Theme | Voiceclaim Character Information Full Name: Mori Race: Half Narim, Half Kathar. Age: 19 Gender: Non-Binary Eye Color: Pale Yellow Occult: Void Mage Core Concept A young, skilled mage with an affinity for healing and good-natured chaos. Narim has always led a somewhat wholesome life, with a scholarly curiosity and friendly disposition. They were raised in a Narim unionist family, following and appreciating the faith, though equally as understanding and respectful towards most other faiths. Proficiencies Combat Style: True Mage Magic: 12 Magic Bolts (Free, Narim) Magic Feather Magic Distort Magic Curse Magic Warp Magic Shove Magic Counter Magic Bolster Magic Smog Magic Snare Magic Resist Magic Revive Shapeshift Pack Wisdom: 2 Medical Rescue Medical Resist Strength: 0 Thick Hide Pack (Free, Narim) Hobby/Talents Alchemy/Medical Hobby Magic/Clerical Hobby Racial Mechanics Kathar/Narim Narim have night vision and are able to see in perfect (mundane) darkness, never needing a light or some other sight implemented in the sewers or at night. Narim can revert to a larval stage (not child-like, but grub-like) shedding their body, for 3 days. They can then change their arthropod species, and recover any lost limbs or remove scarring. Kathar power cannot be denied to them. If anyone uses an Ability/Mechanic that would force them to use Radiant instead of Sinistral Magic, they still use Sinistral anyway. Kathar are not affected by the mental characteristics or changes of any Affliction or Affinity and are always in control of their own mind from them. Kathar can use subtle vice-heightening curses on those within Emote Range, heightening their Pride, Fury, Avarice, Corruption, Rejection, or Hedonism. Languages ↳Droque ↳ Katharic / Pannarokh ↳ Common Appearance Information Mori has an incredibly lithe figure, with mostly humanoid proportions. They have a relatively even distribution of physical characteristics from both sides of their heritage. They sport grey skin, and white hair, soft fur crowning their neck like an insectoid mane, and similar clumps coat their wrists and ankles. Their eyes are large and wide, their fingers segmented and ending in sharp tips. They have large, moth-like wings and feathered antenna to match, a squishy tail like that of a moth's abdomen finishing off their insectoid ensemble. Life StoryMori was born within the undercity of Regalia to a devout unionist family, their mother Narim, their father a Mythic cult Kathar. An unlikely pairing, but it worked. Their father was a doctor, their mother a mage, Mori was thoroughly invested in both pursuits, equipped with a keen mind able to absorb knowledge at alarming rates- they devoted themselves to a path of righteous healing and arcane studies. Mostly acting as a support mage & ranged combatant in the undercity, Mori fought a multitude of battles, before eventually realising they weren't... the bravest sort, and being on the front line of defence seemed to do them more harm than good they offered in return. With this, the Half-Narim travelled topside to Regalia, which they'd visited several times throughout their childhood, they sought to expand their knowledge and aid the city in any way they could.
Please make the following changes and tag me when complete. Please change this to Katharic to match with the recent Languages update. Please include your physical stat calculation here as well.
@BiBiBirdie Added Wyrden Vampirism, I'm not sure if racial abilities go inactive due to Soul Curse 1 so please let me know if that's the case!
@BiBiBirdie Made changes to proficiencies! (Added Light ranged combat due to IC stuff and added Olvomism!)
This is fine. However, remember that in CRP situations you will need to place down the stave to make use of light ranged combat. This is now incorrect, with the addition of light ranged combat. Please correct this, then you're good to go.
@BiBiBirdie Changed up a lot of their profs to make them a little more playable outside of conversation rp, and edited the app to suit the new template
Please make the following edits and tag me when complete. Remove three abilities from this list, and include whether the sorcery is Void or Exist aligned.
Before I remove three abilities, may I please ask for the reasoning as to why? And- uh, there's only two that I fully feel comfortable removing, but even then it's something that negatively affects what I had planned for this characters aesthetic and interactions..
@BiBiBirdie Also, removed mutation manifest mutations and changed eye colour to accommodate this for ic reasons.
Apologies for the wait! My notifications haven't been working. Removing two abilities is fine. At the moment, your character has access to 9 abilities not including their alchemy and caster ranged investment. Light Mend 2 acts the same as healing alchemy, and Volatile Alchemy overlaps with the ranged caster Combat. If you would prefer to keep your sorcery spells, removing the investment in alchemy.
Thank you! that's very helpful. Removed Alchemy and also Rogue Gift 5 because I felt I wasn't using it, nor was i going to. There's now 9 free points for Mori to learn something new icly! yahoo!
@BiBiBirdie changed hobby points around, doesn't really affect anything aside from a little bit of physical stat
@BiBiBirdie switched around one spell for healing alchemy to fit with the role of the character better.