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Lately some lore and roleplay misconceptions have been blown out or proportion, so I'd like to spend some time writing the big ones down and explaining the thought behind them and the actual proper context.
This race segregation is unfair, we demand equal rights for all races, even vampires!
What is essentially wrong with this statement, is the historical context. MassiveCraft's Medieval universe is focussed around an era which roughly relates to 1450-1550 in our real life history. The mindset of the people back in those times was extremely narrow and obedient to authorities. In a religious feudal society, the commoners didn't have time to think about life lessons and preach about how everyone should have equal rights. More so, they would be joining in on the religious prosecution out of fear of their own god. Enlightenment and especially human rights movements as we call them present day, did not pick up untill early 1800 and the latter even late 1870-1890 in the great waves of socialism. We are not saying it would be impossible for freedom fighters to fight for their own rights, in fact many of them could exist in isolated races. It would however be nigh impossible for a pan-race rights group to exist in the Alorian universe. So what is the proper way to roleplay this in the Alorian setting? The majority say, 95% of the humans would be in line with Regalian policy, "humans are superior end of story". What remains could be sympathetical to the wails of the elves or dwarves living in the slums, like there are some in Dragon age, but they would be severely outnumbered and not have the stomach to share the same sympathy for things that are not humanoid, like Dakkar, Vespid or Maiar.
I am strong, therefor I will draw my sword in front of the tavern and start a fight with this guy that insulted me.
Stop right there criminal scum. Just because Regalia has no guards, does not mean you should roleplay their absense. Regalia is a tightly controlled military state, it's army is large compared to it's civillian population, and the guards are well disciplined and trained. I always maintain "roleplay that there is at least 1 guard on every street". In the future there will be actual guards, ran by players who hopefully know the rulebook on Regalian policing well. Don't just ignore these guys. You wouldn't realistically walk into a city and start beating up a guy in front of a police officer because you think you could take on the police officer as well. Even if your character is an expert fighter and can take on 5 guards at the same time, Regalian numbers will eventually overwhelm you and convicts and criminals will not be able to leave Regalia since it is an Island.
The rules say you cannot kill my character without my permission, therefor I can just jump around in your face screaming stuff and you can't do anything.
Technically this statement is both right and wrong, but it is important to understand the context of the situation. For example, if two strangers meet in the wilderness and engage in a fight, it is fair to assume that both have to give permission for permanent if not semi permanent wounds or death. If however you are say, a vampire in Regalia, surrounded by 5 Crimsons and you are screaming obscenities at them while saying you are a vampire and they should all die, this protection expires. Effectively, the rules protect proper conduct of Roleplay, if you break the base of the proper conduct by behaving like an idiot, the person who you are offending or annoying gets the right to inflict death or wounds on you, as long as this is logically possible and reasonable. If you are a vampire that hides in the shadows, does not show his affliction, does not openly oppose the crimsons and suddenly finds himself cornered on a street, then the other party may not forcibly kill you. If you are a glitter vampire that runs in open daylight on fire, screams for equal rights and the evilness of the crimsons, stalks crimsons threatening them with death and suddenly find yourself cornered on a street, the crimsons may kill you. Reasonability and common sense are very important to use, as are they to many other players. It is not reasonable for a player to rambo around acting and thinking of himself as some unstoppable god and then scream foul play when he/she gets killed by the Regalian Guard or the Crimsons. After all, shitty roleplay annoys everyone who is the subject of it. We believe roleplay should be enjoyable for all parties involved, which is why we punish "win-rp" with death or server punishments.
I saw a group of 10 people protest against Regalia last night, The Regalian people are against the Emperor, it is time for a revolution!
Just, no. Regalia as an entity existed way before the destruction of Silveredge and Ceardia. Regalia as an entity dates back 300 years in our current lore setting, which technically even predates the server's official opening date by hundreds of years. Regalia as an empire, covers 80% of the Human population of Aloria, which covers millions upon millions of people. Regalia itself is the most densely populated metropolis of Aloria, it is inhabited by a roughly estimated 1.5 million Humans and assorted other races. The refugees from Ceardia, while populous, do not even cover more than 100,000 of that number. It is reasonable to assume roughly 10% of this population is anti monarchic and against the strict control of the state, but again, the lore is based around 1450-1550. It is also reasonable to expect the majority of the population simply accept their fate and work with the system. Regalia is not only populated by players.
I may add upon this later when I come up with new points, or I may cover points suggested by players. If any of you would like something highlighted, mention it in comments below and I will get to it.
This race segregation is unfair, we demand equal rights for all races, even vampires!
What is essentially wrong with this statement, is the historical context. MassiveCraft's Medieval universe is focussed around an era which roughly relates to 1450-1550 in our real life history. The mindset of the people back in those times was extremely narrow and obedient to authorities. In a religious feudal society, the commoners didn't have time to think about life lessons and preach about how everyone should have equal rights. More so, they would be joining in on the religious prosecution out of fear of their own god. Enlightenment and especially human rights movements as we call them present day, did not pick up untill early 1800 and the latter even late 1870-1890 in the great waves of socialism. We are not saying it would be impossible for freedom fighters to fight for their own rights, in fact many of them could exist in isolated races. It would however be nigh impossible for a pan-race rights group to exist in the Alorian universe. So what is the proper way to roleplay this in the Alorian setting? The majority say, 95% of the humans would be in line with Regalian policy, "humans are superior end of story". What remains could be sympathetical to the wails of the elves or dwarves living in the slums, like there are some in Dragon age, but they would be severely outnumbered and not have the stomach to share the same sympathy for things that are not humanoid, like Dakkar, Vespid or Maiar.
I am strong, therefor I will draw my sword in front of the tavern and start a fight with this guy that insulted me.
Stop right there criminal scum. Just because Regalia has no guards, does not mean you should roleplay their absense. Regalia is a tightly controlled military state, it's army is large compared to it's civillian population, and the guards are well disciplined and trained. I always maintain "roleplay that there is at least 1 guard on every street". In the future there will be actual guards, ran by players who hopefully know the rulebook on Regalian policing well. Don't just ignore these guys. You wouldn't realistically walk into a city and start beating up a guy in front of a police officer because you think you could take on the police officer as well. Even if your character is an expert fighter and can take on 5 guards at the same time, Regalian numbers will eventually overwhelm you and convicts and criminals will not be able to leave Regalia since it is an Island.
The rules say you cannot kill my character without my permission, therefor I can just jump around in your face screaming stuff and you can't do anything.
Technically this statement is both right and wrong, but it is important to understand the context of the situation. For example, if two strangers meet in the wilderness and engage in a fight, it is fair to assume that both have to give permission for permanent if not semi permanent wounds or death. If however you are say, a vampire in Regalia, surrounded by 5 Crimsons and you are screaming obscenities at them while saying you are a vampire and they should all die, this protection expires. Effectively, the rules protect proper conduct of Roleplay, if you break the base of the proper conduct by behaving like an idiot, the person who you are offending or annoying gets the right to inflict death or wounds on you, as long as this is logically possible and reasonable. If you are a vampire that hides in the shadows, does not show his affliction, does not openly oppose the crimsons and suddenly finds himself cornered on a street, then the other party may not forcibly kill you. If you are a glitter vampire that runs in open daylight on fire, screams for equal rights and the evilness of the crimsons, stalks crimsons threatening them with death and suddenly find yourself cornered on a street, the crimsons may kill you. Reasonability and common sense are very important to use, as are they to many other players. It is not reasonable for a player to rambo around acting and thinking of himself as some unstoppable god and then scream foul play when he/she gets killed by the Regalian Guard or the Crimsons. After all, shitty roleplay annoys everyone who is the subject of it. We believe roleplay should be enjoyable for all parties involved, which is why we punish "win-rp" with death or server punishments.
I saw a group of 10 people protest against Regalia last night, The Regalian people are against the Emperor, it is time for a revolution!
Just, no. Regalia as an entity existed way before the destruction of Silveredge and Ceardia. Regalia as an entity dates back 300 years in our current lore setting, which technically even predates the server's official opening date by hundreds of years. Regalia as an empire, covers 80% of the Human population of Aloria, which covers millions upon millions of people. Regalia itself is the most densely populated metropolis of Aloria, it is inhabited by a roughly estimated 1.5 million Humans and assorted other races. The refugees from Ceardia, while populous, do not even cover more than 100,000 of that number. It is reasonable to assume roughly 10% of this population is anti monarchic and against the strict control of the state, but again, the lore is based around 1450-1550. It is also reasonable to expect the majority of the population simply accept their fate and work with the system. Regalia is not only populated by players.
I may add upon this later when I come up with new points, or I may cover points suggested by players. If any of you would like something highlighted, mention it in comments below and I will get to it.