Rakete Dakarai

Discussion in 'Character Sheets' started by MidnightRey, Aug 2, 2021.

  1. MidnightRey

    MidnightRey Ruler of the Abyss

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    Basic Information
    Full Name: Rakete Dakarai
    ⭌Nicknames: Rake
    ⭌Alias: The Raccoon
    Age: 36
    ⭌Visual Age: 23
    ⭌Birthday:
    ⭌Zodiac Sign:
    Gender: Male
    ⭌Sexuality: Straight
    Race: Asha
    ⭌ Subrace: Rakhet
    Preferred Weapon: Fists
    Affliction: Cahalism

    Skill Information
    50 Skill Points, 10 Hobby Points, 5 Racial Boost
    Core Group Proficiencies
    ⌘Melee Combat Category
    ⭌+18 Fist Combat (13 Points +5 Racial Boost)
    ⌘Special Combat Category
    ⭌+4 Shielding Combat (+4 Points)
    Talent Group Proficiencies
    ⌘Special Trainings Category
    ⭌+5 Strength Training (+5 Points)
    ⭈Gives access to Great Force 1
    +10 Perception Training (+10 Points)
    Hobby Group Proficiencies
    ⌘Performance Art Category
    ⭌+10 Circus (+1 Art Points)

    Point-Buy Proficiencies
    Roguery
    ⌘Each costs 3 points = 15 spent points
    ⭌Guard Forgery Pack
    ⭌Sleight of Hand Pack
    ⭌Rogue Gift 1
    ⭌Rogue Gift 4
    ⭌Wall Climb 3
    Genetics
    ⌘Each costs 3 points = 3
    ⭌Olvomism

    Body Shape

    Physical Stat:
    ⭌Circus Arts x0.5, Fist Combat 1x, Shielding Combat 1x, Strength Training 1x
    ⭌10 Circus Arts + 20 Fist Combat + 4 Shielding Combat + 5 Strength Training
    ⭌(10/2) + 20 + 4 + 5
    ⭌5 + 20 + 4 +5 = 34
    Body Shape:
    ⭌Athletic
    Body Fat:
    ⭌Low Body Fat


    Languages
    Beginners Pack
    ⭌Free language
    ⭌Common
    ⭌9/10
    Asha Pack
    ⭌Parent language
    ⭌Ibeth
    ⭌10/10


    Abilities
    Asha Racial Ability Set // Rakhet
    ⭌Pure Body 2 / Constant Passive
    Description: The Character is unable to use Magic or Sorcery, with the exception of Ordial Magic. Other Afflictions can still affect the Character however. Some Event Characters like Dragons may have the Ability to negate this effect.
    ⭌Body Claws 1 / Toggle Passive
    Description: The Character can retract or manifest sharp claws that ignore any type of armor that is not plate-tier, and can tear up even chainmail and cured leather. These claws utilize Unarmed Proficiency for combat, but cannot be used in conjunction with any Melee or Ranged Weapons, and must be fully retracted to wield them.
    ⭌Body Tail 1 / Constant Passive
    Description: The user possesses a single prehensile tail which can be used in both Combat Roleplay and to hold items or people. This tail has half the strength of the arm, meaning that all actions derive 50% of the Proficiency Points or the Physical Stat of the user when using the tail.
    ⭌Asha Agility / Constant Passive
    Description: The user will always outclass any other Race in the realm of running or sprinting, even if they are using Living Metal as armor, be it a competition, a chase, or pure recreation. The user will always run faster than anything else, unless this creature or person specifically has a mutation or Ability making it “as fast as an Asha”.
    ⭌Living Metal 1 / Constant Passive
    Description: Any user will have a quantity of Living Metal that is naturally produced by their body. It is the side of a fist in its inert state, and can be suspended around the user’s neck as a necklace, on the tail for decoration, or on the forearm as a decorative bracelet. Living Metal can have any single color, as long as it looks metallic. Living Metal is always smooth (no jagged edges, rivets or bolts), but has a wavy pattern, similar to folded Steel that shows some reflective difference. Living Metal cannot be stolen, and can turn into a liquid form at the will of the user. In its natural state however, Living Metal is inert and serves no function, unless a Stance is active. Without any Stance active, Living Metal is purely decorative, like jewelry or clothing.
    ⭌Living Metal 2 / Trigger Passive
    Description: Any body parts lost by the user are automatically replaced after a week by Living Metal, unless they choose not to replace that body part. This decision can be re-made at any time after the limb is lost. Any replaced limbs made out of Living Metal will mimic body flesh in every sense, giving no additional sturdiness against weapons, having the same sensations, and being warm to the touch, yet metallic in appearance.
    ⭌Living Metal 3 / Constant Passive
    Description: The user gains two Living Metal Functions. These functions cannot be active at the same time together. The first function allows the user to turn their Living Metal into a single Melee Combat Category weapon of choice, two smaller Melee Combat Category weapons of choice, or a shield. The weapon or shield can be handed off to others, but only one can be produced, and it can be “melted” and returned to the user from Emote Distance. The second function allows the user to turn their Living Metal into plate-like metal armor for themselves, covering only one of the following parts: Legs, Torso+Waist, Arms or Head+Neck. This Ability takes several seconds to form, so it cannot be summoned to block an incoming attack.
    ⭌Living Metal 4 / Constant Passive
    Description: The user can transform their Living Metal, as long as it is not being actively used by another Living Metal Ability, into a substitute for wound treatment, but only on themselves. This allows them to cover up 5 cuts and bruises, OR 1 deep gash/internal wound. This negates the wound, removes the pain, and prevents a lethal attack from killing the user. Removing the Living Metal returns the wound to its previous state. Living Metal does not heal, it is a stop-gap measure until a healer can be found. Additionally, the user can turn their Living Metal into any utility tool, like a walking cane, a hammer, or a screwdriver. This includes tools that require a basic resource to function (such as ink in a pen), as it will fulfill this function without requiring the resource. The Living Metal can also be used to form utility objects, like plates, carafes, wine goblets, a horse saddle, as well as be used for artistic endeavors, be that a statuette or simply juggled fluidically through the air before the user.
    Cahalic Base / Soul-Line Ability Set // Usaar
    ⭌World Shift 1 / Control Power
    Description: The user is able to Song-bend any unliving materials (dead wood, stone, metal, glass, bone, etc) into other shapes or a desired shape. This involves the act of singing, and then using one’s hands to bend the material as if it is made of a clay-like substance. This can never result in sharp edges or strong surface that Metallurgy can produce, and is only decorative. Objects cannot decrease or increase in size, and this Ability does not allow the Song-bending of objects that consist of many smaller objects, such as a wall consisting of hundreds of bricks, but does allow the Song-bending of a single wooden pillar in a palisade wall.
    ⭌Afflicted Life 1 / Constant Passive
    Description: From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required.
    ⭌Sacrifice Curse 1 / Constant Passive
    Description: Firstly, the Character can still consume food and drinks, but becomes revolted by the taste of greenery, vegetables, and herbs unless they know for certain it was sustainably harvested with respect for nature (except enchanted food made by Food Enchantments). Secondly, The Cahal can reproduce with non-Cahal and Cahal alike, however the child will always result in a Cahal Brood of their Bloodline. Thirdly, if the Cahal does not feed within a week of losing fed status, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound.
    ⭌Cursed Soul 1 / Constant Passive
    Description: While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Manifest. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
    ⭌Blood Eyes 6 / Toggle Passive
    Description: The Character permanently has darkened eye-sockets, and irises that are solid icy-blue and glowing, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes 5.
    ⭌Cahalic Form 2 / Full Shift
    Description: Racketes Cahalic Form makes his claws grow bigger and become pitch black where his head becomes more of a racoon than it already might've been before. He can use his Cahalic abilities both in and out of this form.
    ⭌Wall Climb 2 / Toggle Passive
    Description: His claws extend outwards on both his hands and feet, allowing him to climb up and down any vertical surface with walking speeds, and hold onto the wall with one hand before resuming at any spot. He can only move directly up or down however and not diagonal or sideways. More or so, because of how tiny and small he is, this allows him to jump off of anything no matter how high up he might be and take no fall damage from it.
    ⭌Super Self 2 / Constant Passive
    Description: Due to his gremlin like tiny size, he is able to pretty much instantly wiggle his way out of any rooting, trapping, or snarling applied to his feet or ankles. Or he is simply able to cut out of them. This ability does not affect abilities that apply disabling effects to specific limbs or paralysis however.
    ⭌Gate Smash 1 / Trigger Passive
    Description: He doesn't use his physical strength, but rather a big gun he can use his [Living Metal] to summon at will. And shoot a huge bullet at any metal or wooden gate in front of him. Causing a loud booming sound from the area however as the bullet meets said gate. One of [Announce Emote Tier]. This can even be used in the Regalian Prison, however also due to this ability he can no longer dodge or side-step any mundane or ability based projectile attacks.
    ⭌Super Self 6 / Constant Passive
    Description: His fur when he became a Cahalic become a lot thicker when he turned into a Werebeast, making him completely immune to hypothermia and cold temperatures as a result. And becoming completely unaffected by any naturally occurring or ability based ice, snow, or frost on themselves or on the ground. Also making him immune to Element Brand 1.
    ⭌Armor Rend 1 / Constant Passive
    Description: When he became a Cahalic, his claws took on a new form. Becoming sharper and harder to break, when using unarmed combat. His claws completely ignore Mundane Armor and can even shread through plate or half-plate aror as if it was cloth. (It does not however affect Artifacts). If used on Magical Armor, any hit-point based durability still applies otherwise it causes the same effect. The claws can also be used for aesthetic purposes such as ripping through wood or cloth or even slicing into stone.
    ⭌Light Mend 3 / Magic Spell
    Description: He takes strength from the sunlight around him, giving him fed status. When under direct sunlight he can activate an ability which gives him a +5 Physical stat boost from absorbing strength from the sun, it also makes his athletic build a ripped one.
    ⭌Bunker Down 1 / Toggle Passive
    Description: When wielding a shield, he can slam it down into the ground and kneel which after bright golden energy begins to spread outwards from the shield. The golden energy crackles with electricity and light coming off of it, any blows either mundane or magical delivered to this shield from a 180 degree angle does nothing and simply bounces off the shields form harmlessly. One other person can hide behind Rakete to gain this same benefit, and where he cannot used any other abilities or even move and only talk the person being protected with him can use abilities, move, wield weapons or items, so forth. Additionally Rakete when using this ability counts as an impassable obstacle.
    ⭌Super Self 1 / Constant Passive
    Description: When becoming physically harmed by any Mundane Attack or Ability, or upon hitting another person with any of these. Rakete is triggered into a battle-state where his fur becomes a more golden like color with electricity like voltages running down his fur. He also gains a +5 Physical stat boost as long this ability is activated.
    ⭌Armor Flux 1 / Trigger Passive
    Description: When he became a Cahalic, his fur became harder, being able to act as up to [Plate Tier Armor] when only wearing a pair of pants and a shirt. However when wearing regular armor, this affect is removed, and the original armor works as it would normally. Additionally his fur is also still weightless and doesn't hold him down at all when moving around. However the protection effect is only skin deep, and blunt force trauma still translate like normal, as well as Artifacts of any make.
    ⭌Hunt Sense 1 / Toggle Passive
    Description: The Character has permanent Night-Vision in dark or night-time locations, thus being able to see through Mundane Darkness, but not Ability based Darkness. Additionally, if the Character has tasted or smelled freshly drawn blood of an individual within the last 30 minutes, are able to track their location wherever they are in Regalia proper. If the target leaves to a Clandestine Base or Noble Estate however, the tracking ends. While tracking, it's not allowed to use fast travel or sprint, the distance must be walked.
    Roguery Abilities
    ⭌Guard Forgery Pack
    Description: The Character has the required false stamps and stationary to fraud convincing Guard Permits, Arrest Warrants, and decrees. This cannot be countered, except by Abilities that specifically mention this Pack, or by Perception.
    ⭌Sleight of Hand Pack
    Description: The Character can expertly perform sleight of hand games and other quick finger-based actions. This includes pick-pocketing. Your Character can attempt to pickpocket someone with a 60% success rate. /Dice 1 10, if you roll 4 or below, your Character gets caught. What is pick-pocketed is up to the player who is pick-pocketed, but they cannot say "there was nothing in the pocket", there always has to be something. A Character can only be pick pocketed once per day, but the pickpocket can make as many attempts as they like. This cannot be countered, except by Abilities that specifically mention this Pack.
    ⭌Rogue Gift 1
    Description: Should the character fail a dice roll for pickpocketing another character, they may roll a second time. This effect may only apply once per person being pickpocketed per day, but if a different person is targeted each time, it has no upper limit. The failed attempt is simply retconned.
    ⭌Rogue Gift 4
    Description: Items held (like Clockwork or weapons) and stationary items used (like doors and hatches) do not produce any sound when used by the Character, and the character no longer makes noise when attempting to remain silent. Additionally, the character does not produce audible footsteps on any surface.

    ⭌Wall Climb 3

    Description: He can also use his 'gun' [Magic Bolt 1] as a grappling hook, pointing it either upwards out downwards to whatever location he's trying to get to in a near instant.
    Genetics Things
    ⭌Olvomism
    ⭈Description: A Character with Olvomism can be up to 1 foot and 2 inches shorter than their Racial minimum. They can use any other Character as an obstacle to block Mundane or Ability-based projectiles that are impeded by obstacles, and can more easily hide behind furniture and small objects. It is not possible for Dwarves and Fennh Ailor to have Olvomism.
    Strength Training
    ⭌Great Force 1
    Description: If at any point within 7 blocks of the user heavy objects are falling (for example, a collapsing roof or beam, or a large boulder) the character can brace the falling objects and hold them up long enough for nearby others to escape or not be harmed, and also create an escape for themselves. This Ability cannot be used for any Combat advantage.
    Perception Training
    ⭌5 Point Investment:
    Boop: Rogue Gift 1 is immediately countered when someone tries to use this Ability on the Character, a second roll may not be attempted and the first failed roll is discovery.
    Boop: Rouge Gift 2 cannot be used when interacting with the Character. Anyone attempting to dictate the /dice roll with Rogue Gift 2 must roll like normal, though the cooldown is not used up.
    Boop: Rogue Gift 3 does not work on the Character, being able to see through the written fabrication, so long as they have seen the real author's hand writing before. It does not give them the means to prove that the writing is fake, they will only know for certain that it is.
    Boop: Rogue Gift 4 partially works on the Character. The user of Rogue Gift 4 will still have their handheld items muted, but their footsteps are detectable to the Character.
    ⭌10 Point Investment:
    Boop: Rogue Gift 5 is immediately countered when someone tries to use this Ability on the Character. They are unable to avoid the initial spotting so long as it was done by the person with Perception.
    Boop: The Character also becomes able to see through Guard Forgery Pack and Government Forgery Pack papers, able to see that the stamps are fake. This does not however give them the ability to prove to others that they are fake, only know for certain that they are.

    Visual Information

    Eye Color:
    ⭌Brown
    Fur Color:
    ⭌Brown/White/Black
    Skin Color:
    ⭌Same as fur
    Clothing:
    ⭌Roguery like clothing
    Height:
    ⭌4’2
    Personality Information
    Long List

    How would your character express Happiness and Contentedness?
    ⭌Rakete would be that one person who just starts shouting out of nowhere because something good happened. He takes a tight hold of his happiness and expresses it to those around him.
    How would your character respond to experiencing Fear?
    ⭌He seems like the kind of person who doesn’t know what fear is, rushing head on. It makes his heart heavy, wishing he could just charge through any obstacles, despite that not being the case always.
    How would your character respond to experiencing Stress?
    ⭌He would seem closed off. Seeming less like himself, maybe being a little bit quieter than usual. He would seem lost in thought, spacing out.
    How does your character view Law and Authorities?
    ⭌He wouldn’t really have any thoughts about them. They feel they don’t apply to him, for he’s a Vampire, and no one can tell him what to do.
    How does your character feel about Races other than their own?
    ⭌He doesn’t have a very tangible opinion against them. He sees them for what they are, but gives Werebeasts more respect than that of other races. However, he has an extreme dislike for any and all Ailors, maybe picking fights with them intentionally.
    How does your character feel about Religion for themselves, and other faiths?
    ⭌He has no religion, not anymore at least. He upholds no gods anymore, feeling as being a Werebeast was a gift he was blessed with and he will use his gift to protect those who share the same gift as him, and nothing else.
    How does your character feel about the Arcane and Magical in the world?
    ⭌He would feel no connection to it, as he would feel it’s for lesser beings. As he much prefers to use his Technik and focuses on the advancements of his technology, he particularly loves to make guns and knows how to use all kinds of advanced weaponry and technology. Being a near master at the craft.
    How does your character feel towards their family?
    ⭌He would have none, and not really seem to bother himself thinking of such. They birthed him, but that’s about it, they are no longer relevant to his current life.
    What is your character the most proud of about themselves?
    ⭌He is proud of his race and being a Werebeast, almost flaunting it at times. He feels it is something that makes himself feel stronger than most, and that will allow him to seek out what he desires.
    What motivates your character to move forward and better their life?
    ⭌To put his Werebeastic powers to use. It’s one thing that invigorates him throughout his life, willing to test his limits. He often likes to fight with his friends, showing who’s truly the best.
    What is your character's biggest insecurity?
    ⭌He’s afraid to come across someone he can’t beat. He wants to be the strongest, and is independent. He won’t just let someone knock him off his pedestal without a fight, and sure as hell will try to fight to get back on it after that.
    What is your character's biggest fear?
    ⭌The fear of the future, to where he might be taken down or whatnot. He tries to live in the moment, but he often finds himself fearful of what will become of him in the future, often thinking about it when he gets stressed over certain things.


    Life Story

    6-19 Young Life
    ⭌Rakete was born in Ithania, Daen. He was raised on that of a small farm, but always desired more. He found his current life bland and boring, always trying to seek out adventure in the woods, slacking off. His parents seemed to know he would grow up to be something different, but they did worry about him quite a bit. Teaching him how to read and write at the age of 10, he seemed to struggle at learning a bit, and they could tell his physically active self would do better in a place far away from Ithania.
    ⭌In these years he also took a deep interest in the usage and creation of Clockwork Technology, he enjoyed particularly making 'guns'. Along with a large variety of other things. He also from his father began to learn unarmed combat and shielding combat from his mother, getting a better grip of how to control and properly use his living metal which he would sometimes immerge with his Clockwork creations. He also found the hobby of doing circus arts as to match with his amazing speed, both when in and out of combat to show off to his friends in school.
    20-36 Growing Up
    ⭌For months, they did their best to save up money, by the time he was 20, they contacted someone out of the state to set him onto a ship to Regalia. They gave him enough to survive, where he was given a job at a lumber company, doing that for three years to keep himself afloat. Despite his smaller structure, he was strong, stronger than some of the other workers, and had a great pace as a worker, finding himself doing a lot of jobs for the company. He found himself struggling quite a bit, neck deep in a ton of work and a lot of backbreaking hours.
    Among his nights off, he met someone at a bar. A lover per say, who would always come by to visit him every night he had off. They hit it off pretty well. Nephthys was a Varran just like him, who had come to Regalia for similar issues. Not before long, they confessed their love for each other, and she presented him the truth about herself, being a Werebeast. Of course, he loved her, and accepted her, willing to turn into one, granting him quite a bit of strength. He promised to love her unconditionally, doing everything in his power to make their life that of something special.
    Until, years down the line, someone discovered what his kin was, when returning home, had received news of his friend's sudden passing. Red began to fill his vision as he began to plot. Seeking revenge on the person who killed his friend. He retreated to those of the sewers, using that as his primary base of operation while mainly specializing in hit and runs. He made himself into an under the books mercenary, gaining whatever he could to satiate his lust for soul essence.





     
    #1 MidnightRey, Aug 2, 2021
    Last edited: Aug 3, 2021
  2. MidnightRey

    MidnightRey Ruler of the Abyss

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    This is a very old character of mine that I'm reusing and reviving. I couldn't find the old post for his application so I'm having to make an entirely new post, I'm assuming what happened was the Old Post got deleted at some point.
    And is his entire character personality/design based on Rocket from Guardians of the Galaxy? Yes, yes he is.
     
    #2 MidnightRey, Aug 2, 2021
    Last edited: Aug 2, 2021
  3. Antimreoir

    Antimreoir Refugee

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    @MidnightRey I'll be claiming this application for review, expect a response shortly.

    Before I start on the review proper, please remove Clockwork and Shielding entirely from this Application, as I do not agree with the stacking of Clockwork, Cahalism, Ashal Racials, and Shielding. Reinvest these in alternate proficiencies before we go forward.
     
  4. MidnightRey

    MidnightRey Ruler of the Abyss

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    He was an Asha, Werebeast, and had +20 Finecraft long before the updates. With this in mind I mostly at least want him to have the gun. Given guns for Rocket from Guardians of the Galaxy was basically nearly his entire thing. I'm still trying to figure out what in the world I can invest my other prof points into rn so- ya. But I did remove Shielding and his other Clockwork Abilities. Lmk if it's ok I keep the gun or not, if you're still a bit upset about it just lmk.
    But plz,, let me have gun: https://tenor.com/view/guardians-of-the-galaxy-rocket-racoon-gun-shoot-gif-4489553
    @Antimreoir
     
  5. Antimreoir

    Antimreoir Refugee

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    I would recommend dropping Cahalism and going hard into Clockwork if that's the case, since the two don't really sit well together. You could definitely achieve what you want by using Clockwork exclusively.
     
  6. MidnightRey

    MidnightRey Ruler of the Abyss

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    Eh nah- I want the gun but I also want Cahalism. He wouldn't willingly get cured and I don't wanna change his character too much from what it was before. The big new only real thing I changed was giving him shielding which is why I was so willing to fully give it up. But the gun is something I want a tad more. Cause, the entire character base concept is Rocket after all.
    But again the shielding was only really added cause I couldn't figure anything else I wanted to invest in so :
    Given the price for Finecraft now Clockwork basically became nearly half. I was left at a stump.
    @Antimreoir
     
  7. Antimreoir

    Antimreoir Refugee

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    I'd recommend Roguery and some kind of Arts investment if you're stuck with additional points, especially seeing what you're going for here. If you wish to maintain Cahalism, I'd greatly recommend changing your lineage, and that would be the most I could do here.
    • Remove Shielding, feel free to reinvest this elsewhere.
    • Remove Clockwork Abilities with the exclusion of Magic Bolt, you can keep that.
    • Change your Cahalic Lineage.
     
  8. MidnightRey

    MidnightRey Ruler of the Abyss

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    I really don't want to change all the aesthetics, and go through the trouble of redoing every single ability and going hunting to copy and paste the description of each power all over again for this... It took me ages to get it all neat and pretty looking even beforehand. That would take at least another hour of work... To completely change the lineage at least. Each Soul-Line has at least 12 Abilities I would need to go over again and find.
    @Antimreoir
     
  9. Antimreoir

    Antimreoir Refugee

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    @MidnightRey You don't need to have them listed on the Application, a link to your chosen Cahalic Lineage is fine.
     
  10. MidnightRey

    MidnightRey Ruler of the Abyss

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    I like to have my aesthetics and abilities always listed so that way I know exactly what I can do when I need it. It also helps for copy and pasting my abilities into my emotes so I don't take ages doing long emotes for abilities. It's also because I always keep a tab open with my characters applications so I know what I can and can't do and what the limitations of said abilities are and don't accidently screw something up. As my memory is crap and I know I will screw it up somewhere down the line. @Antimreoir

    It's also like in general to me aesthetics are pretty much everything. You can take a peek at some of my other applications that look similarly nice to this one. And have every single ability listed, etc.
     
  11. Antimreoir

    Antimreoir Refugee

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    All I want you to do now is change the lineage, I apologise if your aesthetics take a lot of time to do, but once that's done you'll be good to go. Your application is perfectly fine otherwise.
     
  12. MidnightRey

    MidnightRey Ruler of the Abyss

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    I really do not want to change the lineage.. In general, I don't want to change it. It'll take too long to do and it kinda seems weird I can't play the Lineage I want for my character. The same Lineage he technically was before the update to. Can I please know why there is an issue now with how he works? I'm honestly confused. Given,, this is exactly how he was before. You get me? @Antimreoir
     
    #12 MidnightRey, Aug 2, 2021
    Last edited: Aug 2, 2021
  13. Antimreoir

    Antimreoir Refugee

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    @MidnightRey My reasoning for not allowing this is a case of Power stacking, I do not agree with Cahal and Clockwork being taken on the same character at all, but as the aesthetic is more integral to the character I want you to maintain that. I don't see at all where Cahal fits in here, but I'm fine with you maintaining it if you change the lineage.

    Make the changes, you can take as much time as you like with the edits, you don't need to do them immediately if you don't wish to, simply tag me when they're done.
     
  14. MidnightRey

    MidnightRey Ruler of the Abyss

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    @Antimreoir Getting rid of Clockwork all together is far eaiser than changing the entire Lineage so I'll just yoink the Clockwork.
    It's done I just need to try and find something else I can reinvest these points into cause quite frankly. I have no ideas what to invest it into.
     
  15. Antimreoir

    Antimreoir Refugee

    Joined:
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    @MidnightRey This application is approved then. Feel free to reinvest the points wherever you like.
     
  16. MidnightRey

    MidnightRey Ruler of the Abyss

    Joined:
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    @Antimreoir I come back to ask to have shielding back... It's one of the most useful things for my character I can actually find at this point. I got rid of the Clockwork, is having Shielding to really going to be stacking? Cause I have see multiple Von Kerles who have had insane points invested into both Shielding and Unarmed.
     
    #16 MidnightRey, Aug 3, 2021
    Last edited: Aug 3, 2021
  17. Antimreoir

    Antimreoir Refugee

    Joined:
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    Messages:
    856
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    41
    @MidnightRey 4 Points is fine. Not everything needs to be useful, it can be aesthetic too.
     

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