@Magivore Update 4.2 Some changes to quotes, help fit with the new personality I intend to give her Proficiency Re-allocation Adding Polearm Pack Adding Husbandry Pack Adding State Commander Pack (I forgot the packs that I removed)
@Volaie Update 4.3 Another prof. re-allocation Currently, all Proficiency points have been expended. Going to ride with this kit for a while, try and use as much as I can and see how much use I get this time around. Adjust many things to fit my current style, for instance: Traded Dagger combat for Unarmed Her sword-breaker is still big on her design but it's gone almost entirely unused. Plus I wanted an excuse to get more french, so we have SAVATE now Removed husbandry I don't need husbandry, i have rat Used pretty much all excess into Dex Added Forgery, S.O.H. and Vandalism packs Traded Medica engineering in, to keep State Commander Removing consitution investment, 1 point remains in advance Several vague formatting updates Changing up the lore for like the fourth time? Mainly doing this to make her blood-related to the character of a close friend of mines as we thought it'd be cool down the line. It's done so in such a way it doesn't effect her whole schtick too much, keeping her as the french smartass. She remains dominant altalar.
Update time! So I've been making several tiny adjustments, as I test-drove new things and have come around to finally do a little update! Incoming Changes: Proficiencies Strength Packs The Polearm pack has been swapped out in favor of Blunt weapon pack Short Blades has been added Constitution Packs Thread Crafting has been added Brute Force Pack has been added Wisdom Packs Affliction Wisdom has been added Engineering Weaponry and Movement have been removed Dexterity Packs Most dex packs have been removed, except for Parkour Added Knocking Pack Magic Packs No change, obviously Charisma Packs Also no change Everything Else Quotes for each section have been changed And finally! @Caelamus
Post-Proficiency Obligatory Update! (ironically none of the more substantial changes have anything to do with the update) Proficiency changes Strength: Dagger combat has been removed again, in favor of focusing solely on Blunt force. Constitution: Adding Metallurgy point buy. Wisdom: Engineering: Upon consideration, changed her engineering branch because it doesn't make sense for her to have Necrotech since she isn't a Mechanist worshipper. Branch is now Klokktech Brought back Engineering Weapons Roguery: Removed ranged weapon point buy after learning something I probably should've ticketed beforehand Magic: No Change Charisma: State Commander pack has been updated to be the State Leader pack Celeste's Lore Update Some slight changes, Celeste has now been dead for 20 years, rather than just 1, upping her age to 47 now. Change was made in order to make her context make more sense, and help make one of her relationships make more sense. @Caelamus
Update what number again? idfk. AKA A substantial enough update came out that shook me to my core and forced me to re-evaluate the prof spread of celeste in what feels like a very significant way. (It might also have been enough to get me interested in coming on massive again after a LONG hiatus as a result of my new job.) Prof Changes Reworked cel's wisdom spread since it was like... all in alchemy and engineering. Just swapped it over to match her previous spread. Mostly medical stuff, with a slight emphasis on utility. 3 previous points spread across Engineering and Alchemy have now been moved entirely to artificer. Acquired servo-golem mainly just to kill up the patent space but because the porcelain aesthetic seems like it could be taken somewhere cool. Klokktech has been removed, much to my chagrin, and replaced by Hallowtech. Which I have taken liberties to try and make it more her style. (please let me have this) Metallurgy has been traded for Earthenware. Added some minor formatting changes And finally @Scribbe Authors Notes: Just some commentary on my part, but this latest update to engineering feels like its overcomplicating things. Maybe it's just because I keep getting strewn away from avenues that should make sense, or keep getting scares that Madeline's entire character has to be written for no reason,
Hi, you have 13 points invested, please invest the last point in a stat and add another point buy ability if you'd like. Additionally, if you have any feedback or concerns about updates in the future, feel free to make a ticket instead.
Combat Update... Update! Simply put, just changed melee point buys to reflect the new update. Added an extra point into strength (taken from Wisdom), removing the Mech-suit thing. @gnomery
Update! Nothing too big. Just tweaking the prof spread as I get back into massive. Removed scrapper pack, affliction wisdom Extra points will be left in Charisma, until undead update comes out or i get motivated to use something else. Added a new weapon because i felt like it @gnomery
@Caelamus UNDEAD UPDATE WOOO Just adjusted point spread. Climber pack, Thread Pack, Have been removed. Communicator has been replaced. And the 2 Extra points put in charisma have been removed as well. Warden Pack, Hoterie Pack, Materialism Magic Pack have been added. Protech replaced Communicator. Added Leadership Pack.
Minor Update! Removed: Materialism Spell Buy, Comrade Athletics Buy Added: Diplomat State Buy, Bruteforce Training Buy, Recall Tech Buy Some minor formatting changes (images, subtitles, etc) @Caelamus
You cannot take Technician point buy and also have both Spell and Melee point buy. Only Artificier allows this.
Okay. So, upon some... Revelations, all (2) technician point buys have been scrubbed from the application. Protech and Recall have been removed. Recall replaced by Communicator. Readjusting several points to now bring cel out of the front-frontlines seeing as the original intent has to be scrapped. Now going for a more... Sneaky leader. Commander being replaced by Saboteur Protech being replaced by Rugged Bruteforce being replaced by Trickery @RunicScrawl
Apologies, this was a slip up on my part. Aesia's will does not circumvent the only two packs rule, you will need to either apply a charisma point elsewhere or use the specials for something else.
Okay, take 3. Free racial has been applied to Illusionism, and the extra point put into Duelist pack. @RunicScrawl