Pending Review "hardcore" Factions World

Discussion in 'Factions' started by MokeDuck, Feb 6, 2023.

  1. MokeDuck

    MokeDuck Hail the duckfather!

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    MassiveCraft factions is in a very big lull in numbers and interest, from old players and new players alike. After playing on very similar servers with double, triple, or quadruple the playercounts, the big thing massive is missing is not quality. It's an endgame, a competition, and freshness. Most of these servers have seasons or resets to accommodate this. Massive doesn't, but should try to adopt something that appeals to that playstyle.

    My suggestion is for a separate world. This world would be much smaller and short term. Factions from one world could claim in this world and build, but it would have a different inventory as the main worlds. Players can transport items over via "ports" that exist on the main worlds in various places, which would allow a limited amount of items, take 24 hours or more, and have other limitations such as cost and control of the "port". Since such a limited amount of items would be transferred, it could be done manually via locked chests and staff using worldedit in lieu of coded automation.

    The point being that you can opt-in to this world, this world can have new mechanics that are too risky to attempt on the other worlds, and yes you could have a certain level of connection and influence between worlds.

    Suggestion details:

    The separate world would have different mechanics, which can be changed each "season". Seasons can also last different amounts of time or indefinitely: for instance, summer break might have two seasons, but each typical college semester might be one season. Some seasons might even be a full year long. At the end of the season, winners are declared and rewards distributed, and a closing event might take place.

    • Different mechanics might include:
    overclaiming being enabled, tnt block damage being enabled, 2 sieges per kingdom, allowing "ports" to be sieged and only allowing item transfers via ports you own, disabled dynmap, resource-rich or resource-poor maps, allowing item transfers OUT of the world, raid-able dungeons, different pvp mechanics like end crystals or boosts to alternative weapons, limits on elytra/enderpearl/invis, allowing chorus fruit (with nerfs), higher claim costs, higher or lower item transfer costs, etc.
    • Different rewards should be given out. For instance:
    mending tools or a mending elytra, OP tools/weapons/armor, netherite, that are mending-locked via the "infinity" enchantment or curse of binding, temporary power vouchers, race boosts, special breedable mythicmobs, OP potions, premium or superpremium for all kingdom members, swift sneak items, beacons, etc.
    • Winners might be decided on via a variety of factors. This might include:
    Hardcore mode, CoK style point system, resource-gathering quests, KOTH, territory in a kingdom, last-man-standing, Ezekiel-event style mob hunting, active players, control of admin factions via sieges, etc.

    or, one might give out passive rewards for levels of participation, and not have an official winner, for instance if you had a resource-rich world and allowed exporting items, or rewards based on the amount of CoK style points earned.

    Also I'd recommend giving out commemorative lore items for every noteworthy build, since these builds will be temporary, there's not much incentive to build something nice.
     
  2. Winterless

    Winterless The MVP of Romance RP

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    this has already been tried and didnt work
     
  3. MokeDuck

    MokeDuck Hail the duckfather!

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    I just heard of this. The UHC world? It sounded like it sucked, plus it had a lot of other issues. I'm saying more a CoK world. Not like, hardcore factions, just a more hardcore competitive experience. A resetting world.
     
  4. MokeDuck

    MokeDuck Hail the duckfather!

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    Also, dragon fights.
     
  5. VenerableCount

    VenerableCount

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    Tsk tsk Moke, don't you know that the way to do things now is to post your ideas on Discord? Then it can safely be ignored! Please refrain from making such an error again!

    Although I must agree, there is a player lull.
     

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