ok i just need a reapprove because of werebeastism but it turns out i dont have a reviewer so hewwo please help
Reapproved! Just remember that their Religion will be Exist-corrupted in some form due to Werebeastism.
Edited Drahl Lineage to the updated abilities and changed spell from Home Enchant I to True Path I No other changes B) @KrakenLord01
Changed her points to match the new system Edited her Drahl familiar Fixed her backstory to include schools And added Daendroque as a language. @KrakenLord01
@KrakenLord01 oh yeah, cured of werebeastism i kept her sorcery spell tho and just made it general magic she has because i like it :weary:
OK BESTIES I DID A MAJOR REWRITE :-) ↠ Changed her aesthetics from the ground-up. No more hard to read blue, green is superior. ↠ Removed some Medical Science [-4]. :thumbs_down: ↠ Added 2 more sorcery spells [+6]. :thumbs_up: ↠ Added Pagan Volacrum [+3] & Pagan Sight. ↠ Changed her hobby points around. ↠ Changed body stat as needed [-1]. :-( ↠ Rewrote her personality. She's Logician instead of Mastermind now. ↠ Rewrote her religion. Eriunin RISE. ↠ Reworded her life story. It's not terrible to read now. I promise. @KrakenLord01
i changed shadow curse i to magic bolt i, that is all ive never actually used shadow curse and i think magic bolt would be funnier
remove 2 points from medical [training] because it was over the cap, added 2 to gardening, added light mend I and light mend II @KrakenLord01
ok last change sorry i switched mutations into wall climb iii and just made her eye color brown xoxo @KrakenLord01
CHANGES! Made her Calderliga-Influenced rather than Wirtem-Influenced. This is just really a flavor chance, although she speaks Obern now instead of Calem. She is no longer married to Erwin, so she's back to be March instead of Braunschweiger. This was a VOID, not a divorce. Just so it's clear. (beet and i are going to cause problems) Updated her abilities from Drahl to Ailor abilities, added her free spell from Seizing Destiny (Dark Curse II) Updated her points some, removed 5 points from Medical/Light Mend II, removed 5 of her Horticulture Points due to Drahl ability being removed Might be some other stuff idk thats all the important things @Yurs
my reviewer is gone :( i removed Shadow Magic Pack and Improvised Weapon Pack, replaced these with Space Magic Pack and Ice Magic Pack @Staff Roleplay
removed morph alchemy, added flesh magic changed north linguist pack to empire linguist pack xoxo @Carlit0o
@Caelamus removed markenism and replaced flesh magic with arcane magic because i didnt like the new flesh magic abilities meow xoxo
You're not funny. Stop being snarky and overly familiar. It's not okay to behave that way towards staff and it's not okay to behave that way toward anyone. Put it back where you were told to put it. This application included. This is not a subject for debate or discussion.
removed dimenthism gave her 8 magic with ailor special updated magic with new update and gave her just a terrible amount of specials in a spoiler @Caelamus
We'll probably be looking at the Ailor special later, limit it to 7 magic for now. Also you probably might want to number the specials so it's easier to review and just generally keep track of. It should be around 21 if you have the full host of spells.
I’ll number the specials on once I get home, but are the 24 specials (unholy) fine with the 8 spells then? Or should I keep it 21 specials
It's fine to have 24. To be honest I just started adding specials I thought were funny by that point. Like a plant person being able to swim in lava for example, or fish person being able to swim about in it. You can include them without changing the tag in this instance. Just don't change them up afterward when you've settled.