Roleplaying in places that can't be built in Regalia because it's largely world staff exclusive if it isn't within a rent region, estate, or clandestine base; the last two requiring an application process that may or may not be accepted, so.
But surely, locks are not created by default so you have to lock it first if I am correct? I may have a misunderstanding of the current config?
Yes. I don't want to use /plot add or /plot trust with the majority of people who come to the relevant plots to just be able to open doors (Because I don't trust them to have access to editing the plot). I circumvent this by just using the lock plugin to let verified players open and close doors/panels. It's just a hassle to have to pay for the amount of locks for a creative world.
Try the following commands: This will grant access to all interactable blocks such as doors, trapdoors, chests etc.: /plotme flag set use * This will do specific types, so you want people to have access to doors but not trapdoors: /plotme flag add use minecraft:acacia_door,minecraft:birch_door,minecraft:dark_oak_door,minecraft:jungle_door,minecraft:oak_door,minecraft:spruce_door It also accepts vanilla tags such as #wooden_doors which will allow access to all types of door. A list of tags can be found here: https://minecraft.gamepedia.com/Tag#List_of_tags Flag documentation can be found here if you are interested: https://wiki.intellectualsites.com/en/plotsquared/flags Does not look like you can do specific people though unfortunately.
While not currently possible with MassiveLock, I've had a think for simple ways to achieve this and will be working on implementation this week. :)
@Jouster After a headache that left me out of commission today, I was itching to program something tonight. This change has now been implemented, and is staged for tomorrow's restart. :) The config will need to be updated live after restart.