Character Information Full Name: Sabina Holzfäller Race: Ailor Vampire Brood (Wirtem) Age: 26 Gender: A Woman, she's pretty sure (She/Her) Sexuality: Buried under self-loathing. She'll dig it out, one day Eye Color: Inescapably Red Core Concept Sabina is a vampire brood trying desperately to prove she can be a good citizen of the empire, in spite of the ever-mounting difficulties provided by her heritage. Even after a string of failures, each leaving a lasting scar, Sabina still has faith that something will hold the key to her salvation. Proficiencies Strength: 7 Melee - Cheap Shot Melee - Diving Tackle Bruiser - Slam Bruiser - Feint Bruiser - Tackle Bruiser - Agony Bruiser - Rampage Dexterity: 0 Constitution: 4 Training - Rebound Training - Debuff Endurance Training - Rage Counter Training - Interception Wisdom: 1 Tech - Armory Arcana: 2 Sinistral - Leap (Ailor Free Pack) Chem - Technique Parry Chem - Berserk Faith: 0 Ability Information Vampire Brood Vampirism Status: Infected Tech Branch: Teslatech Languages Common (Free) Calem (Native) Appearance Information Sabina bears the marks of her vampiric heritage: pale skin, red eyes, lengthened canines, and fingernails which grow to sharp points if not diligently trimmed. Sabina has a stocky build, and stands at an inch shy of six feet, with a tendency to slouch. A mop of wavy dark hair, showing traces of premature gray, is kept tame under a ratty hat. Vampire Form Spoiler When infected, Sabina adopts the guise of the monstrous Ophelia. Ophelia is a tall, gaunt woman, with a bald head, corpse-grey skin, blood-red eyes, and prominent bat-like ears. Sharp canines protrude from her lips, and her fingers terminate in metallic claws. Life Story An infant brood is left on temple steps in a city in Calderliga. Though spared from death by a sympathetic celate, Sabina still learns at a young age to sleep with one eye open. The day before she was to run away from the orphanage, a family takes pity on Sabina. The brood begins as less a daughter, and more an employee in the family brewery. Surely they had good intentions. In time she's treated as (nearly) one of the patriarch's own. She takes an interest in science, supported by ample reading material flowing through the merchant center, and begins shouldering more responsibility in the business. As an adult the limits imposed by her heritage become more apparent. Sabina searches for a "cure" to her incessant blood-craving, turning to less and less reputable outlets. A back-alley "doctor" is left to drown in his own blood by a freshly traumatized young woman. She beelines for a place where she can disappear. Hopefully, that place is Regalia. ▼▼ art by @Weenology
Vampire Form Update @Yurs Finally added vampire form, as well as picked out abilities for the free vampirism packs. Sabina hasn't been infected (yet), this is just preemptive.
Minor Update - Sabina's vampire form has a name now! - Switched out tripwire for pinning shot. @Volaie @Yurs (not sure who to tag?)
Proficiency Update - Replaced Thin Blades pack with Flexible pack - Replaced Brittle pack with Knocking pack I didn't find myself ever using either of those so hopefully these will be more useful @Yurs
Post-Occupation Character Development - Replaced both ranged packs with Donderbus and Pistol packs. - Replaced Common Alchemy with Healing Alchemy @Caelamus
Magic Update 2 points in Magic moved to Constitution, spent on Counterplay and Protectorate packs Commutable Vampirism point changed from Storm Magic (defunct) to Breaking Spell Pack Spell Pack specials added in Abilities section Axes replaced with Large Blades @Caelamus
You only get specials from packs you buy with proficiency points. The line can be found here; Specials are chosen based on the amount of Point Buy invested (not including free Point Buy investment or Proficiency Points from Racials or Afflictions)
Huh... Ticketed just to make sure since it seems odd that Vampires wouldn't be able to get stuff like blood manipulation now, but in the mean time: Edit: - NEVER MIND - @Caelamus
Tiny Edit Gave it some thought, and realized I don't want to lose Ophelia's lightning aesthetics, so Replaced Emote Infuse special with Spark Element @Caelamus
Technology Update Replaced defunct alchemy packs with Artificer Healing and Tracking packs, specials and branch added in abilities section. @Caelamus
Combat Update Melee packs completely re-done Firearms packs replaced with equivalents, but no functional change Defensive packs untouched (weren't changed by the update) @Caelamus
Affliction/Curse Update Replaced defunct Afflicted Point-Buy packs with equivalent Curses Point-Buy packs Curse specials added above magic specials @Caelamus
Minor Update Moved one point from Wisdom to Constitution to swap Medical Artifice for Bonfire. Excess Artificer specials removed. @Caelamus
BRUISER UPDATE Shuffled proficiencies around to add Bruiser packs Updated some specials that had their names changed Also requesting a new reviewer since the previous is no longer staff!