Erke Nordhjem

Discussion in 'Character Sheets' started by Vivamente, May 30, 2022.

  1. Vivamente

    Vivamente An Unfortunate Scotsman

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    Character Information
    • Full Name: Erke Hylli-Vikström av Norrland.
    • Eye Colour: Amber-Brown.
    • Age & DOB: 26 Years Old. - 27th of May, 284AC.
    • Ailor Familiar: Snowpaw Hound.
    • Race & Culture: Velheim Ailor.
    • Gender & Sexuality: Polysexual Male.
    • Preferred Weapons: Spear & Sling.
    Core Concept
    • Religion & Beliefs:
      • Throughout his life, Erke has found a strange call to danger; the allure of the adrenaline rush that's drawn out by close calls is one he cannot ignore. At a young age he completed the Rite of Bev, in which he was drowned and revived; granting him a strange lack of fear in the face of death.
    • Identity & Fundamentals:
      • Due to Erke's strange addiction to danger and the adrenaline rush it brings, he found his place in the dangerous sport of beast hunting and began working under House Viduggla as an animal handler at a young age. He's remained a loyal companion to the Vidugglas over the years and during the schism in the family, he was adopted by Tuija upon her founding of House Nordhjem, which later became House Vikström.
    Proficiencies
    • STR: 5.
      • Skirmisher Pack.
      • Warrior Pack.
      • Pursuer Pack.
      • Hunter Pack.
      • Heavy Pack.
    • CON: 2.
      • Counterplay Pack.
      • Resilience Pack.
    • WIS: 1.
      • Artificer Barricade Pack.
    • DEX: 3.
      • Blunt-Tip Pack.
      • Strategist Pack.
      • Trailing Pack.
    • MAG: 0.
    • CHA: 3.
      • Mount Husbandry Pack.
        • (Eskøy Horse).
      • Pet Husbandry Pack.
        • (Snowpaw Hound).
      • North Linguist Pack.
    Abilities
    • Knockback Sweep.
    • Concussive Strike.
    • Leaping Charge.
    • Pinning Throw.
    • Knocking Shot.
    • Tripwire Pack.
    • Rage Counter.
    • Battle Flurry.
    • Bloody Shot.
    • Quick Cover.
    Specials
    • Appliance Patent - Artificer.
    • Biotic Patent - Artificer.
    Languages
    • Native & Free Languages:
      • Common Dialect. - Imperial Standard.
      • Skodje Dialect. - Native Dialect.
    • Language Packs:
      • North Linguist Pack.
    Appearance Information
    • Mutations & Abnormal Traits:
      • Erke is by all means a normal man, sporting only tattoos and light scarring across his body; he lacks any true mutations and the most interesting abnormality that he possesses being his left forearm's Hallowtech replacement.
    • Character Description:
      • Standing at five feet and eleven inches tall, Erke boasts a sculpted frame with a moderate amount of fat to complement that muscle. His hair is moderately long with a deep brown colour to it and his eyes are a near amber-brown tint. His appearance changes rather often however, as he enjoys wearing various different hairstyles.
    Life Story
    • Birth & Early Years:
      • Erke was born in the late May of 284AC in the region of Norrland to Jurgen and Yrsa Hylli, lower Lords & Ladies of Norrland who had served House Viduggla for as long as the family could remember. Jurgen had been granted a township only a short hike outside of the capital of Norrland and thus Erke grew up in what the Velheim would consider luxury.
    • Childhood:
      • Erke spent a great deal of time in his youth in the stables and out on the tundra chasing the small game that made their homes there. Much of the mischief he would get up to tended to land him in trouble and put him in a certain degree of danger, though he found the rush of such situations to be intoxicating even when he was so young. His education was relatively simple, in which he learned the languages of the north and a poor degree of conduces to be upheld when he was around the Vidugglas.
    • Teen Years:
      • In his early teens, Erke was sent off to become a ward under the Vidugglas, where he was put to use in the stables and kennels once his affinity for animal handling was realised. Eventually, Erke began taking an interest in the Great Oak Order and their brotherhood of beast hunting Knights; he befriended those that passed through the Viduggla capital and often sought minor training from them, as he was unable to attend formal training beneath the order himself.
    • The Rite of Bev & The Burnings:
      • During the Burning of the North, Erke had travelled out to Ensomtreby to fight against the Tenpenny forces, even though he was unlearned in combat against his fellow Ailor and had only ever truly taken on the beasts that plague the uppermost regions of the North. He was quickly disarmed in combat, singled out by a Tenpenny captain who beat him down and captured him. Erke was imprisoned in the Tenpenny forward camp for days on end and fed scraps to keep him going, though his resolve remained strong as he attempted escape through the filing of the bars of his cell. Eventually, when he was caught attempting to escape, Erke was dragged out into the cold and his head was forced down into a horse trough where he began to drown; he was held down until he stopped moving and the medics on site were ordered to revive him, as the captain stated that Erke would not attempt escape again.
    • Early Twenties & Present Day:
      • Following Erke's introduction to the cold hand of Bev, he took on the ritual tattoos of the God, two sickles run down his spine with their blades looping out across his shoulders; all of which he has kept quiet, no matter how fitting his patron god may have been for him. He returned to service beneath House Viduggla as the first palest of Tuija Viduggla following the Burning of the North, having been chosen for the position due to their friendship when he was but a ward in their household. He was later adopted by House Nordhjem when House Viduggla split and birthed two new families.
     
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    #1 Vivamente, May 30, 2022
    Last edited: Oct 8, 2022
  2. Acosmism

    Acosmism Sugar Parental Unit

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    You cannot invest more than 7 points into a single category. If you have an ability that allows you to break the cap (which I believe is what you're using), please indicate this on your sheet!
     
  3. Vivamente

    Vivamente An Unfortunate Scotsman

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    Ailor Seizing Destiny. - It was left off of the sheet due to the abilities section being for abilities only and not specials.
     
    • Thank You! Thank You! x 1
  4. Vivamente

    Vivamente An Unfortunate Scotsman

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    @Acosmism - I reassigned Erke's points and rewrote his backstory to better suit how I play him.
     
  5. Jouster

    Jouster stutterer

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    Review.
    • Proficiencies
      • You have one too many strength point buy packs for the 3 you have invested.
    • Life Story
      • Reduce your 6 Life Story bullet points to 5.
    Once you have done this, tag me in a reply with the edited text in a different color.
     
  6. Vivamente

    Vivamente An Unfortunate Scotsman

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    @Jouster - The changes have been made, quick rundown for you:

    • Proficiencies:
      • Fixed error in proficiencies section & used up one of my leftover points to change 3 to 4.
    • Life Story:
      • Merged present day & early twenties due to Erke still being mid twenties, reducing the life story section to 5 points.
     
  7. Jouster

    Jouster stutterer

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    I don't believe the proficiencies section change went through, but I'll approve it. Just fix that for me!
     
    • Thank You! Thank You! x 1

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