Meili Sze

Discussion in 'Character Sheets' started by Ghostting, Dec 20, 2020.

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  1. Ghostting

    Ghostting Kai

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    Meili Sze


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    Basic Information

    • Full Name: Meili Sze / Mei
    • Age: 28
    • Gender: Female
    • Race: Sihai/Varran half-race
    • Sexuality: Bisexual
    • Preferred weapon: A small dagger
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    Skill Information


    Total Points: 5(base)+28(age)+10(hobby)+10(talent) = 53


    Proficiency Points:

    • Alchemy Science +20 (20 invested)
    • Dagger Combat +5 (5 invested)
    • Sailing Art +8 (3 invested, 5 from hobby points)
    • Cooking Art +5 (5 from hobby points)
    • Bodycare Training +10 (10 from talent points)

    Culture Points:
    • Linguistic Science +10 (5 invested, 5 from racial boost)
    Body Shape:
    • Physical Stat: 14
    • Body Shape: Sculpted
    • Body Fat: Average
    Languages:

    • Common (learned)
    • Wa’an (mother’s language)
    • Zcorr (father’s language)
    • Daendroquin (father’s second language)
    • Modern Altalar (learned)
    • Sulvaley Elven (learned)


    Special Traits/Spells/Mutations


    Vampirism - Doughall Bloodline


    Choice Mutations:

    • Mountain Skyward - Starfall form - transform the user into a being of the stars. Their body silhouette remains the same, but all clothes and hair and items worn disappear, showing a single humanoid shape made out of starry night sky material, with solid glowing red eyes and a wide mouth with Vampire teeth. While in this form, the Vampire can hover up to 1 foot above the ground, leaving behind a short trail of starry dust, and blink up to three blocks in an instant (not passing through walls) once every minute. The Vampire can no longer speak in this form, only produce a glittery space-like echoing noise. When transforming back, all clothing and items return to normal.
    • Mountain Runes - Can create Mountain Runes (a Stonebrick block with a Lapis Lazuli block on top) anywhere in a region they are at home (be it a gang base, Clandestine base or Rental Region), and also have a Rune Caller in their pocket, which is a smaller pebble with red runic drawings on it. At any time, the Vampire can use this Rune Caller to speak to the Mountain Runes, of which up to three can be active at any time they speak. When activated, the Rune will light up with a red glow and broadcast their voice in mutter range (5 blocks). This is one way communication, meaning others cannot speak back, and Mountain Runes can be smashed with any weapon to disable them. Additionally, the Vampire will know when someone is standing within 5 blocks of the Mountain Rune, but cannot tell who it is. If the person is present in camouflage or invisibility, this detection mechanic will not work.
    • Mountain Healing - Can heal individual wounds (like a stab or gash) from a person (including self) at the cost of one level of Body Shape per wound, returning to their original Body Shape after 1 week. Removing another wound by sacrificing another Body Shape resets the timer. Once the Vampire reaches Slim Body Shape, they cannot use this Spell again until the week has passed. This can also remove internal wounds, but not bring back lost body parts.
    • Mountain Seasons - Can forcibly change the race of another person for 72 hours. This ability can only be used on one person at a time, but can be cancelled early, even remotely. While forcing a race change, victim cannot access either their natural or new-race racial traits or abilities. Character design remains consistent onto the new race where applicable.

    Blood Mutations:

    • Doughall Body - The Vampire's new Physical Stat Limit is 20, overriding any Racial Limit as long as it is above this number. If below, then the Racial limit applies.
    • Doughall Functioning - The Vampire is able to consume food and drinks like normal, and will pass these like normal. Doughall Vampires are only capable of producing Vampire Broods. All of their children become Vampire Broods. The Vampire can see clearly in Mundane Darkness.
    • Doughall Appearance - The Vampire's eyes turn Red only when they are actively feeding from a victim, and their teeth are always visible and noticeable. Their skin lightens a bit, while their eye sockets are somewhat reddened. The Vampire Eyes (when visible) cannot be hidden or overwritten by Ritualism Mutations or any Aesthetic changes brought about by any Abilities, save for Abilities defined on this page, where applicable.
    • Doughall Empowerment - The Vampire can cause any person within Emote Distance (that is not a Vampire and has a Beast Shift active) to receive a -10 Physical Stat penalty while remaining within range.

    Group Mutations:

    • Dance of Renewal - If at least two Doughall Vampires are present, and lock both hands together, rotating around each other on the spot in the dance of renewal, it causes their form to produce the Winds of Renewal. The Winds of Renewal prevent anyone from being able to touch the Vampires or approach them closer than just out of range to attack with melee weapons. They will not be immune to ranged weapons or Abilities that do not require touch however. They also cannot move away from the spot while the Dance of Renewal is active. The Winds of Renewal appear like a leaf and star-filled flow of air and smoke circling around the Vampires.
    • Dance of Drowzy - If at least three Doughall Vampires are present around a Campfire and perform the Dance of Drowzy, it will put any non-Doughall Vampire to sleep within Emote Distance. This only works if the Vampires are not already in combat, and if those present are already in a resting state like sitting or laying or just doing nothing and standing. This spell absolutely requires a campfire to be present the Vampires can dance around, but it can be of any size, as long as it's not just a torch.



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    Visual Information
    • Eye Color: Honey brown
    • Hair Color: Black
    • Hair Style: Short bob with blunt bangs and small twin buns on the very top of her head
    • Skin Color: Tan with yellow undertones, and orange markings
    • Clothing: Either traditional Sihai clothing, or clothes that allow for more practical movement. She often wears a shawl or cape that can be removed to allow for more movement if necessary, while still keeping her figure covered with it on.
    • Height: 5’4” / 163cm
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    Personality

    • Alignment: Chaotic Good
    • Personality Type: ESFP - The Entertainer
    • Religion: The Faces of Baskarr (6 out of 10)

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    Life Story


    Early Childhood (Ages 0-6):

    Meili was born to her Sihai mother and Varran father in a small coastal settlement in Lusits, where her mother was one of the only non-Varran there. Despite this, her parents had a good standing with the community- her mother being a seamstress and her father being a sailor. Her parents had a very loving and faithful relationship, and took very good care of Meili. As a baby, Meili’s mother began taking her to the shore to look at the ships.

    Childhood (Ages 6-13):

    As soon as Meili could walk, she was spending most of her time at the beach, walking up and down the shore in search of her father’s boat- most times at her mother’s side. The two would also spend time in the kitchen when her father was away, cooking and spending what time together they could when her mother wasn’t working. Eventually, Meili became school-age and learned the basics of reading, and began to cook for herself, with her mother’s help. During times when her father was home, he would teach her the basics of sailing. Although, Meili’s mother grew ill around her tenth birthday, and despite her father’s efforts, passed by Meili’s twelfth birthday. Since her passing, Meili’s father taught her more about sailing, and occasionally took her on trips himself.

    Adolescence (Ages 13-18):

    From the time of her mother’s death, Meili and her father began to sail the seas more often, spending more time traveling and less at home. In an attempt to learn something for herself, Meili picked up books on alchemy and learned from reading, while also seeking mentorship from fellow crewmates or friends in passing. Meili continued traveling with her father until she decided to go off on her own, parting with her father to go and live in Regalia.

    Adulthood (Ages 18- present):

    Having no friends or connections in Regalia, Meili spent many of her first few years drifting around the city, picking up random jobs here and there to keep herself afloat, but having no real purpose or drive. Eventually, she became acquainted with Maria Valnet, previous owner of The Nestled Nook Inn, and worked at the Inn for a while, until Maria disappeared from the city. Meili soon moved on from that job, and connected with her father once more. She spent two more years sailing with her father and visiting her hometown, but eventually returned to Regalia once more, seeking a new purpose. Meili reunited with her former boss Maria, joined her religious cult, and chose to become infected with Vampirism.
     
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    #1 Ghostting, Dec 20, 2020
    Last edited: Jan 3, 2021
  2. ZeeAtlas

    ZeeAtlas Regalian Pioneer

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    Hey! Just wanted to give a real quick peer-review!


    So, while usually half races take two racial boosts (one from each parental race) Half-Varran are classified under Halkrran Varran. which have their own proficiency chart. Which are either Conning Rogue. Linguistic Science, Statecraft Command.

    Keep in mind (to my knowledge) you still won't receive Varran racials.

    Other than that, I can't find anything that is wrong! Once you fix that you should be ready to be approved by the next staff member to pick up your app.
     
  3. Ghostting

    Ghostting Kai

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    thank you for this!! i didn't know so i'll go fix that!
     
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  4. Nixces

    Nixces N/A

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    NYA
     
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  5. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Hello! I will be claiming this app for review!
     
  6. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Halkrran receive racial bonuses and only a +5 bonus to their listed one on the prof page. They are not a half race.

    Nothing else comes to mind, just tag me when you're done.
     
  7. DrHasagi

    DrHasagi Just a guy

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  8. Ghostting

    Ghostting Kai

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    i think i fixed it correctly? assuming she only gets the one racial boost, changes were made in this color
    @Caelamus
     
  9. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Approved.
     
  10. Ghostting

    Ghostting Kai

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    @Caelamus requesting re-review! reworked her skills/profs, changed preferred weapon, and added languages accordingly to better fit her character
    all changes were made in this color

    thanks!
     
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  11. Caelamus

    Caelamus Sir Honeybear the chronic druid main

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    Approved.
     

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