Geremaine Ducarri Valcotti

Discussion in 'Character Sheets' started by Gen_tlemen, Apr 27, 2021.

  1. Gen_tlemen

    Gen_tlemen look at my BLOUSE

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    Name: Geremaine Ducarri Valcotti

    Age: 38

    Gender: Female

    Race: Akkadian Ailor

    Sexuality: Bisexual


    • 60 regals​
    • An elaborate fan with two sharp, stiletto-like points on the main open and closing blades. Closed, it looks like an ornate two-pointed spike.​
    • 3 empty vials, finger-sized​
    • 2 empty vials, palm-sized​
    • Pristine journal and feather quill​
    • Three gold bracelets​
    • Multiple academic tomes and notes​
    • Samples of several crystals​
    • Samples of plant cuttings​

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    Skill Information
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    Total Points: 50 Core + 10 Hobby
    1 Unused



    Core Group
    • +15 Medical Science (+10 Points, +5 Racial)​
    • +10 Alchemy Science (+10 Points)​
    • +10 Fan Combat (+10 Points)​
    Hobby Group

    • +5 Horticulture Art (+5 Hobby)​
    • +5 Husbandry Art (+5 Hobby)​
    • +6 Fabric Art (+6 Points)​
    • +4 Needlework Art (+4 Points)​
    Point Buy
    • Affliction Knowledge Pack (+3 Points)​
    • Curing Knowledge Pack (+0 Honed Skill 1)​
    • Sorcery - Element Control 5 (+3 Points)​
    • Sorcery - Magic Sight 1 (+3 Points)​
    Physical Stat: 12 (10 Fan Combat) (2 Horticulture)

    Body Shape: Average

    Body Fat: Moderate


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    Languages
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    • Common​
    • Braggan (Bragacao)​
    • Daendroque​
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    Special Traits/Spells/Mutations

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    • Akkadian Racial Abilities:
      • Honed Skill 1 : Choose Metallurgy, Arcanology, or Linguistics. If at least 3 points are invested in the chosen Proficiency, choose a single 3 Proficiency costing “Pack” for free additionally. This Pack does not contribute to the maximum Packs possible for this Proficiency at max Point investment. If none of these are chosen, nothing is gained.​
      • Inth Gift 3 : The user has a perfect recall memory through a Memory Phylactery. This is not a physical object, but more a metaphysical abstract concept that causes the user to be immune to any memory alteration, or any Ability that would otherwise make them forget memories, or have them stored elsewhere, altered, added, or diminished. If any memory is forgotten, the user needs simply call upon the Memory Phylactery to restore the memory in full detail. Any Memory Sense I used on the user will result in more clear and perfect imagery than for anyone else.​
      • Empath Sense 5 : While in any area that major events took place in the past or repeated emotions were felt, for example battle-fields, graveyards, burial sites, hospitals, celebration halls, throne rooms, etc, the Character is able to detect the lingering emotions that were felt in these areas. They are not strong enough to affect the Character’s own psyche, they are just able to feel the lingering emotions of centuries past. This is only felt in areas where lots of people come together to do a similar thing, or hundreds of people felt a similar thing at the same time.​
    • Spell: +3 Sorcery - Element Control 5 (+3 Points)

      The user gains a number of utility functions. They may reshape their own arm from the elbow down into any weapon or tool shape desired, whether it be made of metal or flesh, and using it will not hurt the user. They may also remove any rusting that has occurred on metallic objects, as well as removing any rotting or putrefaction that has occurred on any flesh or organic matter. None of these smaller functions have Cooldowns.​


    • Spell: +3 Sorcery - Magic Sight 1 (+3 Points)

      The user is able to activate this Ability, causing their eyes to glow an intense solid color. While active, the user is Immune to any Ability or Mundane based Darkness or Blindness. They can even see through blindfolds and Ability-created substances covering their eyes, and if any of these effects was applied before the Ability was Toggled on, the effects are removed. This Ability has no Cooldown and can be Toggled on and off as many times as the user pleases.​

    • Special Traits
      • Curing knowledge trait:

        Ritually doused in incense each month that makes her immune to infection of vampirism or werebeastism.​




    • Mutations:
      • Exist Glow : Her hands have been completely mutated to appear gilded with reflective gold up to the wrist.​
      • Exist Bite : Her teeth and nails are a stark white, and her bite is uncannily perfect.​
      • Exist Grasp : The skin between her fingers and toes is partially webbed.​
      • Exist Tears : Tears are an opalescent white.​


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    Visual Information
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    • Eye Color: Pale Green​
    • Hair Color: Raven Black​
    • Hair Style: Short asymmetrical cut​
    • Skin Color: Peach​
    • Clothing: Dresses or tight fitting clothing draped with shawls and scarves.​
    • Height: 5’1​

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    Personality
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    Option Two: The Core List

    • Character Alignment
      • Lawful Neutral​
    • Personality Type
      • INTP-T - The Logician​
    • Religion
      • Unionism 4/10​
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    Life Story
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    Geremaine Ducarri Valcotti was born 271 AC in the Lordship of Bragacao to two Ailor of Akkadian descent. Her grandparents, the parents of the mother in this instance, opted to take her in and raise her while their daughter finished her degree in medical science, and the father, a student of horticultural arts, left school to help raise the child, a new sense of paternity lit aflame within him. Their immediate marriage and familial conjunction into one household meant there was always food on the table, and generous amounts of it.


    In her early childhood, Geremaine was offered a religious Unionist private education and a traditional Bragacao upbringing, warmland culture strong in her blood. Once she turned 12, her family allowed her to train in self defense, and she chose the traditionally feminine Fan Combat style. As a side study, she assisted her mother during medical examinations at the age of 15. Her grandparents and mother ran a family practitioner service, one of several in the Lordship, and she found work there for a couple years. Her mother imparted valuable medical skills and wisdom, teaching that a sense of belonging in her community was the reward for continuing her healing practice. (Fan Combat +10 Medical Sciences +15)


    Her father passed along a little horticultural knowledge, but did not quite meet her needs as a growing mind. She spent time in libraries across the Lordship, savoring each page of new knowledge as she began taking interest in Alchemical Sciences to assist her medical studies. A number of poultices and simple herbal remedies became a staple in her family practice as healers. (Horticulture Art +5 Alchemical Sciences +10)


    In her young adult life, she traveled the isles for education, learning other Ailor cultures. She eventually ended up qualifying - by chance and an enormous amount of studying - to take classes in an academy in Daenshore. The new continent wielded knowledge and nature in quantities she craved. One semester spent in arcanology led her to also further specialize in Affliction Knowledge. Furthermore, because of her Akkadian proclivity to the topic, she spent time doing independent arcanology studies and was also able to turn in a thesis on Curing Knowledge. She also took minor classes in Fabric Art and Needlework art, using this knowledge to make and sell clothes to make ends meet. (Affliction Knowledge +3 Curing Knowledge +0 [honed skill1] Fabric Art +6 Needlework Art +4 )


    She lived in Daenshore for another six years, working at the academy as a graduate and teacher’s aide, assisting more advanced professors in their classrooms. In good faith, she offered alchemy and medicine lessons secretly in exchange for the magical knowledge of some of the local slave Altalar. She was able to retain two useful utility spell and a shallow understanding of the faith of Estel. (+3,+3, Sorceries)


    In her last year of teaching, she came into contact with a crystal that was left out in a shared arcane studies classroom by accident. Thinking it was a geology specimen, intending to store it away, she grabbed it with both hands and was exposed to what was a charged volacorum crystal. The Exist essence gilded her hands in shiny gold, and slightly webbed her fingers. Her teeth and nails became stark white, and her jaw ached from her teeth moving into perfect placement. Following this event, she retired from her teacher’s aide position in 299 AC.


    She lived at home in the Lordship again for another year, and was married and subsequently divorced in that timespan to another Braggan man. In that time, she gave birth to a son, Gadrin, one of several of her parents’ grandchildren including Geremaines own nieces and nephews.


    When her son turned 9, Geremaine left him in the custody of her parents who were reaching an age where their grandchildren were now the best addition to their lives, and they desired strongly to be parent figures again. She traveled to the Crown Isle, and now lives with a domestic cat in the old town region of Regalia, with several of her son’s stick figure drawings pinned to the wall and a pile more of them on the table. Many crown isles airships, train, and boat captains are all familiar with Geremaine and are happy to receive Valcotti coin to give her frequent passage. She keeps in contact with her family and visits the Lordship six times a year, or more.








     
    #1 Gen_tlemen, Apr 27, 2021
    Last edited: Apr 29, 2021
  2. Gen_tlemen

    Gen_tlemen look at my BLOUSE

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  3. Follower

    Follower :3c Staff Member Roleplay Staff

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    Hello, I have claimed your application for review, expect a response in under twelve hours.
     
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  4. Follower

    Follower :3c Staff Member Roleplay Staff

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    @Gen_tlemen Everything seems to be in order, Approved.
     
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