Rejected Massivelock Shop Idea

Discussion in 'Feature & Idea Discussion - Archive' started by Zacatero, Feb 21, 2017.

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  1. Zacatero

    Zacatero Regalian High Lord

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    It isnt a huge idea so imma keep this part brief

    Perhaps adding an option (similarly to Redstone/Hoppers/Autoclose/etc, the simply On or Off commands) that will automatically remove an item from your shop prices once its been sold out. This would be very useful especially if you are selling lore items, or anything else you wont constantly be restocking the same of.

    @Madus @ulumulu1510
     
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  2. ulumulu1510

    ulumulu1510 Magical Assistant

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    I don't think think his is too easy to do actually.

    Shops/Locks can consist of multiple chests and we can't risk loading chunks to check if they have the item in the them. Only checking the current chest is not sufficient.

    We can't implement it for "one chest, one lock" type of shops, that would defeat the purpose.
     
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  3. Zacatero

    Zacatero Regalian High Lord

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    Its actually very common for shops specifically to have 1 lock 1 chest. Mainly if you want different chests to sell different things. because each shop lock can only have 54 items in it, regardless of what's inside the chest. So having the ability to automatically remove the items once they're sold out would allow for easier cleanup. Is it possible that toggling it on can only occur if you only have one chest part added to the lock?
     
  4. ulumulu1510

    ulumulu1510 Magical Assistant

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    I agree with you that it is common, yet it doesn'the solve the technical issue presented by me.

    Maybe I need to rephrase:
    If it won't work for all locks, regardless of their size and mode, it is not a good solution from a technical stand point.

    Conditional shop item removal can be done, but the condition can not be met from a technical stand point.

    If you present me a different condition, I can judge it's doability.
     
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  5. Zacatero

    Zacatero Regalian High Lord

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    other than also I guess, limiting it to the market world...? I don't know if that could be another condition, but it probably isn't... So it's probably safe to let this idea died out
     
  6. TheComputerGeek2

    TheComputerGeek2 Some guy trying to make things work Staff Member Tech3

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    @ulumulu1510 @Zacatero what if, at time of the shop listing, you could specify, a rule to the effect of "remove this item after x number of sales from the lock"? This would resolve the chunk loading issue since we don't have to check the chest content, just need to keep a record of how many sales actions are left on the lock for that entry. Thoughts?
     
  7. Zacatero

    Zacatero Regalian High Lord

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    That would definitely work on my end as the player
     
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