Character Information Full Name: Kilumputi Race: Sihai (Half Sihai, Half Maquixtl) Age: 27 Gender: Male Eye Color: Brown (Icy Blue) Core Concept Kilumputi is a (somewhat) self-righteous wandering spellslapper seeking out missions of communal betterment throughout the world. Proficiencies 14/14 points used. Strength: 4 Melee Weapon: Unarmed Pack Blades Pack Blunt Pack Flexible Weapon Pack Preferred Weapon: Unarmed Constitution: 3 Training: Resilience Pack Physique Pack Crafting: Earthenware Pack Wisdom: 0 Dexterity: 2 Roguery: Parkour Pack Stealth Pack Magic: 5 Magic: Wind Pack Water Pack Shadow Pack Storm Pack Flesh Pack Enchant Pack [Commutable] Breaking Pack [Commutable] Source: Exist Affliction Point Buy: Predator Pack [Commutable] Heartbeat Pack [Commutable] Charisma: 0 Abilities Mundane Ranged Dodge Technique Parry Force Smash Leaping Charge Occult Relocation Arcane Knockback Body Tether (Storm Magic Modifier) Body Invasion Arcane Mimicry Cahal Specials Weapon Brand (Enchant Magic Modifier) Shield Break Instant Leap (Cahal Afflicted Modifier) Armor Rend Languages Common Talumpati Appearance Information Kilumputi is a bald and unassuming man who wears plain clothes. Kilumputi's Cahalic Form expresses itself as a crudely-shapen stone humanoid peppered with crystal growths. Life Story Kilumputi was born in Pahim to a Sihai mother and Maquixtl father. His early years were spent helping around where possible. As he grew older, Kilumputi's fascination with his father's spellwork began to develop and grow. He was first taught simple utilities, such as directing wind and manipulating the flow of water. By the time Kilumputi reached adulthood, he felt sufficiently prepared to explore the wider world beyond Lupain ng Pahimakas. He travelled far and wide, working as a mercenary of sorts to both pay for his passage and aide the locals. His travels eventually led to Regalia.
@Acosmism After playing them for a bit, I figured I'd like to adjust Kilumputi's point spread to further emphasize their identity as a melee combatant. Changes are: Strength: 1 → 4 - Added Blades Pack - Added Blunt Pack - Added Flexible Weapon PackI realized that melee techniques can carry over to different packs/weapons. Cool unarmed attacks go brr. Constitution: No changes. Wisdom: No changes. Dexterity: 4 → 2 - Removed Mute Pack - Removed Pinning PackThese felt unnecessary for what was meant to be a melee-intensive character. Tossed into Strength instead. Magic: 6 → 5 - Removed Cosmic PackI just didn’t like it. The specials didn’t fit the character, and I don’t particularly care for the ability. Tossed the point into Strength instead. Charisma: No changes. Other: - Clarified magic source (Void) - Clarified preferred weapon (Unarmed) - Clarified mundane/occult abilities in Ability section and updated to new kit