Jochund Gottieu - The Hound King

Discussion in 'Character Sheets' started by Conflee, Jan 13, 2023.

  1. Conflee

    Conflee Me an the bois at 3 am lookin for BEANS!

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    Character Information

    • Full Name: Jochund Gottieu
    • Race: Ailor [Regalian]
    • Age: 36 [Born in January 275 AC]
    • Gender: Male
    • Eye Color: Olive Green
    Core Concept
    • Jochund is self-confidence personified. He firmly believes he is glorious, better than everyone, and his presence is a blessing to others. Like all egos, he seeks validation of this belief and strives for power and recognition, albeit in a (mostly) harmless gloating fashion.
    Proficiencies
    Points:
    14/14
    • Strength: 5
      • Fisticuffs Pack (Melee)
      • Warrior Pack (Melee)
      • Demolisher Pack (Melee)
      • Shaker Pack (Athletic)
      • Breaker Pack (Athletic)
    • Constitution: 3
      • Resilience Pack (Training)
      • Bruteforce Pack (Training)
      • Ironheart Pack (Training)
    • Wisdom: 0
    • Dexterity: 4
      • Balance Pack (Roguery)
      • Trickery Pack (Roguery)
      • Escapist Pack (Roguery)
      • Prepared Pack (Firearms)
    • Magic: 0
    • Charisma: 2
      • Clumsy Pack (State)
      • Saboteur Pack (State)
    Abilities

    Strength:
    • Unarmed Expert - (Mundane, Melee Range) Use Melee Techniques unarmed, bypass any immunity to unarmed combat.
    • Force Smash - (Mundane, Melee Range) Destroy mundane or Ability-Summoned shields by shattering it on impact. If the target uses an ability that relies on them having a shield, it is ignored and the shield is destroyed anyway. Once per day. If countered, once per 30 minutes.
    • Battle Flurry - (Mundane, 1 Block) Roll a die, 1-#, with # being how many people are within range. The roll is how many people hit. Those in range that are hit, are hit instantly, but can only be used with more than 1 person in range. Once per day.
    • Building Smash - (Mundane, Melee Range) Hit a building to knock anyone on the sides or roof off towards you, dealing no damage and not knocking them over. Target can not use Movement Techniques for 5 minutes. Once per hour.
    • Brawl Stampede - (Mundane, 10 Blocks) Charge forwards 10 Blocks, through Barriers, someone behind Mundane Cover, Magical Shields or Barriers, cover is destroyed though no damage or displacement is applied to people. Can break a small hole in stone or wooden walls, 1 Block thick. Once per 3 hours.
    Constitution:
    • Resilience - Resist all but the most severe toxins and rotten substances. Can ingest spoiled food and poison without risk, but not in large quantities. Can not die of diseases. Immune to Blood and Soul Sickness from Vampires and Cahal.
    • Bruteforce - Fists count as weapons when attacking physical walls and mundane barricades and barriers. Can brute-force open any locked door. Can break down gates after 5 minutes of sustained beating. Can lift inhuman weights, such as large beams, boxes, holding collapsing ceilings, and carrying people. Can not be used in combat.
    • Ironheart - Fight indefinitely without suffering from fatigue. When targeted by a Point Buy Pack ability that gives the character additional HP Counters, they gain 1 extra HP on top of the total.
    Dexterity:
    • Edgewalker - (Mundane) If affected by a Displacement Ability, is Displaced 3 Blocks less than they would be. Unable to be Displaced (pushed) off an edge or ledge and are instead pushed to it's edge, unless a mechanic is in play that would pull another character down from a higher point.
    • Dirty Fighter - (Mundane, Melee Range) If being struck by a melee attack, pull out a concealed Firearm and quickly shoot a Firearm Technique at the attacker, and then the firearm breaks instantly after use. Excludes Quick Cover, Spray and Pray, and Critical Hit. Once per day.
    • Escape Artist - (Mundane) When restrained, slip out of ropes, chains, handcuffs, or other mundane restraints used to hold the player down. Can pick locks on mundane cells or prison doors, which isn't noticed by captors until the player moves, attacks, or does another action. Twice per day.
    • Belt Shot - (Mundane, 10 Blocks) Rapidly loads and fires a weapon from the hip, causing a quick blow-out in short to medium range. Anyone in front of the user within 10 Blocks is knocked back 5 Blocks. Once per 15 minutes.
    Charisma:
    • Pocket Sand - (Mundane, Melee Range) Target a character doing a dice roll as a reaction to that roll, and reduce their result by 2. One person can not be under the effect of more than one Pocket Sand. Twice per day.
    • Dumb Luck - (Mundane) All dice rolls are reduced by 3. Once per day, one failed dice role can be chosen and made to instantly succeed at the highest possible roll. Once per day.


    Languages
    • Common [Free]

    Appearance Information
    • Jochund is a tall stocky man with messy auburn hair, thick sideburns, and a goatee. His face is round but not pudgy, with a burn scar on his face forming a line up his right cheek. His eyebrows are expressive, and his grin ever-present and shit-eating. His back and ribs are marred by dozens of lashing scars, horrific and jagged looking, but he is otherwise well muscled and conventionally attractive for a man. He has a solid black tattoo of a dog head in profile, ringed in inward-pointing daggers on his left bicep.
    • Jochund's clothing is magnificent, and overdone. His coat is oversized and woven of a rich brown fabric, finely cut and trimmed in brassy-golden embroidery with large gleaming polished brass buttons. His undershirt is thin, cut low, and adorned with a large frilled collar and cuffs that billow out of his coat's sleeves that cover most of his hands at all times. His pants are equally oversized and baggy, but finely made, tucked into sturdy brown boots. He often adorns silver and gold bracelets, rings, and earrings to complete the extravagant gaudy look.

    Life Story
    • Childhood: Born is Brissiaud in 275 AC into wealth. His father owned a large Shipping Company, while his mother spent most of her time out in town, probably committing adultery. He was raised by a revolving door of paid caretakers, most of whom he ran off.
    • Adolescence: Around 14, his father had enough and Jochund met his match in the form of a former soldier turned bodyguard, named Lanfrank. Lanfrank's job was essentially to keep Joch from getting into trouble and reflecting poorly on his father, and his method of doing so was to beat Jochund senseless any time he was caught misbehaving.
    • Young Adult: Jochund moved out at 17 to seek unarmed training, determined to return and kick Lanfrank's ass. He spent a great deal of time in training, longer than most, especially considering how far he didn't get. This was mostly due to rampant alcoholism brought on by various failed flings and the fall-outs thereof. It was during this time that his overconfidence manifested fully as a defense response, before it became constant arrogance and he became a proper prick.
    • Adult: When Joch returned to Brissiaud, he did more than pummel Lanfrank- he broke a bottle over his head and stabbed the 50 year old in the chest, face, and hand in a drunken rage, maiming him badly. While his father's money was mostly able to wash away the blood and cover up his crimes, Jochund was told that he would be forced to leave the manor and never return again.
    • Entering Regalia: Subsequently, Jochund drained the family funds, broke one of his father's ribs in a fight, and fled to Anglia and then Regalia. There, he took over a recently-deposed gang called the Beggars, threw any dissidents off the Slum Walls, and began a short and bloody criminal career. A drawn out conflict against the Hounds and Devout Few began, and Joch was fully and completely defeated.
    • Downfall: He was beaten physically several times over the final month, and grew spiteful and revenge-driven. He got sloppy, and stupid, and in the end it cost him. He was captured, and dragged to the Rat Court, where the Hounds and Devout put on a 'trial' and decided to kill him. Fortunately, the Slums was warm that winter day, warm on booze. Booze Joch provided, for the Hounds and Devout Few had interrupted something of a festival Jochund was throwing. A riot broke out, and the Court burned. What happened inside isn't known, and Joch was presumed dead, either by his rivals' hands or the flames. But now, years later, he resurfaces. Battered, and in lower spirits than usual, but alive.

    Permission to revive Jochund was provided like, 3 years ago by Yigit, whom dealt the killing blow originally. I've been missing him and am finally properly reviving him, as he's the easiest character for me to play because he's just that damn fun to me. Thank you Yigit!
     
    • Winner Winner x 2
    #1 Conflee, Jan 13, 2023
    Last edited: Jan 15, 2023
  2. Lizmun

    Lizmun yeah Staff Member Lore2

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    Hello @Conflee I am reviewing your application.


    Lecgaen order does not exist in the lore anymore!

    The Leutz-Vixe has largely been absorbed into the Regal culture, along with the Dressolini culture, your character would be considered Regalized, and no longer Leutz-Vixe.

    These are minor changes but ones I would like you to address before I approve your application
     
  3. Conflee

    Conflee Me an the bois at 3 am lookin for BEANS!

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    Fixed!
     
  4. Lizmun

    Lizmun yeah Staff Member Lore2

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    • Thank You! Thank You! x 1

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