(5 Age Points)

    Point buy
    Linguistic science +6(Age Points)

    Hobby Group Proficiencies
    Performance Art Category
    Dancing Art+10(+5 Hobby & +5 Age points)
    Culinary Art Category
    Cooking Art+10 (+5 Hobby & +5 Age Points)

    Physical Stat +25
    Body Shape:
    Toned Body Shape
    Body Fat: Low Body Fat
    Ability Information



    Languages

    Common (learned in childhood) (4-10)
    Etosian(learned in childhood) (10/10)
    Ibeth (Ailor Special ability) (10/10)
    Daendroquin (learned while traveling In Daenshore) (7-10)
    Altalar(Linguistic learning) (8-10)
    Katharic (linguistic Learning) (9-10)


    Ability Information

    Alais Vampire Abilities (16)
    •Servile Collar I .................Servile Collar 2
    •Afflicted life 1...................Blood Feeding 1
    •Blood Curse 2 ..........,.....Vampiric Form 2
    •Cursed Soul 1 ................Crimson Power 1
    •Crimson Power 2.....................Flux Shift 5

    •Flux Shift 6 ..........................Mind Surge 2
    •Puppet Control 1 ....................Rogue Gift 4
    •Spirit Curse 2 .........................Rogue Gift 1


    Ailor Familiar
    . Either at birth or later in life, an Ailor can acquire a pet. This pet can be any type of small house-pet such as rodents, domestic canines, domestic felines, birds (hawks, eagles, crows), small mustelids, rabbits, pygmee pigs and reptiles or amphibians. This list is not comprehensive, for more options, consult the List of Fauna page, and look for animals that can be reasonably carried or domesticated as per their page's information. While living with its owner, the pet gains a much longer life, usually tied to that of the owner. Ailor Familiars cannot be used in Combat-RP and also cannot be harmed by others (they are invalid targets for Abilities). They can however carry hand-held items and interact with the environment and others, while never leaving Emote Range of their owner. Ailor Familiars can duplicate mutations that their owner gains, and are optional, meaning not every Ailor has one.

    Dark Empathy
    Ailor can disable their own emotions so they do not feel regret, guilt, or a conscience when committing vile acts. They can disable all emotions, or just one of them such as happiness or love. Furthermore, they can also compartmentalize certain memories and simply choose to forget them. In both cases, the Ailor usually requires another Ailor to re-connect them with emotions and memories through mental coaching. It is not all dark, however. Ailor have learned to disable their emotions for a reason, because the emotional impact of an area where great events have taken place can sometimes be overwhelming. In places of great historical importance such as battlefields or places of worship and celebration, Ailor can receive visions or aftershocks of emotions felt by others in those areas. For example, an Ailor might perceive the fear and loathing of the soldiers on a battlefield that ended hundreds of years ago, being sensitive to the residual feelings when many lost their lives in the area. Finally, Ailor can also read small emotional feelings on the faces of others. Any time, an Ailor can hone in on another person's face if they are speaking with them, to detect their true disposition (feelings) towards them, for example whether they love, hate, adore, or disregard them. If used on another Ailor however, they will be able to tell that the Ailor is using it on them.
    Seizing Destiny
    The Ailor are flexible, often more flexible than other Races, in determining their own future, as they live much shorter lives. While an Ailor is not Aberrant or Occult, they gain +5 Physical Stat that does not break Physical Stat Limit. If they are Aberrant or Occult, they may choose 1 Sorcery Spell without Cost. If they are Primal or Ordial Aberrant, they keep the 5+ Physical Stat, Primal and Ordial Aberrancies are not counted as Aberrancy for this Special.
    Seizing Innovation
    The Ailor are innovative with their skills, more so than other Races as they have less time to master them and greater ambition to perfect them. So long as an Ailor is not Occult or Aberrant in any way, they may choose any Proficiency they have already invested 5 Proficiency Points into, and add another 5 on top (will not break Proficiency Point Limit for that Proficiency). If the Ailor is an Aberrant or Occult instead, they gain no bonus from this Special at all. If they become Aberrant or Occult temporarily, the +5 is temporarily disabled, returning when they become Mundane again.
    People of many Tongues
    The Ailor Race has produced the most amount of languages, in the dozens, compared to the few produced by other Races. As such, the Ailor are more linguistically adept. Every Ailor can choose to learn one Language for free without Proficiency investment. Additionally, Ailor can recognize the source of any writing and the sound of any language, even if they cannot read or understand the words. This is for example particularly useful in identifying dead languages, or figuring out where someone is from.
    ~Familiar~A tsarr cat who stands at three feet tall, four feet in length and weights up to 35 pounds. She has blue eyes, a thick dark brown coat with a spotted and lined pattern of silver-blue fur. What was odd, is that its fur flows like it was in water and its paw pads would glow a cyan color.


    Servile Collar 1 Control Power
    The user can target either a willing or fully restrained person to attach any sort of Servile Collar to their neck. This Servile Collar can be any shape or color or design, applying a Possession to the target (which can be cleansed by Exorcism 2), and is indefinite until it is removed. The Servile Collar causes the target to be under the command of the user, meaning that any command issued by the user within Emote Distance must be followed. Only the last command will remain active when leaving Emote Distance however. Servile Collar 1 cannot be used to cause a Character to engage in activities that would cause self-harm.
    Servile Collar 2 Control Power
    The user can target either a willing or fully restrained unwilling person to apply a Control Power on them, as long as the target is not a Vampire. Note, while this Ability is not an express consent Ability, this Ability does not work if the Player targeted does not want to roleplay out the function of this Ability. Once applied, the Vampire produces a Blood-Mimic that manifests out of shadows and Blood next to them, that is an identical copy of the person targeted, except that they have red irises and dark-gray sclera (other Vampire-colored aesthetics may apply, ask in a ticket for more). The Mimic's red eyes and dark-grey sclera cannot, under any circumstances or abilities, be hidden or obfuscated. This Blood-Mimic has the same Memories, Proficiencies, Skills, and Abilities, as the original Target, and cannot be altered or afflicted. (I.E. They stay exactly the same as the character when copied, and cannot be infected or taught different things). Their personality however is untethered to conscience, and they must obey the commands of the Vampire that made them. There is no such thing as Kill Perms for Blood-Mimics, anyone can strike to kill, and the Vampire that created the Blood-Mimic can destroy them at any time. The Mimic can only be removed by being killed. This Ability has no Cooldown. Due to gameplay fairness, the Blood-Mimic can never reveal incriminating memories or any knowledge that the Vampire does not already have, despite having all the same memories as the victim, and being under the command of the Vampire. The Blood Mimic can only be played by the player of the character copied, unless that player gives express consent for another person to play it. Only one Blood Mimic can exist of the same person at any given time, but, a single Vampire can create multiple Blood Mimics.
    Afflicted life 1 Constant Passive
    From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.

    blood Feeding 1 Control Power
    the Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on.
    Blood Curse 2 Constant Passive
    Firstly, the Character can still consume food and drinks, and achieves satisfaction from the taste, but not sustenance. Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, and can choose to have a normal child or a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.
    Vampiric form 2 Full Shift
    This Ability grants the exact same functions as Vampiric Form 1, thus allowing the Character to transform into a Vampiric Form, additionally, the Character is also able to use all of their Abilities from their Bloodline Ability Kit while outside of Vampiric Form, which is not possible for Vampiric Form 1. This Ability has no Cooldown.
    Cursed Soul 1 Constant Passive
    While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Manifest. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
    Kit Abilities
    Crimson Power 1 Constant Passive
    The Vampire cannot be detected by any Abberant or Vampire Detection Mechanism. Additionally, the Vampire gains a constant +5 Theatre Arts and +5 Dancing Arts Proficiency boost, but any Combat Proficiency Category Profiencies they have are set to 0 while they are not in their Vampiric Form, where their Combat Proficiencies remain as is.
    Crimson power 2 Constant Passive
    For any Character the Vampire uses Blood Feeding 1 on, the Vampire will leave no bite marks, and inflict no pain. The targeted character will, additionally, forget that they were fed on at all and any information that would lead to them recalling that they were fed upon. Additionally, the Vampire’s blood gains an amnesiac effect when fed to others. When a splash of fresh Alais-Blood is force-fed to a victim, they will be unable to recall locations, voices, or faces they saw or heard for the last 24 hours. They can remember the general chain of events that happened to them, and remember what was spoken about, but will be incapable of remembering any identifying features at all. This effect cannot stack, and the blood cannot be stored and saved for later use, it must be fed fresh from the wound.
    Flux Shift 5 Body Alters
    This Ability does two things. Firstly, with this Ability, a Constant Passive is active for the user, that allows their clothes to perfectly resize and change to fit whatever Mythic or Racial Shift they engage in except if they would somehow become quadrupedal or no longer humanoid, while also returning magically after Shifting back from any such non-humanoid Shifts. Secondly, with this Ability, the user is able to magically change the color, shape, material and appearance as well as layering of their clothing and foot and head wear, including removing and adding new pieces on the fly. This Ability acts instantly and seamlessly with no Cooldown. This Ability cannot create or emulate armor or any tough materials that add extra armoring, and materials cannot consist out of rare materials that require Abilities or Progressions to produce.
    Flux Shift 6 Body Alters
    The user is able to change their Body Shape, Body Fat, Sex and Body Hair (including top hair and facial hair: color, texture, shape and consistency) at any point, seamlessly and instantaneously.
    Mind Surge 2 Control Power
    This Ability allows the user to change another target’s feelings about another person. For example, the Target may love their sibling, but the user may use Perception Surge to convince them that instead they hate this person, or they may convince someone who despises another person to like them instead. This Ability fabricates a fake event in the mind of the Target that would have made them change their mind. After use, this effect remains in the target as Possession, and as such can be removed by Exorcism mechanics and Abilities. The effect can also be broken when the Target has been undeniably convinced that the event in their mind did in fact not happen, but remain unaware of it otherwise. This Ability can only target other Characters, and cannot be used by the user to make other Characters like or dislike them. The targeted person must also be known by name for the user. This Ability can be used once per day. Control Power Immunity makes the Target immune to the effects of this Ability.
    Puppet Control 1
    This Ability allows the user to target another person, and establish complete Control over their actions and thoughts. After Direct Touch, the user creates a Control Power link with the Target that allows them to issue any command, which the Target must explicitly follow to the letter, even if the user of this Ability is no longer within Emote Distance of the Target. This Ability also allows the user to change the thought process or ideas of the target, and make them forget things that happened in the last hour so as to alter their perception. The Target is not incapable of independent actions or thoughts, but can at any point in time from any distance be overridden by the user of the Ability, and have their thoughts altered. The Target is unaware that they are being Controlled, and even after Control is removed, will be unable to fathom why they thought or did certain things. They will also be fiercely defensive of the user of the Ability on them for as long as Control remains, and not engage in any actions that would be detrimental to the user of this Ability. This Ability can be broken by the user at any time from any distance, or removed from the target with any Possession removal or Exorcism mechanic or Ability. While Control Power Immunity blocks this Ability from being used, the user may propose this level of control over the Target, and if the Target consents in Roleplay, then Control Power Immunity no longer applies. After this Ability is broken off, it cannot be re-used within 7 days. A maximum of 3 people can be targeted by this Ability at any time.
    Rogue Gift 4 Toggle Passive
    The user may, if they are spotted by another character while attempting to hide, re-position to another place within Emote Distance, voiding the initial instance of spotting. This allows them to remain hidden, but can only be done once per RP scene.
    Spirit Curse 2 Target Curse
    The Character can, once per day, if another Character that they can see attempts any Proficiency or Ability action that requires a roll, dictate in OOC chat with the use of this Ability what the roll outcome would be without rolling, as long as that dictation counts as a failure for the Ability. This allows the Character to guarantee failure of a roll for another Character. This Ability has no visual telegraph.
    Rogue gift 1 Constant Passive
    Should the character fail a dice roll for pickpocketing another character, they may roll a second time. This effect may only apply once per person being pickpocketed per day, but if a different person is targeted each time, it has no upper limit. The failed attempt is simply retconned.


    Visual Information
    Eye Color: Blue
    Hair Color: Dirty Blonde
    Hair Style: Long,Worn down, Curly
    Skin Color: Pale
    Clothing: Casual Dresses
    Height: 6'0ft

    Core Concept

    Lilith is a atheist as of now, she does not see fitted to believing in gods or any type of religion unless it were really important. Though has looked into many of the religions out there.
    Lilith is a openminded person but most of the time will not look upon things unless they are a concern to her life or willing to help those who she does not know. She is kind yet untrustworthy.

    Life Story
    Lilith was born in the city of Mlyat and born to Saphielle Sereos and Ayas Seroes
    Lilith spent most of her time as a kid taking care of her sick parents and trying enough money for her ill family.
    Lily spent her early adulthood time in the sewers, mostly falling in love and training how to fight with others.

    During her time as an adult she spent time with friends, got married, ended up trying to raise kids alone and finally managing her life in Regalia.


    Lilith was born in the city of Mlyat, though after a three her family moved to Regalia. Lily normally had to work out in town to gain money for her family while they were ill, though her parents had gotten to the point where a doctor was needed, yet had not have had enough time to save them. Both parents died later that day and Lily left the house to wonder around Regalia. She went to the School of Turall to go and learn to use weapons and spent many years there.After she finished with the school she went to the sewers hoping to find people and train with them.
    Age 18 when she was in the sewers she had met a named Jack Wilson who she loved to train with and go on all sorts of adventures with.

    When she was 20 she had met a Half-Elven named Jay and a Ceilothar named Ferya in a garden and eventually became very close friends with them.
    While Lily roamed around Regalia with her new friends she had ran into Rose Delwood. She was so fascinated by this girl because she had no fingers or a tongue but was still able to speak. Soon they became friends and dragged Jay and Ferya to become friends with her too. They eventually made a group called the Rohka group.
    The group grew bigger and closer. Rose and Marion had gotten married and had kids and Lily became the godmother of them.

    Later on Lily had ran back into Jack and got to reconnect with him. Eventually she married him and she thought she was living the perfect life

    The two traveled back to Jack's home land in Optikios, but after five years their marriage didn't go well. When she had Layla Jack became greedy and had told Lily that Layla had died at birth. After Layla's 'So called death' Lily traveled back to Regalia alone, but a week later Jack and Layla arrived in the city. Even after a year and moving to another city, Jack never changed and had always ran out of the house in the mornings to go to a small cottage to take care of Layla and only came back at night to Lilys house and was drunk. She adopted another two other kids called Amber and Catherine. Though a month after adopting them she found out she was pregnant and had a kid called Elena.
    After a year with them, Jack became more angered and started to beat the three of them. Lily had gotten tired of his mess and distracted him while Amber and Catherine fled from the house. Later on after Amber and Catherine fled, Elena seemed to be missing from the house and after searching for such a long time, Lily gave up.Lily had divorced Jack and had gone back to her friends from here on out.
    When she was about 30 she had met a man named Rex. It took a long time but after a few year with him she got engaged to him. She hoped that this would have gotten better but it didn't he ended up dying in a fight. Along with her other friends in the Rohka group they had all died for other reasons. Lily had ran back into the sewers and now lives their. She was able find Amber and Catherine again and even joined a coven.Before she joined the coven she got cursed by one of her friends and became an sanguine.
     
    • Winner Winner x 1
    #1 LilyMCD, Feb 24, 2021
    Last edited: Jan 11, 2022
  2. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    Reserved area​
     
  3. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
    buenos dias, claimed for review! expect a response in time @SalmonellaSwan
     
  4. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
    -Currently, due to Alais infection your physical stat should be 15. Please mention this somewhere.
    - I might add a few more pieces in the backstory about becoming a ritualist, but this isn't a requirement from me.
    Mark changes you make in Green, and tag me once you're all set! @SalmonellaSwan
     
  5. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Ded Jok
    I forgot about the physical stat limit with vampires. I changed it back to 15.
     
  6. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
  7. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Ded Jok
    Since Ritualism is being all changed up I removed it and added my points to linguistic science
     
  8. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
    @LilyMCD Reapproved. In the future remember to mark your app as needing a rereview when changing abilities.
     
  9. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Ded Jok
    Just messed with the proficiency points, didn't change anything really major.
     
  10. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
    @LilyMCD Points check out, you do need to update the Alais mutations though.
     
  11. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Ded Jok Do I still need to if I do not play for her to become a sanguine again? Or can I just remove it?
     
  12. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
    @LilyMCD It'd be good to keep on there for if they are reinfected. Just listing it as inactive with the current abilities should be fine, but if you don't want to play a Sanguine anymore feel free to remove it, sure.
     
  13. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Ded Jok Alright I finished with detailing the bloodline
     
  14. DedJok

    DedJok skilled in ways beyond your feeble understanding Staff Member Lore2

    Joined:
    Mar 30, 2019
    Messages:
    878
    Likes Received:
    127
  15. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @DedJok
    Been a long while, but here is a update on her sheet!
    Switched up her last name, made it look like the new forum character sheet as best as I could, fixed the ailor abilities since that was changed into something new, bumped her height up to one more, changed where she was born, but that will not affect her much on anything and finally removed long ranged proficiency points and put those last few points in sword and stave points
     
    #15 LilyMCD, Dec 21, 2021
    Last edited: Dec 21, 2021
  16. Yurs

    Yurs real life catgirl

    Joined:
    Jun 27, 2019
    Messages:
    1,285
    Likes Received:
    163
    Claimed for staff review! Expect a reply shortly
     
  17. Yurs

    Yurs real life catgirl

    Joined:
    Jun 27, 2019
    Messages:
    1,285
    Likes Received:
    163
    APPROVED
     
    • Like Like x 1
  18. LilyMCD

    LilyMCD Le bean

    Joined:
    Aug 12, 2020
    Messages:
    70
    Likes Received:
    24
    @Yurs

    Hey! Liliths page hasn't been updated recently so I decided to fix that with the new ailor update. Nothing else hanged except adding Ibeth to her languages with the Ailor "People of many tongues"
     
  19. Yurs

    Yurs real life catgirl

    Joined:
    Jun 27, 2019
    Messages:
    1,285
    Likes Received:
    163
    Dope! Everything still looks good

    APPROVED
     

Share This Page

  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice