Basic Information (Required) Full Name: Fritjof Ulfrson "Managarmr " Age: 23 Gender: Male Race: Ailor - Velheimer Sexuality: Heterosexual Preferred Weapon: Unarmed (Krav Maga), Beorl Axe Skill Information (Required) Total Points: 50 Proficiency Points : 10 Hobby Combat - (Total Investment: 30 points) Fist Combat - 10 (+10 Investment) Bardiche Combat- 20(+20 Investment) Talents: ( 5 Point Investment) Strength Training - 10 (+5 Points Talent, +5 Racial) Great Force 1 Gate Smash 1 Hobbies (10 Points hobby free) Theatre Arts - 10 (+10 hobby points) Roguery ( 3 Points Invested) Wall Climb 3 Metallurgy (12 Points Invested) Weapon Armor Finecraft Iron Family Body Shape Physical Stat:30 Body Shape: Strongman Body Fat: Low Body Fat Languages Common - proficient Skodje - proficient Nytalsk (Free from specials) Usaar- Active Nick suffix: Northern Wolf The color scheme is the same as that of the Norwegian Wolf (Eurasian Wolf) White and Grey with a sprinkling of black. Point buy Blood Eyes 6 Cahalic Form 1 Wall Climb 2 Super Self 2 Gate Smash 1 Super Self 6 Armor Rend 1 Light Mend 3 Bunker Down 1 Super Self 1 Armor Flux 1 Hunt Sense 1 Universal World Shift 1 Afflicted Life 1 Sacrifice Curse 1 Curse Soul 1 Spoiler: Inventory Steel Beorl Axe with Blacksteel handle Regal Pouch - 50r Special Traits/Spells/Mutations Ailor Familiar (?) Dark Empathy Seizing Destiny Seizing Innovation People of many Tongues Spoiler: Basic Information Fritjof came to Regalia on a trade charter from Kongehjem. He stayed for the rich economy and abundant activities. Fritjof is the son of a fisherman, at a young age, he helped care for his father's boat. Eventually, he joined his father on trips. Fritjof's greatest ambition is to be known, stories told of his journey in life. Secondly, get rich. Visual Information (Required) Eye Color: Green Hair Color: faded Red Hair Style: Flat - hair braided to back. Braided beard to mid-chest. Skin Color: Sunkissed Clothing: Loose-fitted pants and shirts. Height: 6'1" Spoiler: Visual Information Fritjof is of slightly better than average looks. He has a no-nonsense expression about himself whenever he talks - but still friendly when appropriate. His hair color is an age-faded red. His neck is heavily muscular. His nose is scared. He has a sun-kissed tan, he stands 7'0. His muscle tone is evident that despite his age he continues to exercise. His hands are calloused from constant work. Whatever body-fat he does have is centered atop his muscles. He keeps his father's fishing-cap. Fritjof is to the point, his voice is heavy in bass and speed varies on who he is talking to. To the commoners he speaks simple - yet while around his betters, he adopts vernacular similar to them. Tattoos: Battleax on his back, blades over his shoulder blades, and staff down his spine. All of it in knotwork where the blades are represented as wolf heads consuming waning and waxing moon. A bind-rune on his right hand spelling out ":Air:" Personality and Abilities (Required with Choice) Option Two: The Core List Choose your Character Alignment Lawful neutral - he lives by Velheim code and has no opinion-leading towards the exercise thereof. Choose your Character Personality Type ENTJ - The Commander Choose your Character's Religion 7/10 Old Gods. Rite of Passage: Basjtur Union of Air Maarda: Hounds of War Weaknesses (OPTIONAL) Honor bound, threats to his honor are met aggressively. Doesn't have the patience for those without direction. Life Story (Required) 285-303 Born to Ulfric Fjrodmann and Frije a fishing family from a small village near Kongehjem. Early life was a fluctuation of hard to manageable pending the fish migrations. His father taught him to tie knots at a young age, then how to fish. By his teens, he was working around town in construction and at the lumberyard. At 18 he was sent to the Beorl fighting school. It was during school that he challenged three elders and won. 303-305 His schooling went off without hitch. However, the financial burden was huge on his parents. They eventually sold their home and lived on the ship. He quickly made friends with a group of kids from another village. One of them would follow him for decades to come, Hjol. His teacher, would throw in unarmed fighting tactics - after all, weapons can be lost. His last spar before graduation was about the worst hick-up. The teacher bashed his training helm on the nasal guard and bent in breaking the skin. A few days in the clinic and he was at it again. This drove him to get lessons in Field Medicine. 305-308 Fritjof and his friend took their combat training to the military and thus Skaggers- while his parents were proud that he excelled his father was concerned about his taking to distant conflicts. But, Hjol was always by his side. They joined a raiding party together. After a payment dispute the squad's second-in-command left, while Fritjof thought he was in on the job - it was given to Hjol who had a better business sense. Fritjof's hardest test came when a raid went wrong. A wild crossbow shot killed the squad leader,AEilfrik, while Fritjof was right beside him. Hjol was paralyzed by the sight, yet a moment of fear for Fritjof shifted into shouting orders. Eventually, the fight ended and the party limped away, yet victorious and richer. Fritjof's ship eventually makes it back to dock and the tales of his heroics reached the charter commander. Thus, Fritjof was awarded his first command - the very same squad. Hjol stayed on the crew as Fritjof's Second. While Hjol married and later had children - Fritjof's love was in conflict. Fritjof's command was met with years of raiding missions and escort tasks. Hjol always made sure to balance pay and safety. Most of the raiding missions went without a problem. However a few trips a year were met by unruly villagers. The escort missions were his least favorite, walking and watching over traders, but eventually, it meant fighting off bandits. His final job put him on a ship to Regalia. Thus his journey as a free-agent continues. But this also meant the last pairing with Hjol, as they returned home. Now a new experience and without the balance of Hjol, Fritjof's future truly is his own. Joins House Viduggla "Joins" Crookback Pack Leaves Crookback Pack for Primalists. Left House Viduggla. Palest to Viggo Sorenvik - fired Went home, learned new trades and returned to Regalia in June 309 Returned to Velheim on pilgrimage (After the Vampire occupation of regalia).
@Iyyiushi Hello, I will be claiming this app for review. Please notate where the proficiency points are coming from. I.e., +5 Unarmed (+5 Investment) so that it is easier to determine where the points are coming from. I would like to see a longer life story. The character is 46 years old - try adding a few memorable experiences from his schooling or a few friends he made along the way during his time at sea. That sort of thing. Make these changes in blue and tag me when you're done!
@Athelois I made changes in blue. - Noted where the points are coming from -Added to life story including a personal friend.
@Athelois post-prof update rework is complete. Summary of changes: Fritjof has been de-aged, naval proficiencies removed as his involvement in World Progressions is concluded in favor of Cazna due to an inability to justify in favor of remaining. Combat skills switched, background updated to reflect, added linguistics and medicine, changed racial heritage as I didn't enjoy playing sea-based, strength training added justified per background.
@Iyyiushi Greataxe Combat - 20(+10 Investment, + 10 Racial Boost) They do not get a +10, it's a flat +5 for a 5 point investment. Hunting Art, Strength Training, Two-hand Blunt Combat. These are their racial boosts that you have to choose from for Bolven. Please adjust this and then tag me!
@Athelois Made the changes. Greataxe to 10 for 10 investment Strength training to 10 for 5 investment from free pool and 5 racial Perception to 5 for 5 investment from free pool
@Athelois Requested re-review, changed around a few things. 2 points for the warhorn, may remove entirely if this is not acceptable. 3 points into ritualism as the character is involved in Velheim religion com.
Hey claiming this app for review! Let's get started. Please include in brackets next to the relavent proficiencies if these points come from Talent or Hobby Points. At the moment, this is a wee bit difficult to follow. Make this edit, tag me and we should be good to go.
@Athelois Removed ritualism per update. Pending choices on how the system will work. Those points added to Beorle
Do not place actively used abilities in a spoiler. These must be easily viewable at a glance. Make this edit and we should be good to go.