⬩ ⬩ ⚙ Ibtikar Technologies ⚙ ⬩ ⬩
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⬩ ⚙ | Overview
Ibtikar Technologies is a Skyborn-owned business established February 315 AC, with its founding constituents having functioned within the Regalian Empire for years prior. It is an engineering workshop which serves the public with its carefully chosen associates' proficiency in the realm of technology, through most of its many forms and applications.
⬦ | Non-Exhaustive Product Catalog (SOON) | ⬦
Engineers who are part of the company may be commissioned for projects, or their pre-made works purchased on the spot. While Ibtikar encourages any experienced engineers to apply for employment, freelances are welcome to use the space to work from for a negotiable monthly fee. Additionally, freelancers must bring in their own materials.
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⬩ ⚙ | Co-Owner Introductions | ⚙ ⬩
⬩ ⚙ | Co-Owner Introductions | ⚙ ⬩
◈◈ | Khalil al-Saif ibn Idris | ◈◈
⬦⬦ | Khalil is a veteran from the capital of Al-Alus, Ard al-Nur and a proud member of the Artisans' Society who specializes in the security applications of tech. In such a broad field, he offers expertise in the realm of (strictly) sentry Automata, threat detection, and property defense. He can be directly contacted at Bazaar Street 5.
◈◈ | Mari Karlin | ◈◈
⬦⬦ | Mari is a dedicated engineer and technician from the Hadravyan provinces of Al-Alus, specializing mostly in the industrial sectors of technology, working mostly on power sources, machinery, tooling, and trinket manufacture. She also has some additional experience in prosthetics, Automata, and mechanical weapons.
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⬩ ⚙ | Location
Almscourt 4 - Located across from the Golden Willow.
⬩ ⚙ | Rules
These apply to guests, clients, freelancers and employees alike:
1. | No spellcasting outside of life-threatening circumstances.
2. | Wandering Automata with no proof of sound ownership will not be serviced.
2. | Wandering Automata with no proof of sound ownership will not be serviced.
⬩ Exception: Operator-less Automata with just cause for maintenance may contact Lumura Haiyan or The Spirits of Orchestrion for directions on next steps for clearance.
3. | Work found to contain illegal Spirits will be exorcised, destroyed, and the engineer reported.
4. | No Necrotech ever.
5. | No Dark Metal most of the time (ask).
6. | Do not take, edit, or damage projects that belong to other engineers.
4. | No Necrotech ever.
5. | No Dark Metal most of the time (ask).
6. | Do not take, edit, or damage projects that belong to other engineers.