Enora Of Carentot

Discussion in 'Character Sheets' started by gnomery, May 30, 2022.

  1. gnomery

    gnomery avery, local they/themmie

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    [​IMG]

    Character Information


    Full Name: Enora of Carentot
    Race: Breizh and Heartland Ceardian Ailor
    Age: 22
    Gender: Woman (she/they)
    Eye Color: Beady black


    Core Concept

    Enora, hexed in her youth to resemble something like an ugly duckling, has lived a life largely consisting of menial labor. Her faith is lightly influenced by the Breizh Foundation in attitude, but is otherwise a Silvershroud Dogartan Unionist, dedicating her time to labor and combat in charity to others and, in furtherment of the self, maintenance of asceticism. She is nervous and insecure, constantly twiddling with her feathers, but holds a great deal of exuberance and fascination to express under certain circumstances.


    Proficiencies

    [4 STR]

    Unarmed
    Improvised Weapon
    Short Blade
    Blades

    [3 CON]

    Bruteforce
    Threadcraft
    Metallurgy
    [0 WIS]

    [3 DEX]

    Brittle Shot
    Marking Shot
    Stealth

    [4 MAG]

    Wind Magic
    Metal Magic
    Enchant Magic
    Light Magic

    [0 CHA]


    Languages

    Common (Free)
    Breizh (Native)

    Ability Summary
    [4 STR]
    Unarmed
    Unarmed Dodge [Emote range]
    1 guaranteed dodge a day to avoid a melee attack [Not a melee mundane technique] or mundane technique from a ranged weapon.

    Improvised Weapon
    Chuck and run [Emote range]
    Toss improvised weapon to run away from up to 2 opponents. 24 hour cooldown.

    Short Blade
    Pinning throw [Emote range]
    Throw a short blade to pin a person against a wall or floor for long enough to chain up another mundane technique or attack emote. They are still able to fight back, just not dodge or escape. 30 minute cooldown. If no intent to attack, the target is freed after a minute.

    Blades
    Technique parry [1-3 blocks, melee range]
    1 guaranteed counter to an incoming mundane technique from melee or ranged weapon, 60 minute cooldown.


    [3 CON]
    Bruteforce
    The user can instantly smash through Obstructive Alchemy. Fists count as weapons when attacking a Magical Barrier, and can open any locked door, and even break down gates if allowed to hammer on them for 5 minutes consecutively. Only break one Magical Barrier per hour.

    Aesthetics
    Able to carry extremely heavy loads, beyond mortal limits. Unusable in Combat Roleplay, allows them to lift heavy beams off people, prevent ceilings from collapsing, and carry multiple people on their shoulders.


    [3 DEX]

    Brittle Shot [Emote range, mundane technique]
    Choose an arm, chest, or head, and debuff a mundane armor piece to easily bypass it [not destroy it], or destroy all durability charges on ability armor. Lasts 5 minutes.

    Marking Shot [Emote range, mundane technique]
    Next attack from an ally with a dice roll auto-succeeds. 15 minute cooldown.

    Stealth
    While sneaking, produce no sounds regardless of terrain. Any items they can hold in their hands do not produce any sounds. This Pack has no effect if the user is actively being seen, or wearing armor half-plate+. Sneak and not get captured in progs.


    [4 MAG]
    Wind Magic
    Wind, gusts of winds, summoning wind/air flows, manipulation of wind, clouds, feathers

    Arcane knockback [Instant power, 1 block range]
    Knock someone back up to 20 blocks in a chosen direction horizontally. Slam the target into another person or object. 30 minute cooldown.

    Aesthetics
    [Air Skate] Move around Regalia w/ jump 2 and reach any part they can without use of enderpearls or leaf blocks to stand on. Also ride on air to jump over obstacles at a running pace.

    [Wind Conductor] Control direction of the wind for tasks, not competitive.

    [Resting Roost] Apply an enchantment on a region- always peaceful sleep, and no harmful weather. Add bursts of feathers inside.


    Metal Magic
    Summoning refined metal, moving metal around magically, bending metal, transmuting metal, refining ore into metal, dirty/shiny/pristine/rusted metal.

    Armor Summon [Summon power, self, 2 hour cooldown]
    Summon plate tier armor around self or another on touch.

    Aesthetics
    [Mineral Control] Telekinesis with metal, shape metal like clay in hands. Not competitive or combative.

    [Controlled Shine] Change a metal to any other type of metal by wearing or touching them. Instant cleaning of any metal. Cannot change the form of weapons. Changes end once no longer being worn or touched.

    [Metallic Perfection] Coat body in aesthetic magical or mundane looking metal w/ strength of cloth. Cannot be used competitively but can be used in combat reasonably.


    Enchant Magic
    Runes/Light (of any color), glowing magical enchantments, magical symbols/lexicon, magic brands.

    Weapon Brand [Buff power, self, 1 hour cooldown]
    Any object becomes strength of steel for 60 minutes, including fists. Immune to degradation or destroying of material.

    Aesthetics
    [Runic Weaponsmith] Apply aesthetic runes / magical effects to weapons or tools used.

    [Runic Armor] Apply aesthetic runes and magical effects onto armor or shields of self or consenting others. Can look like anything, really. Lasts only for as long as other individuals are in emote range of the user.

    [Dueling Brand] Any hits in an arena are healed in a matter of seconds. Aesthetic impossible effects to arena as well. Weapons can change instantaneously as they wish. Requires all participants to be willing.


    Light Magic
    Light, iridescence, sun-rays, light blooms, orbs of light, light beams, glow (of any color), sunlight, artificial light, deflecting light.

    Warding Beam [Control Power, Emote Range, 20 minute cooldown]
    Able to walk while holding a beam at a target, but cannot attack or use abilities. Target is repulsed and cannot approach, but can move in other directions. Can be upheld for 10 minutes.

    Aesthetics
    [Illumination] Summon lights in a region, permanent. Also summon light that illuminates dark areas.

    [Celestial Empowerment] Draw sustenance from exposure to any celestial body body, no food or water needed. Can manifest glowing eyes, glowing tattoos, magical sundisk and see through any blindfolds or eye coverings.

    [Restoration] Recover simply objects and liquids to clean, functioning state using light. Can restore a book, but writing will not remain. Liquids can be cleansed of any poisons. Cannot be used competitively.

    Appearance Information


    [​IMG]

    Forcibly mutated by Void essences, Enora’s arms are coated in long, scraggly brown and white feathers. She has a tail of the same colored plumage and lower legs resembling a dove’s feet. Her irises are mutated black to give the impression of a beady gaze. A red birthmark stains her face like a splash of wine and a prominent scar is visible down the middle of her chest, down to just above her belly button.

    Enora stands at a gangly height of 6’2”, offset by a significant portion of body fat that coats a husky layer of muscle. Her hair is straight, light brown, typically kept in braids. Her skin is pale, as if she is entirely untouched by the sun. Her expression, in most circumstances, is limited to apathy or withdrawnness, though can light up with great exaggeration.


    Life Story

    Enora was born to a Heartland Ceardian chronicler of folklore and a Breizh mother. She was brought up following the Dogartan faith of her father, with very little to her possession.

    Labor consumed much of her adolescence. She often volunteered at the Carentot Sepulchre, befriending the squires her age when serving meals or sweeping floors. After vexing another girl, Enora was cursed to resemble a scraggly street bird via mutations, as unbeknownst to her, this foe was steeped in Evocarorum society.

    One squire in particular guides Enora in spellcasting and basic self-defense. Occasionally, Enora visited Dogartan cloisters in the heartland of the archipelago, continuing her life of service. Her assistance at the Sepulchre developed into craftsmanship, smithing simple utilities, though she later delved into weaponry.

    Enora arrived in Regalia with the aim of giving alms right in the center of the empire, consistently receiving news of the city’s woes.
     
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    #1 gnomery, May 30, 2022
    Last edited: Jun 1, 2022
  2. Acosmism

    Acosmism Sugar Parental Unit

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