Thurindir Character Sheet

Discussion in 'Character Sheets' started by wttn1c, Mar 15, 2020.

  1. wttn1c

    wttn1c Original Leader of Intenius

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    (NOTE: THIS IS NOT THE CHARACTER SHEET FOR WTTN1C. THIS IS THE SHEET FOR WTTN2C. IT IS ONLY MADE HERE BECAUSE WTTN2C’S ACCOUNT DOESN’T WORK PROPERLY. THIS IS THE ALT OF WTTN2C.)
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    Thurindir

    Age: 50

    Gender: Male

    Race: Fridurfolk Ailor

    Preferred Weapon: Dagger

    Sexuality: Heterosexual. However, he thinks that a romantic relationship could destroy him. (Look at his personality type and backstory).

    [​IMG]
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    Skills

    (50 points)

    +15 Fast Blades

    +10 Light Bow Training

    +9 Athletics Training

    +4 Hunting Knowledge

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    Magic (Sorcerer)

    School(s): Elemental

    Spells:

    Elemental Orb (4 Points)

    The Sorcerer can produce an elemental projectile traveling in a linear fashion from their casting point to their target. In order to cast this spell, the Sorcerer must recite the Incantation, after which they can shoot the projectile from their hand towards their intended target that they can see. Only one projectile per cast can be produced, and all projectiles are the same in terms of their size, appearing about the size of a baseball, speed, and functionality. The orb can be blocked by any wall or other stationary object, and will only travel as far as emote distance. The orb will hit its intended target if the Sorcerer rolls above an 8 on a /dice 20. When making contact with a person or object, it will primarily knock that person or object back by 2 blocks, and create a painful bruise in the location where they were hit. The Element chosen determines the visual aesthetics of the projectile but has no other effect. This spell can only be cast once every 30 seconds.


    Elemental Branding (4 Points)

    The Sorcerer can cast Elemental Branding onto a melee weapon to apply an elemental effect to the weapon. In order to cast Elemental Branding, the Sorcerer must speak the Incantation and then touch a melee weapon to apply the effect. This weapon can be wielded by the Sorcerer or another character. Only one Elemental Branding can be active per Sorcerer, and multiple cannot be applied to the same weapon by multiple Sorcerers. When the effect is applied, it lasts until the weapon leaves Emote Distance of the Sorcerer, until they are knocked out, or until they snap their fingers to instantly dispel the effect. Regardless, the spell can only last for up to an hour before it must be re-cast. For reference of elemental effects, consult the list below. If a Reflect Ability is used, the effect can be stolen by the person using the Reflect if they have a weapon in their hands at the time. If the spell is ‘stolen’ in this way, the original caster cannot undo the effect besides being knocked out or leaving the Emote Distance of the weapon.

    Ice: The weapon becomes covered in ice, so that when it makes contact with another blade or weapon, the other weapon becomes frozen to the ice branded weapon, effectively negating the two weapons from being used for the duration of combat.

    Water: The weapon can glimmer and glow with any color, or any range of colors and patterns imagined by the wielder.

    Wind: The weapon can be used to produce a wind funnel stance, in which the wielder has to hold the weapon vertically in front of them and keep it there, making them immune to mundane projectile weapons (not Puretek or Soulshot), while Abilities or melee weapons will still harm them.

    Storm: The weapon, when swung, produces the sound of a gale or strong wind gust while hitting the weapon against any type of object or other weapon produces purely visual lightning sparks, and a loud thunderclap noise that can be heard up to announce emote away.

    Fire: The weapon is wreathed in magical fire (of any color), which does not harm or negatively affect the blade, but wounds inflicted by the blade additionally sting (akin to a burn from boiling water). This cannot set things alight.

    Magma: The weapon begins to leak intensely heated sludge which can only be flicked or flung at an opponent. This sludge quickly cools but applies a painful sensation on any person within 3 blocks distance, before cooling permanently and fading into dust. It has no effect on inanimate objects, weapons, and clothes.

    Earth: Rocky substances grow around the wielder's hands, fortifying their grip and preventing them from being disarmed unwillingly or having their weapon yanked out of their hand with any ability.

    Metal: The weapon is fortified and cannot be destroyed or dulled by any means, natural or ability wise.


    Elemental Intercept (4 Points)

    When casting this spell, the Sorcerer can Cancel a single projectile-based attack or ability (not Puretek/Soulshot) on either the Sorcerer themselves, another character, or an object. The projectile-based attack must appear as a physical and tangible projectile, and must travel at least within Emote Distance of the Sorcerer. This ability requires eyesight of the projectile, and for the Sorcerer to snap their fingers in the direction of the projectile (or its rough direction). A shield disk will then form in its path, covered in the element of their choice, which will then absorb the impact of the projectile and nullify all its effects should it have any (such as fire spread or poison gas). This can also be used on alchemical concoctions as long as they are thrown in a vial or grenade form. This Spell can only be used once every 5 minutes, and cannot be Canceled by any Counter Mechanic.

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    Inventory

    Carries a small regal pouch with 110 regals currently

    He always carries one Blacksteel Dagger. He also carries his trusty staff with him.

    He carries a backpack, containing a sleeping bag and two bottles of ale. It also contains a rather run down wooden chessboard.

    Wears brown tunic, blue pants, and brown leather boots.

    He also sometimes wears a blue hooded blue cloak. When the hood is over his head, it completely obscures his face.

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    Physical Stat

    15 (Fast Blades) + 10 (Light Bow Training) + 5 (Athletics Training) + 4 (Hunting Knowledge) = 34

    (Note: Even though he has a high body stat, I choose for him to not be ripped. His high stat comes from his skill with the blade and bow, not a ripped body.)

    Body Shape: Athletic

    Body Fat: Low


    Languages: Common (Learned as Child), Fénikin (Learned as child)

    Eye Color: Blue

    Hair Color: Light Brown

    Hair Style: Long hair and Beard

    Skin Color: Paleish

    Clothing: Brown Tunic with Blue Pants

    Height: 6' 1"


    Alignment: True Neutral

    Personality Type: The Logician. He thinks logically about everything, even where he will walk next. He also like to plan, even for the strangest contingencies. He learned to think this way partially from the beliefs of his people, but mostly from his dangerous times in the wild.

    Religion: Non-believer in any god or religion - 10/10, would never do otherwise. He had never seen any evidence for a Spirit, and having a scientific mind, wouldn't accept it until there was empirical evidence for a Spirit. This belief was further reinforced by his people, who had the same scientific mindset as he did.

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    Life Story
    (Note: Due to changes in Factions Roleplay, the backstory may be reworked).


    Thurindir was raised in the Far North, in a clan separated from most outsiders. They were of the Fridurfolk culture, and had the pacifist beliefs of most other Fridurfolk. However, they did not hold the beliefs of most Ailor, having no religion and believing in perfect democracy. They thought the idea of a higher god was not plausible, as there was no evidence for such a being. This is partially where Thurindir got his logical and scientific mind. He followed their beliefs stoutly. His jobs in the clan included hunting and cooking. The clan also believed in education, and Thurindir could speak two languages by the time he was five. He also became rather proficient in basic astronomy. However, when he was fourteen, everyone in his clan was killed by Orcs. He managed to escape by running into the forest for so long even the Orcs couldn't pick up his scent. He was devastated by his loss. He had to survive as a child in the wilderness, and nearly died several times. He was not the wisest young one: he trusted travelers too easily, and was robbed on several occasions. Having learned wilderness survival skills as a child, he managed to scrape by. One time when Thurindir was attacked by another man on the road, a man named Ranor came and saved him. Ranor had a similar story; he had lost his family to an attack on his village, and he too had been displaced into the wilds. However, Ranor was much older, and had much more knowledge and wisdom than Thurindir. Ranor began to train Thurindir how to fight for himself. Furthermore, Ranor had learned magic when he was young. He began to teach Thurindir powerful spells he could use to defend himself. Ranor lived in a small camp which was not safe from creatures of the night, so Thurindir had to be able to fight them. He would practice all day fighting with a dagger and shooting with a bow, and practicing things like running and dodging. He also practiced his magic. Like him, Ranor was a non-believer. All through his life, Thurindir had no reason to believe in a religion. However, when he was about twenty, Ranor died in an attack by vampires on their camp. Thurindir was able to slay one of them and then escape. He went to Regalia to try and rebuild his life. He quickly managed to join a group of hunters called the Smeltar. They hunted in the woods and brought back small game. Thurindir would what he caught in the wild. Sometimes, if his hunting party brought back a bear or something of the sort, they would try to sell the skin as a carpet to minor aristocrats. Thurindir made decent money, and could afford food and drink. However, he thought that a house was a waste of money: he knew how to survive by camping. He continued to work with the Smeltar, but he has become less and less attached with them as the Clicker threat continued. After the crisis ended, his connections with them had become completely severed. He now roams the streets of Regalia without much cause.


    (Note: This is the same character I use for Factions Roleplay. In the beginning, his clan was killed not by Orcs but by servants of Insani. Later, instead of going to Regalia at that part in the Life Story, he instead becomes an officer in a faction called Acci. Once that faction goes into ruin, he becomes a ranger and eventually founds his own military coalition/faction of Intenius. It then grows into a much greater faction. This change in story for Faction Roleplay much better fits the setting.)
     
    #1 wttn1c, Mar 15, 2020
    Last edited: Nov 26, 2020
  2. Arhbi

    Arhbi Peacemaker

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    Claimed for review. Expect a reply soon
     
  3. Arhbi

    Arhbi Peacemaker

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    1. Your body-stat is only 37 because of Athletics Training only yielding half the points it takes up.
    2. I'd like you to expand upon what 'The Logician' in your personality means, just to give a better understanding of your character beyond a mere technical term.
    3. I understand that this is the same character you use in roleplay for Eassalonia, but I find the Regalian half of your character's life story rather lackluster and condensed, and I believe that you have the potential to expand upon it.

    Mark these changes in RED and tag me when they're done.
     
    #3 Arhbi, Mar 15, 2020
    Last edited: Mar 15, 2020
  4. wttn1c

    wttn1c Original Leader of Intenius

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  5. Arhbi

    Arhbi Peacemaker

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    Approved.
     
    • Thank You! Thank You! x 1
  6. wttn1c

    wttn1c Original Leader of Intenius

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  7. Yui_Drax

    Yui_Drax Loong Worshiper and Sihai Enthusiast

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    @wttn1c There was a proficiency update not that long ago, update your proficiencies to be up to date.
     
  8. wttn1c

    wttn1c Original Leader of Intenius

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  9. wttn1c

    wttn1c Original Leader of Intenius

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  10. wttn1c

    wttn1c Original Leader of Intenius

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  11. Arhbi

    Arhbi Peacemaker

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    Approved. You also have an additional 10 Hobby Points that you can use on any of the arts proficiencies, and an additional 10 talent points that you can use on any of the talent proficiencies.

    Apologies for the delay, my notifications did not alert me.
     
    • Thank You! Thank You! x 1

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