Played Character Aoife Avhaalor Kialoraal

Discussion in 'Character Sheets' started by LightSeeker101, Apr 18, 2024.

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  1. LightSeeker101

    LightSeeker101

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    Character Information


    • Full Name: Aoife Avhaalor Kialoraal

    • Heritage / Culture: Fin’ullen

    • Age: 30

    • Gender / Pronouns: She/her

    • Religion:
    -Estelly (public)
    -Unionism (private)

    • Occult: Strictly Mundane

    • Character Occupation: General Practice Doctor, War-Medic, Bartender

    Appearance Information

    • Eye Color: Light blue that borders on silver.

    • Skin Color: Peachy

    • Hair: Black

    • Height: 6ft

    • Body Type: Toned, fat content on the lower end.

    • Additional Features:

    -Aoife has purple webbed ears instead of her actual ears.

    -Aoife has scales that tickle her chin and move down her throat and shoulders.

    -When swimming, the base of her fingers turn webbed.



    Skill Information

    • Hobbies and Talents:

    -Medical Hobby


    • Mechanics:

    -Fin'ullen can Transform into Daphalar, turning part or whole parts of their body into Aquatic humanoids (think Merfolk), this is not a Disguise.

    -Fin'ullen can apply non-Magic aesthetics of deep-sea creatures and coral to their body without becoming Occult. This also includes clothes and weapons.

    -Fin'ullen can breathe underwater without any Abilities, and can also see perfectly underwater without it blurring their vision, allowing them to stay submerged indefinitely.

    -Fin'ullen can perform great feats of strength out of Combat (carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions.

    -Fin'ullen, when using Persuasion Dice Rolls on Spirits, Arken, Arkenborn, gain +2 to their Persuasion Dice Roll, and the Persuasion Cap is also increased by +2.

    -Hoterie Guild Members gain a +2 Bonus to every Persuasion Dice roll while also raising the Persuasion Cap by +2. This does not stack with the Persuasion Bonus from Adapt Point Buy Mindcontrol Pack.

    -Hoterie Guild Members gain Persuasion Bonuses depending on the number of Proficiency Points they haven't spent. If they for example only spent 7 out of 14 on Point Buy, they gain +7 Persuasion up to a cap of 10.

    -Hoterie Guild Members can become the ultimate Himbo/Bimbo/Thembeau. If they have not invested a single Proficiency Point in anything, their Persuasion Dices always succeed (within reason on Event Profiles, consult DM).

    -When Hoterie Guild Members have established influence over a specific person, and they are in the same scene, the Persuasion Dice used on their influenced Target takes their Persuasion Stat for defense instead.



    • Languages:

    -Pannarokh
    -Gallwech
    -Common
    -Calem


    Backstory/Plothook


    Mineria Native

    Born to a shipworker and a medic, Aoife spent the majority of her life outside of Regalia near Sundia. She was found even at a young age to take learning medicine seriously.

    Any character with a medical background who grew up outside Regalia near or in Sundia would have heard of her or even went to school with her.


    A Rough Upbringing

    Aoife had a run-in with a local gang of Evolist's between sixteen and seventeen in Mineria. She learned the tools of the trade to commit crimes from her older and more successful peers. It was also no secret that these peers were Vampires, though due to her age, Aoife never became one.

    Any criminal-aligned character, Brood, or Vampire may have heard of the Mineria Sanguie Coven Aoife belonged to in her hay-day. Criminal-aligned characters are welcome to shove (or threaten) her back into that lifestyle, or perhaps more law-abiding characters will pull her out.


    Outsider Looking In

    Aoife has recently returned to Regalia after being gone for five years. The city that she once knew has changed drastically.

    Characters who were born outside Regalia might share a kinship to Aoife, seeing as they both have returned to the city.

    Knightly Love

    While living in Regalia, Aoife fell in love and got engaged to a Knight, specifically, a Lothar. Their relationship lasted four years before Aoife's past caught up to her again, and the relationship was ruined.

    Lothars might have heard gossip about Aoife's relationship and rumors of how the relationship ended.


    Allies and Enemies

    Aoife aligns herself currently with the citizens of the city and the Knights, who law-abiding and high society folks tend to mill around. Publicly she also tends to hang around Estelly worshippers and even lives in their section. On the flip side, however, currently more criminal-aligned characters and Evolists around The Sewers, Aoife tends to avoid due to rising tensions. She remains neutral to Gloomfolk.

    Aoife favors Lothars (it's complicated), Knights of any Order, Estelly worshippers, Hotrie Order, Gloomfolk Order. Aoife is currently against Evolism groups, criminals (it's complicated), anti-mage groups (it's complicated).


    Combat Proficiencies and Abilities

    Attack Stat: 7 (DEX)

    Defense Stat: 3 (STR)

    [0/14 points spent]

    Proficiency Points:

    • Strength: 3

      • Building Scale

      • Gut Punch

      • Building Smash
    • Constitution: 2

      • Interception (Free from Racial)

      • Debuff Endurance

      • Rage Counter
    • Intelligence: 2

      • Oceanic (Free from Racial - Mundane)

      • Safeguard

      • Wardrobe
    • Wisdom: 0


    • Dexterity: 7

      • Ranger Stance (Free)

      • Ranger Wallop

      • Ranger Blur

      • Hook Shot

      • Ranger Cut

      • Soft Landing

      • Dirty Fighter

      • Escape Artist
    • Faith: 0


    • Magic: 0



    Family (Aoife’s family, either by blood or adopted.):

    Aermhar Mi’tilarro Avhaalor Bel-Saal Solleria-Mineria (Father): She got along well with her father, he was her rock and inspiration in the world. However, his life was cut short by a terrible sickness, only in his one-hundredth year did Death claim her father’s life. Aoife can still not think of her father for too long without tears prickling her eyes.

    Morgwais Puorlaas Avhaalor Bel-Saal Solleria-Mineria (Mother): Aoife never got along with her mother, and when she fell sick after her husband’s passing, Aoife dutifully sent money for doctor’s visits or remedies for the illness, but not a note was passed between them. When her mother did pass, not a tear was shed at the news.

    ⊹ ࣪ ﹏﹏﹏⊹ ࣪ ˖Anethor: At first, Aoife tended to not like Anethor due to his anger issues and general temperament, a feeling that she has yet to let go of even to this day. After a near-death experience though, he slowly warmed up to her in the most unexpected ways, they now have a sibling-like relationship.

    Sibling #1: Older sibling.

    Sibling #2: Twin sibling.

    Lovers (Those whom Aoife considers to be in a romantic relationship):

    ⚔️Gwilym Arnyn: Aoife’s first casual relationship, though she rarely sees him or interacts with him outside of private settings. She finds his personality dull, and his duties or drinking limits their conversations.

    Lieven: Aoife’s second causal fling, she finds him witty and hilarious, while others say he’s an annoying piece of work. Sometimes, however, she finds him unable to read the room or get into an emotional conversation without the need to crack jokes or flirt. Though given his past, she doesn’t blame him.

    Yolotl: Words could not describe her feelings for Yolotl, no poem could encapture his beauty or witty charm. The safety she feels around him is paramount to her admiration and joy. He built both the Repose and herself up.

    ️メRamu: A newer relationship, she’s interested in getting to know Ramu more, her knowledge of the woman is woefully low.

    Friends (Those that Aoife considers to be friends):

    ☾ 。。⋆ ⊹₊Joules: Aoife’s first friend in the Captial, Joules extended a warm and welcoming hand to join her Guild, Aoife has patched her up numerous times and is slowly learning how to be an elite member of society. She finds Joules funny, approachable, and a #girlboss.

    ⌖Adagio: A Lothar-Darkwald, a rather strange addition to her 'friends' list. At first, she assumed the man had an incredible dislike of her. Over time however and after getting to know him, Aoife likes to consider Adagio a 'friend'. Though she wrinkles her nose in distaste over his constant, near-insentient bickering with Lieven, and while publicly many have touted Adagio as cold-hearted, she finds Adagio intelligent, well-spoken, with just a bit of bite to his words. She loves talking with him, about various subjects about history and even Sanguine.

    Fellowships (Those that Aoife considers being in-between ‘friendship’ and ‘indifferent’, not quite friends, but still okay with):

    Sakeena: Despite her early blunder of accidentally insulting Sakeena, she was quick to make amends and recognize her experience as a Neflin was not universal. It was a jarring cultural shift, one that Aoife is still navigating to this day. She is, however, incredibly proud of Sakeena for becoming the first Asha Curator, a title she hopes will bring Sakeena some joy amidst the sneers of fellow Neflin.

    ⌖Erwin: A Lothar-Darkwald, and an interesting man. She finds him a balance of annoyingly complex and shockingly simple. He’s a vault of information about various topics, a ‘dragon’s horde’ as he stated. Does she take his offer though, or is she walking right into the lion’s den? He’s only not higher on this list due to his comments about Godborns during the Assembly.

    Henry: She knows woefully little information about the Feka-Asha, but has heard about his numerous love affairs from second-hand sources.

    Maisie: At first Aoife was torn between admiration and mild annoyance, that was until Maisie was attacked and near-dead, Aoife along with others brought her back, but not without a great Curse. Maisie has turned from admiration and annoying to a witty and funny person that Aoife enjoys hanging around, especially her dog, Garbagaoobie.

    Druliamon: Very little is known about the woman, aside from a few whispers. She finds Druliamon knowledgeable, and incredibly strong mentally and emotionally.

    Indifferent (Aoife has no significant thoughts on them):

    Calder

    Dioni

    Elissandra

    Kingsley

    Vaela

    Lucien

    Dammokah

    Dante

    Fenric

    Ivenn

    Sylas

    Threatening (Aoife will actively avoid them but will not go out of her way to start/pick a fight):

    Kurahe: A bad start that has not gotten better, even with time. She assumes Kurahe feels the same, and keeps the man at an arm’s length away. His ties, both former and current, serve to worry her about who the man truly is, a complex weave of something she doesn’t wish to unravel.

    ☯️The Twins: Their offers of power and fame worry her, along with the numerous crimes they have committed to spreading chaos and misery.

    ⚗️Ana: A mediocre start quickly turned sour the more information Aoife learned about the woman. With this new information present within her mind, Aoife has learned to keep a wide chasm between the two, mostly in fear of her own life.

    Hostile (Aoife WILL throw hands with whoever is on this list):

    ‘Masked Fucker’: They attacked Anethor, with Aoife mistakenly assuming they were a Vampire at first - but the correction was given that they were not. Aoife will, with begrudging acceptance, take her time to ploy their downfall, with a twitchy trigger-finger.

    [​IMG]
    First Arrival

    When Aoife first arrived, she was taken aback by the stark contrast between her home and the city. She was used to Spirits roaming freely, but here in the city, Kathar was met with disdain and discrimination due to their innate Void nature. The situation was a shock to her system. Frustrated and lost, she found solace among the Estelley worshippers, with Whimsy being her most frequent companion. However, she identified herself as a devout follower of Vyre, the powerful deity of oceans.

    The Clinic

    After meeting with Anethor, Henry, and Sakeena, she quickly formed a deep connection with them and felt like she had finally found a family of her own. Anethor, in particular, became like an older brother to her, providing guidance and support as she brushed up on her long-forgotten skills and helped tend to the wounded alongside her new companions.

    However, their newfound sense of peace was short-lived when an ancient demon suddenly appeared and wreaked havoc on the bridge linking Crookback and the City, resulting in the tragic deaths of hundreds of people. This traumatic event caused her to re-evaluate her views on Evolism magic, which she had previously believed to be a force of good. Now, she saw it as a powerful and dangerous force that could bring about great evil.

    To make matters worse, she accidentally insulted Sakeena, a highly respected and beloved member of the Clinic, further isolating herself from her new "found family". The weight of these events became too much for her to bear, and she ultimately decided to leave the Clinic and distance herself from those whom she had grown to love.

    The Lothar

    Aoife was lost and felt disconnected from the world around her. Seeking solace, she started frequenting the Keep, a place where the Lothar spent their time. Despite not being able to wield magic, she quickly became an asset due to her exceptional mundane healing skills. She helped several Lothar with their injuries and even began exchanging letters with Ser Erwin, absorbing their views on magic and other topics.

    However, Aoife's views on Evolism magic underwent a radical shift, from "Evolism magic good" to "Evolism magic bad", causing complications. Relationships crumbled and soon things took a turn for the worse.

    The Clinic II

    As she sat down for a much-needed break at the tea party, her mind couldn't help but wander to the events of the day. With no other viable option left, she made the tough decision to resume her Leave of Absence. In the meantime, she shifted her focus towards The King's Shark Bar. She hoped that a change of scenery would provide her with the much-needed break she needed to reassess her situation.

    Amends and the Marken Who Makes Them, Therapy, and Crookback

    With her past actions forgiven, she moved on ahead. However, her day took a turn when a friend of the criminal was bitten by a Marken, and Aoife rushed to their aid to help patch them up. Unfortunately, the friend reacted with aggression towards Aoife, which left her feeling shaken. Despite this, Aoife remained professional and continued with her work. The next day, to her surprise, the friend approached her and apologized. They even wished her well before parting ways.

    Aoife's encounter with a notorious crime family took place on the same day when she had previously met them at a tea party. After successfully passing an extensive interview process, Aoife finally got the opportunity to come face to face with a famous Crookbacker, a person whom she had only heard of until now. As soon as the Crookbacker recognized Aoife, she informed her that she had quite an infamous reputation within the city. Nonetheless, the Crookbacker also reassured Aoife that she had not personally crossed them, thereby providing her with a sense of relief and comfort.

    Aoife, after much consideration, she decided to prioritize her mental health and finally chose to attend therapy. During her session, her therapist provided her with the crucial guidance of "finding an anchor" to help her navigate through her struggles. In addition to this, they explored the underlying reasons for Aoife's actions with a focus on identifying the root causes of her issues.

    In the midst of this, Aoife received a notification that her application to join a Guild had been accepted. This news brought her a sense of accomplishment and joy. She felt proud of herself for taking the initiative to seek help and for also pursuing her interests and passions.

    Love?

    After her employment at the King's Shark came to an end, Aoife found herself in pursuit of a new job opportunity. Serendipitously, The Lion's Repose emerged as a potential workplace. Promptly, she found herself enamored with the owner, and in an unexpected turn of events, she confessed her feelings to both the owner and the guard of the Repose, and to her surprise, both reciprocated her feelings. It was also during this time that she engaged in a romantic relationship with a Noble, despite the stringent regulations prohibiting such connections.
     

    Attached Files:

    • Winner Winner x 7
    #1 LightSeeker101, Apr 18, 2024
    Last edited: Jun 17, 2024
  2. SevenBirds

    SevenBirds Phantasmal and Resplendent Staff Member Lore1

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    Ooh, your art is so pretty!

    So, the Stance rule can be a little confusing, but the general idea is that Stances provide some extra bonuses while also limiting what packs you can buy. The reason is to help keep things balanced so that no one character can do everything, but needs other characters in roleplay to help fill in their gaps.
    Currently, you have both Medical and Cutthroat packs, which are Stance Abilities. You also have Knockback Sweep, which is only available to characters that have no Stances at all. However, even with Knockback removed, you still have enough points to get the free Weapon Throw pack.
    Whether you would be better off keeping Cutthroat or Medical depends on what you want to do with your character. If you want her to primarily be a rougish fighter, Cutthroat will be better for you. If you want her to be more support, Medical will be better, but your fighting abilities will be more limited. If it was primarily the Revive ability you wanted, you can get something similar through Magic or Cleric, while if you just wanted to do everyday healing-rp (out of Combat), you can use Medical Talent.

    Hopefully this helps!
     
  3. LightSeeker101

    LightSeeker101

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    Art has been credited, fixes made and things shuffled around, hopefully it's all fixed!
     
  4. SevenBirds

    SevenBirds Phantasmal and Resplendent Staff Member Lore1

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    Looks good to me! Only thing is that, since your points have changed, your Attack and Defense rolls have also changed. If you want to keep DEX and CON, that will give you 4 Attack and 1 Defense. But if you want to take DEX and WIS instead, you can have 4 Attack and 4 Defense.
     
    • Thank You! Thank You! x 1
  5. LightSeeker101

    LightSeeker101

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    First skin, yippee!

    [​IMG]
     
  6. LightSeeker101

    LightSeeker101

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    Updates to:

    -Removed drawings that I wasn't happy with, and replaced them with one I did like
    -Fancied the bold texts
    -Added new pictures I think to suit her better

    TO DO: Add to her backstory/life plot hooks
     
  7. LightSeeker101

    LightSeeker101

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    Updated backstory/life plot hooks
     
  8. LightSeeker101

    LightSeeker101

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    Decided to bump up her age and had her travel around, added a whole lot more to her backstory for her to make more sense of why she's a Vyrse worshipper now.
     
  9. LightSeeker101

    LightSeeker101

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    Fixed her PROF's, and now she's a Gunslinging Fin'ullen with Medicine as a Hobby. If Staff could take a look-see that would be great
     
  10. LightSeeker101

    LightSeeker101

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  11. LightSeeker101

    LightSeeker101

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  12. LightSeeker101

    LightSeeker101

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    Core concept and art updated.
     
  13. LightSeeker101

    LightSeeker101

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    6/17/2024

    Updated character sheet to fit in with the new one. Removed broken art link (will have to fix that later). Added two new languages that Aoife would have realistically known, she was just training in them.
     

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