Thyra Fenrisúlfr Φ

Discussion in 'Character Sheets' started by SnashuuPomaymay, Jun 25, 2020.

  1. SnashuuPomaymay

    SnashuuPomaymay lol die

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    ᚳᚩᚢᚱᚷᛖ ᚩᚠ ᛏᚻᛖ ᚾᚩᚱᛏᚻ
    ᛫ Scourge of the North ᛫
    ━━━━━━━━◢Φ◣━━━━━━━━
    “NEVER SHALL I LOWER MY EYES,”
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    [​IMG]
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    BEFORE ANY CHALLENGE OR FOE.”
    ━━━━━━━━◥Φ◤━━━━━━━━

    ᛒᚪᛋᛁᚳ ᛁᚾᚠᚩᚱᛗᚪᛏᛁᚩᚾ
    ᛫ Basic Information ᛫
    • Full Name | Thyra Fenrisúlfr.
      • Nickname | Thea.
      • Alias | The North’s Thorn.
    • Age | 38.
      • Birthdate | November 10th, 270 AC.
      • Sign | Scorpio.
    • Gender | Female.
    • Race | Ailor.
      • Culture | Northland, Velheim.
    • Sexuality | Undisclosed.
    • Preferred Weapon | Dual axes.
    • Inventory Information | Minimum of 5 items.
      • A silver pendant in the shape of a dire-wolf’s skull hung on a leather string.
      • A string of prayer beads to the Oldt Fayth God Ul, the only female Giantess Goddess; Goddess of death and the finality. Suitable, due to Thea’s Bolven Lineage and alignment.
      • A journal; the contents are half written in Skodje, and half written in Old Makdth Script.
      • A small bag containing; A roll of gauze, a bottle of water, a wrapped biscuit, and coin.
      • Two Northern-Styled axes, both engraved in rune and prayer to the gods.
    tba

    ᛋkᛁᛚᛚ ᛁᚾᚠᚩᚱᛗᚪᛏᛁᚩᚾ
    ᛫ Skill Information ᛫

    Proficiency Points | 38 + 5 + 10 Hobby Points + 10 Talent Points + 5 Racial Boost = 68.

    • +16 Axes Combat | From Points.
    • +15 Throwing Combat | From Points.
    • +15 Hunting Art | 10 From Hobby, 5 From Racial.
    • +12 Ritualism | From Points.
    • +10 Strength Training | From Talent.
    ᛒᚩᛞᚣ ᛋᚻᚪᛈᛖ
    ᛫ Body Shape ᛫
    • Physical stat | 16 axes + 15 throwing + 10 strength +10 bolven = 51 physical stat.
    • Body Shape | Muscular.
    • Body Fat | Average.
    ᛚᚪᚾᚷᚢᚪᚷᛖᛋ
    ᛫ Languages ᛫
    • Common | Learned in adolescence.
      • “I learned this tongue solely for the sake of communication and traveling purposes, however I am not by any means fond of it, and I haven’t mastered the language yet.”
    • Skodje | Mother-Tongue.
      • “It is said that it is impossible to lie to a Velheimer in their own language without years of experience to become acquainted with the tongue’s pronunciation and body language.”
    ━━━━━━━━◢Φ◣━━━━━━━━
    NEVER SHALL I BEND MY KNEES,”
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    [​IMG]
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    BEFORE ANY LORD OR CHIEFTAIN.”
    ━━━━━━━━◥Φ◤━━━━━━━━

    ᛋᛈᛖᚳᛁᚪᛚ ᛏᚱᚪᛁᛏᛋ
    ᛫ Special Traits ᛫
    Hardy Constitution, Racial Passive | Thea has an increased Physical Stat of 70, as opposed to the Ailor default of 60. She gains 10 Physical Stat by default simply for being Bolven. Additionally, her racial height maximum is 7 feet and 5 inches, instead of the cultural height limit imposed by the other Ailor height limits.
    Versatile Instinct, Racial Spell | Thea can change her Body Shape at will, depending on her levels of adrenaline. For example, when she is in survival mode, her physical prowess increases and her musculature grows to accommodate her needs. This is however mostly just aesthetic.
    Hidden Stature, Racial Spell | Thea can change her height from her natural height, downwards, or back to her natural height at will. The shortest she can appear is 4 feet and 5 inches. This happens near instantly, but does not change the clothes along with her, while Physical Stat stays consistent regardless of height.

    Winter Embrace, constant passive | The Werebeast has complete immunity to cold, cold damage, Ice or Cold based Sorcery Spells or Magic Spells, ice effects, ice-based constrictions, or other cold-based damage effects.
    Ursine Strength, constant passive | The Werebeast is able to lift or knock over excessively heavy objects like trees or large boulders. This does not allow them to throw these objects however, or use them in combat outside of altering the terrain, and the items interacted with must remain reasonable.
    Ursine Hibernation, trigger passive | The Werebeast, while sleeping, recovers from all great wounds inflicted on them. This ability is only in use during off-time, meaning the healing effect takes place when the player is asleep. This healing effect removes all wounds bar from dismemberment (or other removed body parts) but does leave behind scars. The sleep must be for a period of 24 hours or longer for the healing to take effect at all. Being ‘knocked out’ in battle does count as being put ‘to sleep’, as does taking alchemical supplements to induce sleep.
    Skull Thickening, constant passive | The Werebeast is resistant to any and all Abilities that would stun or daze the Werebeast into being unable to act. These Abilities are simply shrugged off.

    ABILITY, Ritualist Projection | The Character can, while meditating in front of a fire or light source in their Home, Estate, or Clandestine Base, astrally project their spirit from their body and move around freely. They become translucent, solid grey in color with white glowing eyes. While in this state, they can walk around as they could normally, but cannot phase through objects or interact with people or things. They can only be affected by Abilities and Puretek. If their projection is damaged by the prior, they will automatically snap back to their body, unharmed. They can still speak and hear, but will remain vulnerable and unaware physically at their body. To return to their body, they need to walk back to their body and re-enter it. Once this Ability ends, willingly or unwillingly, it cannot be used again for 12 hours.
    ABILITY, Ritualist Phasewalk | The Character can enter an ethereal ghost-like state through a 5 minute long ritual, which can be interrupted. They appear translucent, with solid glowing eyes. While in this state, the character is immune to Non-Ability Projectiles and Non-Ability Attacks, excluding Puretek. The Character additionally cannot attack others, and can move through walls but only float at a sluggish half-walk-speed pace. As soon as they re-form, they cannot re-enter this state for another 24 hours. In this state, they cannot hear anything or speak. This Ability cannot be used in the Prison or in the Palace.
    ABILITY, Ritualist Bloodsmith | The Character can use their own blood to create a Blood Sung Weapon, of any kind of Melee Combat Category, which has the effectiveness of a steel weapon. They can only produce one such weapon at any given time, but can hand it to someone else. They must re-integrate this weapon before being able to re-use the ability.
    ABILITY, Ritualist Phasebeast | The Character can turn into a ghostly Wolf, Bobcat, Deer, or Ram with white glowing eyes through a 5 minute long ritual, which can be interrupted. The character can move and speak normally. They can stay in this state for as long as they want, or until they are physically hurt. This state carries over any Ritualism Mutations they may have applied, appearing on the ghostly animal as well, while respecting their form.
    AESTHETIC, Ghostcloak | The Character can manifest a ghostly appearance of a person they know to be dead and have witnessed on a painting or in person, superimposed onto their own body so it looks like the ghostly manifestation and their body move in tandem, or the ghost moving at a slight delay.
    AESTHETIC, Ghostcall | The Character can summon ghostly appearances of any person's deceased loved ones, but these apparitions only appear waist up and are stagnant/un-moving, they cannot be animated in any way or say anything, and stare out straight forward. The Character can also speak in the voice of a deceased loved one of another person, as long as they are within Emote Distance of the target. The voice and image chosen are at random, unless the Ritualist is specifically aware of one to choose.
    AESTHETIC, Ghostmutter | The Character can activate the Sense of the Dead, which causes them to be followed by the faint whispers and muttering of the dead, random dead souls speaking unfinished tales, unfinished business and lives not lived.
    AESTHETIC, Beast Speak | The Character can, within Emote Distance, communicate with any Beast Shifted Character that is in their Beast Shift, through telepathy. They can speak to the Beast Shifted person, but the person cannot speak back.

    ━━━━━━━━◢Φ◣━━━━━━━━
    “NEVER SHALL I BOW MY HEAD,”
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    [​IMG]
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    “BEFORE ANY GOD OR WIGHT.”
    ━━━━━━━━◥Φ◤━━━━━━━━

    vᛁᛋᚢᚪᛚ ᛁᚾᚠᚩᚱᛗᚪᛏᛁᚩᚾ
    ᛫ Visual Information ᛫
    • Eye Color | Steely, stormy blue.
    • Hair Color | Pale blonde.
    • Hair Style | Long, wavy, with small braids.
      • Pulled firmly back into a warrior’s braid for hunting, combat or work.
    • Skin Color | Pale.
    • Clothing | Traditional Northland clothes.
      • Always somehow includes a heavy, furred traveling cloak or a pelt.
    • Height | 7’5.
      • Granted as a result of her Bolven Lineage.
    ᛈᛖᚱᛋᚩᚾᚪᛚᛁᛏᚣ ᚪᚾᛞ ᚪᛒᛁᛚᛁᛏᛁᛖᛋ
    ᛫ Personality and Abilities ᛫
    • Character Alignment | Lawful Evil.
      • Tradition, Loyalty, Order | “Never again will I be bound to the whims of a tyrant; If I must kill who stands between me and a better world, I will do so without hesitation.”
    • Personality Type | Commander.
      • Strong Willed, Strategic, Impatient | “There is a difference between surviving and living, Child. Survive for those you love; but live for yourself. Nobody but yourself.”
    • Oldt Fayth & Old Gods | 9 / 10.
      • Courage, Strength, Honor | “My faith gifts me strength in mind and body alike; I need not just my blade to come out on top. A wise mind is just as great a necessity, and to deceive a king is to kill one, as well.”
    ━━━━━━━━◢Φ◣━━━━━━━━
    BUT EVER SHALL I BEND MY BACK,”
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    [​IMG]
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    “IN SERVICE TO MY FOLK.”
    ━━━━━━━━◥Φ◤━━━━━━━━

    ᛚᛁᚠᛖ ᛋᛏᚩᚱᚣ
    ᛫ Life Story ᛫
    • Thea was born a bastard to a skirt-chasing- but nonetheless, strong- father and a weak mother who died not long after Thea came into the world. As such, her father Tyrok had to take charge and care for her. Him, and his tough love, is the entire reason she grew up to be who she is today.
    • At age thirteen, she picked up her first axe. Thea, if only thanks to her mother, was weak and frail as a child, and her father worked her twice as hard to get her to build up proper strength. He was adamant about not coddling or fussing over her, teaching her of independence, honor, and responsibility from an early age. And if only due to constantly being around him, Thea in turn picked up on his stoic and harsh tendencies.
    • When the Chrysant War started, Thea’s father left on and off to join Nordskag troops in the war effort, which resulted in Thea’s older siblings playing a tight role in raising her. It did nothing to change her personality, but it did result in a few unique hobbies, such as dancing, painting and studying her faith’s Ritualism.
    • During a particularly long lasting visit in Regalia- a frequent occurrence due to the North Skags and Regalia gradually beginning to interact more over the years- Thea met a man by the name of Angelo that caught her attention. She took a prompt liking to him, and the stoic- yet socially awkward- Velheim woman dragged him back to the North when they inevitably returned. Despite his outstanding unfamiliarity with the Northlands, he stayed for quite a while, if only due to Thea’s insistence.
    • When Thea turned twenty-three, the Ranger Crisis occurred. This time, she joined her father with Nordskag troops, both to alleviate the crisis, and to fight. She was away for the entirety of the crisis, and only returned when Regalia sent Emissaries and worked out a treaty to end the crisis.
    • Following the end of the Ranger Crisis, Thea continued her work by fighting in minor battles against the Hvitskaggers. She only ever took two breaks from her work; The first, when she had a son named Tyrok- after her father- with Angelo, in which she took a year and a half away to recover- and the second being two years after the first, when she had her daughter Alfhilld and took a year away.
    ━━━━━━━━◢Φ◣━━━━━━━━
    “FOR NEVER HAVE I MET A KING SO NOBLE,”
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    [​IMG]
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    NOR A THRALL SO HUMBLE,”
    ━━━━━━━━◥Φ◤━━━━━━━━
    • In 304 AC, when Thea was thirty-two, the bone horror crisis began. The nation was losing at first, and it was early into the crisis that Angelo went missing; which only fueled Thea to fight twice as hard. Juggling her son, daughter, the crisis, and searching for her beloved all at once was the first time Thea ever found herself truly stressed despite her usually calculated and stoic nature. To her relief, when the Regalia Task Force assisted in ridding the nation of the largest threats, they gained the upper hand on the crisis. By early 305, they’d reconquered the land; Just in time for a flurry of abrupt changes to the North Skags.
    • At 33, Thea was tackling the political distress in the north due to the death of Markus Krumme- a man who had ruled land there for many decades- and the rise of his seemingly prissy son, Osvald. When Regalia offered to help conquer Hvitskag, she went back to battle again, aiding in the efforts to finally conquer the neighboring Island. That is, until one particularly idiotic Regalian Naval officer ordered all unfamiliar ships in their waters be destroyed, and caused brief terror with Mirnoye.
    • When Hvitskag was finally conquered and subjugated, Thea’s older brother, who resided outside the North Skags at the time, was granted power as the Patriarch of their family. This hardly affected Thea for the first few months- that is, until news of dozens of scandals- morally wrong, dishonorable, and culturally distasteful acts- got back to Thea and her family.
    • When her brother eventually, inevitably, fled back to the North to escape the trouble he’d caused, she and her family were prepared. The moment he stepped foot in their territory again, she, alongside her kin, killed him, stabbing him through the heart with honor. Thea tells tales of the event to this day, and refers to it as an act of mercy; not only to spare him any consequential or dishonorable suffering due to his actions, but to rid her family of who she believed to be a disgrace of a brother and patriarch.
    • Naturally, Thea killing her brother would’ve implied she had to take leadership of her family- But instead, mere hours after she’d assured her brother’s death, she disappeared along with her daughter and son. For three years, where she had gone was a mystery to the family, and there was plenty of uncertainty surrounding what to do moving forward without her. Tyrok took charge in Thea’s absence. Thea has never disclosed what occurred in this three year span of time.
    • Finally, when Thea turned 36, she made an appearance again, returning to her homelands from wherever she had been lurking. Intelligent enough not to press for information on her whereabouts, she was accepted back by her kin whole heartedly, and has since kept in contact with her family. Having still not found Angelo- as far as anyone was aware at least- Thea set back out to Regalia again, venturing into the Empire to explore it and all that's changed since her last visit.
    ━━━━━━━━◢Φ◣━━━━━━━━
    “THAT THEY COULD NOT TAKE PRIDE,”
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    [​IMG]
    ↞━━━━━━━━━━━━━━━━ |⌽۞⌽| ━━━━━━━━━━━━━━━━↠
    “IN A DAYS WORK FOR THE SAKE OF THEIR PEOPLE.”
    ━━━━━━━━◥Φ◤━━━━━━━━

     
    • Winner Winner x 5
    • Powerful Powerful x 1
    #1 SnashuuPomaymay, Jun 25, 2020
    Last edited: Sep 22, 2020
  2. SnashuuPomaymay

    SnashuuPomaymay lol die

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    reserved; hey look its a really old character that's just now getting reworked hehe hoohoo haha
     
  3. Anarchizm

    Anarchizm Regalian Pioneer

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    Claimed.
     
    • Thank You! Thank You! x 1
  4. Anarchizm

    Anarchizm Regalian Pioneer

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    Approved.
     
    • Thank You! Thank You! x 1
  5. SnashuuPomaymay

    SnashuuPomaymay lol die

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    bump. stats and app have been updated. tagging @Anarchizm since he was the og reviewer
     
  6. Anarchizm

    Anarchizm Regalian Pioneer

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    Re-approved.
     

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