Alenia Faven

Discussion in 'Character Sheets' started by Gabigailll, Oct 30, 2020.

  1. Gabigailll

    Gabigailll

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    Basic Information.

    Name: Alenia Faven
    Age: 65 (Looks around 25)
    Gender: Female
    Race: Cielothar (Exiiya)
    Sexuality: Bisexual
    Preferred Weapon: Light Bow

    Skill Information.
    Proficiency Limits: 50 (+10 Hobby )

    Combat Proficiency
    • 13- Sword Combat (Age)
    • 4 - Light Bow (Age)

    Hobby Proficiency

    • Baking Art- 15(5 Hobby points+ 5 Age + 5 Racial Boost)
    • Drawing Art-5(5 Hobby points)

    Science skill
    • Alchemy-20 (Age points)
    • Medical Science- 8 (Age points)

    Body Shape

    Physical stat

    13 (From Sword combat), which is her racial limit.

    Body Shape: Athletic
    Body Fat: Average


    Languages
    • Common (Native language)
    • Modern Altalar (Taught by parents)
    Special Traits/Spells/Mutations:
    Age Control 1
    Spirit Familiar 2
    Element Control
    Empath Sense 6
    Spirit Curse 1
    Vile Vine 1
    Home Enchant 6


    Servile Collar I - Control Power -Direct Touch -The user can target either a willing or fully restrained person to attach any sort of Servile Collar to their neck. This Servile Collar can be any shape or color or design, applying a Possession to the target (which can be cleansed by Exorcism II), and is indefinite until it is removed. The Servile Collar causes the target to be under the command of the user, meaning that any command issued by the user within Emote Distance must be followed. Only the last command will remain active when leaving Emote Distance however. Servile Collar I cannot be used to cause a Character to engage in activities that would cause self-harm.

    Afflicted Life I - Constant Passive -Self- From the moment that the Character is affected by the Affliction, their body ceases to age, and their Racial max-age no longer applies. If the Character is cured, they will age to their appropriate age within 2 weeks. If they are re-infected, their body will age backwards to when it was first affected by the Affliction. If the person has already lived past their Racial Max age, they die at the end of the 2 week period instead. For Characters using this Ability older than 150 years in total, a 150 Year Old Special Permission is required

    Blood Feeding I -Control Power -Direct Touch -The Character can extend their Vampiric teeth and sink anywhere on a target’s body to begin drinking blood. While drinking, the victim is paralyzed and unable to react, but is still aware and can still speak. A full drink takes up to 10 minutes. As soon as the Character releases the Target, they have lingering paralysis for 30 seconds before the effect is removed. This Ability cannot be used during combat or to initiate combat, and the target may also not be restrained by other means during the feeding. This Ability has a 30 second cooldown after feeding is complete. If the Target has Control Power Immunity, they are only immune to the Paralysis effect, and can still be fed on.

    Blood Eyes II - Constant Passive- Self - The Character permanently has reddened and darkened eye-sockets, and irises that are solid red, with a small black pupil. This overrules any other Mutations or effects unless that effect specifically mentions hiding Blood Eyes II. Additionally, the Character has Night-Vision, and is able to see through Mundane Darkness.

    Blood Curse I - Constant Passive- Self -Firstly, the Character can still consume food and drinks, but achieves no satisfaction from their taste, as it all tastes like ash to them (except enchanted food made by other Vampiric Abilities). Secondly, The Vampire can reproduce with non-Vampires and Vampires alike, however the child will always result in a Vampire Brood of their Bloodline. Thirdly, if the Vampire does not feed within a week, they become physically frail. If they do not feed within two weeks, they become unable to engage in combat. After three weeks, they lose the ability to walk and become bed-bound. Vampires are unable to feed from other Vampires, and receive no satisfaction from feeding off of animals, except domesticated Sewer Rats, though the taste is revolting and makes the Vampires feel ill.

    Vampiric Form I- Mythic Shift -Self- The Character is able to Mythic Shift into their Vampiric Form. While in Vampiric Form, the Character has access to all Abilities from the Abilities from their Bloodline Ability Kit. Shifting in and out of Vampiric Form is instant, cannot be Cancelled or Countered, and the player may design the Vampiric Form, with some ground rules. For the Ground Rules, refer to the Bloodline page, which will have an outline on the limitations and design choices for Vampiric Form. This Ability has no Cooldown

    Karmark Form Mythic Shift Self
    When Alenia turns into Karmark form she becomes completely unrecognisable, her height would jump to 6'4, her hair would turn white from the roots down, leaving the ends of the hair black fading up, her hair would clump up giving it a tentacle/snake like appearnce. There would be horns protruding from her head, they were scaled, and faded to black as they got closer to the top. Her face would be covered in scales, that would would fade between black and white. Black as they are closer to the face protruding out, fading to white. Around her face there would scales forming a smile, as her mouth was almost shut. The scales would be a crimson red around her mouth, fading out to the same white. Her eyes would appear to glow the same white. Her body would seem to be covered in white like vines, as he skin faded to white, a four scaled arms would appear out of her back, having the same scaled like appearance. White claws formed at the ends of her hands, would be wrapped around with vines, along with the white tail, giving off a thorny appearance. Everything is aesthetic.

    Cursed Soul I - Constant Passive -Self- While the character has an Affliction that includes this Ability, they are unable to use any Abilities found in Sorcery, Magic, and Faith Will. While having this Affliction, no other Affliction can be acquired. Proficiency Points are not refunded for Abilities lost. When the Affliction is removed (and this Ability), all normal use of Abilities is restored, and the Character can be Afflicted again.
    Primal Horror I - Constant Passive - Self- This Ability has a number of functions. Firstly, the Character is simply able to walk through Primal Shield I, ignoring it as a physical barrier. Secondly, Primal Divination I does not work on them. Thirdly, Attacks or Abilities made by this Character cannot trigger Primal Defense I when used by someone else. Finally, the Character can sense any Dragon Warden, Dragonsoul, or Archblood within Emote Distance, even through walls, to pinpoint accuracy. This Ability and all its effects have no Cooldown.

    Belliard Horror I - Constant Passive - Self - The Character is completely immune to all Puretek uses. Furthermore, the Character is also immune to Exorcism I, II, III and Primal Cleansing, meaning if they have an Affliction, this Affliction can only be removed in a Sakrosankt.

    Super Self II - Mythic Shift -Self- The user can use Super Self II to instantly shift their feet or legs or ankles by either phasing, ghosting or re-shaping in such a way that any Rooting, Trapping or Snaring that is applied on them is instantly cancelled the moment it hits (all other effects of those Abilities or Mundane Techniques still apply). This Ability does not affect Abilities that apply Disabling effects to specific limbs or Paralysis.

    Super Self IV - Constant Passive - Self -The Character is immune to any Alchemy, Mundane Techniques or Abilities that would cause a loss or gain, change, exchange or transferral of Proficiency Points or Physical Stat, both positively and negatively.

    Super Self V- Constant Passive -Self -The Character is immune to any Ranged Combat Proficiency Mundane Techniques, with the exception of the Techniques gained at the full 20 Proficiency Point investment. The aesthetics for how these projectiles miss is up to the player, but it is recommended to simply pass through them as if they were a shadow.

    Blood Dance I - Trigger Passive- Self Each wound drawing blood the Character applies with a weapon can be immediately used to undo an equivalent wound inflicted by that specific Target on the user themselves, as long as the wound was inflicted within the last 30 minutes. If there is no equivalent wound to undo, this Ability does nothing. If the user has no wounds, this Ability also does nothing. This ability has no Cooldown, however each wound inflicted cannot be “saved up”. It must be used in 10 seconds or it expires.

    Blood Dance II - Trigger Passive -Self -The Character is able to summon a mist of Blood that quickly suctions onto their body, forming Steel plate armor on their chest, head, and forearms colored in crimson blood. This armor can be summoned and un-summoned instantly, and there is no Cooldown to this Ability. If Armor breaking Abilities or Mundane Techniques are used, and a single piece breaks, the whole Ability is Cancelled and put on a 30 minute Cooldown.

    Blood Dance III - Trigger Passive - Self - The Character is able to summon a mist of Blood that quickly suctions into the shape of a melee weapon of their desire in their hand. This Weapon can be summoned and un-sumoned instantly, and there is no Cooldown to this Ability. If Weapon degrading Abilities or Mundane Techniques are used, and the weapon would break or be destroyed, the whole Ability is Cancelled and put on a 30 minute Cooldown.

    Vampiric Familiar II Toggle Passive Emote Distance The Character has a permanent Vampiric Familiar called the Bloodfalcon, a Falcon with bat ears, bat wings and a long tail that appears like squid arms with blood sucking mouths at the ends. The Bloodfalcon is purely aesthetic, as soon as Combat begins, it flies high up in the air and won’t come down until Combat is over. The Bloodfalcon cannot perform any tasks, or leave the user. It can only play with the user or others in Emote Distance, or perch on the user’s shoulder and make aesthetic gestures or noises. The Bloodfalcon can be summoned or un-summoned at will. This Familiar is immune to Spirit Curse I.

    Power Howl I - Trigger Passive -Emote Distance -The Character can unleash a blood curling echoing scream that reverberates in Emote Distance. Anyone who is Channelling an Ability or about to Channel has the Channel forcibly interrupted, regardless of what interruption rules this Ability has. If this Channel Ability has a cooldown shorter than 5 minutes, it is set to a 5 minute cooldown. If longer, the Ability’s own cooldown is used. Additionally, anyone within 2 blocks of the user that was mid-swing with an attack, has their attack Staggered, meaning it automatically misses or is interrupted. This Ability has a 30 minute cooldown.

    Corvaic Will I -Trigger Passive -Self The Character has a preemptive strike aura. Any first-of-the-day harming Ability or Mundane attack or Mundane Technique that is used on them (with the exception of the Techniques gained at the full 20 Proficiency Point investment) is intercepted by a flock of Crows that suddenly appears before the attack impacts the user, instead being Countered and doing no damage to the user, and also not imparting any additional effects. This Ability can only trigger once per day.
    Visual Information:

    Eye Colour: Green - Red from new Affliction
    Hair Colour: Light Brown - Would turn black as new racials
    Hair Style: Long and down.
    Skin Colour: Tan
    Clothing: Smart
    Height: 5’9


    Personality

    The Core List.

    Choose your Character Alignment: True Neutral (Close to evil)
    Choose your Character Personality Type:Defender
    Choose your Character's Religion: Cult of Evolution 8/10


    Life Story

    Childhood through to Adolescence (0-19):
    • Alenia was born the eldest of 4, she had two younger brothers and a sister. Her siblings were all close with each other, apart from the occasional fight, which is to be expected. She shared a room with her sister from the age of 8 as that was when her younger sister was born, the two became very close, this was the sibling that she was closest to out of them all.
    • Alenia and her siblings had an above average education as her parents were quite wealthy, through her childhood she learned Modern Altalar as it is what her parents spoke regularly.
    • Alenia met a group of friends when she was 5 which she has stuck by the whole of her childhood. The group consisted of two males and another female, alongside her. They were fairly well behaved, although they would try and sneak off into the woods together. Through her childhood she gained a small crush onto one of the males in her group, their name being River.
    • Her familiar took the shape of a black rabbit, named pippin. Around the age of 15. This familiar became so valuable to her, she cared for them every day, looking to them more as a friend rather than her familiar. She’d hold them close to her chest all the time.
    Early Adulthood (20-35):
    • Alenia continued to be friends with this group all the way through to adulthood, she became engaged to him at 23, preparing to spend her life with him. The group of four, moved off to travel more, exploring new villages, and meeting new people on the way.
    • She wrote to her sister religiously, sending her gifts and telling her stories of those she met along the way.
    • At the age of 33 Alenia was so devoted to River and the rest of the group, she continued to explore with them till they rested in a small village. Every evening they would go to the tavern and get very drunk every night. One evening River turned into a vampire after being bit a few days before, he bit Alenia after the initial thirst for blood took over him. This caused her to develop a fear of vampires due to their unpredictable behaviour.
    • This made her quit the group completely where she began to venture out on her own. Trying to find another purpose for herself, or something else to focus her life on. Instead of remaining in the village that brings her fear.
    • She began to learn sword combat, as a way to be able to protect herself on the road, as she may deal with those who are difficult. She used her friends as training partners waking up early every morning to practice.
    Adulthood (36-Present):
    • After breaking off the group Alenia started to learn Medical sciences and Alchemy. She wanted to leave the group to help develop herself further. She felt useless during the attack and used this as motivation to help others. Her main goal was to help those in need, even if it meant putting herself in danger.
    • She lost contact with her family when she was studying, this provoked her to move into Regalia at the age of 65. She didn’t wish to lose contact with her family, her sister specifically. This is the biggest regret she has this far, leaving them behind. It gives her motivation to continue to find them, although her goal to help other others, overpowers this wish at the moment.
    • Furthermore, her personality differed as she grew up not wanting to socialise as much due to a lack of trust. Her mentality caused to isolate herself, as she became shyer despite her aging, her confidence was lost, although with her new knowledge she hoped for a new beginning in Regalia. Either to find her old friends or her siblings. Along with learning about herself once more. This distrust also made it difficult to help others as she was scared to be alone, along with making conversation with them. Yet, she is trying and will continue to try and socialise by heading to the local taverns on the surface and avoiding the sewers as much as possible.
    • She didn’t choose to associate with vampires purely due to the lack of trust. She didn’t actively go against them, nor did she encourage it as long as she wasn’t affected by it, or those she cared for weren't affected by it.
    Ic Updates
    She was turned into a Vampire, willingly as she was kidnapped, and persuaded to join, by members of the Collective. She also began to practice her sword combat through the collective and her surrounding friends.
     
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    #1 Gabigailll, Oct 30, 2020
    Last edited: Jun 13, 2021
  2. Messtro

    Messtro Flower Goblin

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  3. Gabigailll

    Gabigailll

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    @Nesstro Just changed 7 points from throwing combat to dagger combat, with the new ranged combat update, that I completely forgot to do! Changes made in Blue.
     
  4. Gabigailll

    Gabigailll

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    I'm going to be updating her profs, so I'll do those and tag you when I'm done as she is going to be infected with a vampire bloodline!
     
  5. Gabigailll

    Gabigailll

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    @Nesstro I did the update! I changed a lot of her proficiencies to fit her new infection of the Von Kerle bloodline! Along with story line, and religion, and personality. It resulted in a race change as she was infected, making her Exiled! Thank you :) Changes are made in red!
     
    #5 Gabigailll, Feb 15, 2021
    Last edited: Feb 15, 2021
  6. Gabigailll

    Gabigailll

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  7. Gabigailll

    Gabigailll

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    @Staff Roleplay I am requesting a new reviewer as it has been almost two weeks and I'm hoping to do some events as this character in the near future! If this is not allowed please correct me!
    Thank you!
     
    #7 Gabigailll, Feb 27, 2021
    Last edited: Feb 27, 2021
  8. Antimreoir

    Antimreoir Refugee

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    @Gabigailll I'll be picking up this application for review, expect a response shortly!
     
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  9. Antimreoir

    Antimreoir Refugee

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    There is no mention of how Alenia came to learn Sword Combat in her life story, please amend this considerably, as at a 15 point investment she would be very skilled with her weapon, which would require much training throughout her life to reach such a point.

    Make this change and we'll be good to go! @Gabigailll
     
  10. Gabigailll

    Gabigailll

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    @Antimreoir I made the changes in Blue. Thank you!
     
  11. Antimreoir

    Antimreoir Refugee

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    • Thank You! Thank You! x 1
  12. Gabigailll

    Gabigailll

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    @Antimreoir Hiya! Made changes for the Von Kerle update, all changes are in red, and are the two Vampire spoilers! Thank you :)
     
  13. Antimreoir

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    • Thank You! Thank You! x 1
  14. Gabigailll

    Gabigailll

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    Hiya! I changed 4 points around, took two from medical, and two from swords to have 4 points in light bow! Thanks!
     
  15. Antimreoir

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  16. Gabigailll

    Gabigailll

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    @Antimreoir I made the updates for the new proficiency update! Thank you!
     
  17. Antimreoir

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    @Gabigailll You can't take a racial boost with only 5 points invested, as this was raised to a 10 point requirement. However, you have 5 points left over. Invest these in Baking Arts if you wish to take the racial boost and raise it to 15, then you're good to go!
     
  18. Gabigailll

    Gabigailll

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    @Antimreoir I made the changes! Thank you for your help!
     
  19. Antimreoir

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  20. Gabigailll

    Gabigailll

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    @Antimreoir I changed the Cielothar Racials with the new update, all the changes I made are under the "Cielothar Racials" Spoiler.
     
  21. Messtro

    Messtro Flower Goblin

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