New World Concept.

  • Thread starter Thread starter Banned
  • Start date Start date
B

Banned

Not Registered
I would like you to go back to the first time you ever played minecraft. Now I want you to remember the first time you played single player as you didn't even know how to connect to any MP servers. Back in the day, you had the world to your self, you could do whatever you wanted, build how you pleased without the worry.

I would like you to think about your first ever house. Your first-ever-house.
capt-2010-10-11-00_02_09.jpg


How proud were you of your first mudhut, or cobblestone shack with a groovy door? I don't know about you, but when I made my first ever 2x2 house, I was ecstatic. So proud.

Then you get bored of doing the same chores over and over, trying to roleplay in your mind living out life as a simple hunter/farmer/fisher/builder/miner. It's simply too much, too little and gets boring. So you discover MP.

WELCOME TO MASSIVECRAFT, THE MULTIPLAYER SERVER.
2j2hrf5.png


When you first get introduced to massivecraft, you are thrown into a world beyond belief. The more beautiful world I personally have ever seen. The design, the sheer beauty is phenomenal. It's called the Captcha. Then you come into Silveredge, the humble city of ceardia. The current spawn point. You also see some great buildings, which as you're so used to single player can be daunting and intimidating in comparison to your mudhut.

300px-Magenta.png


Well. You do finally learn how to build like a true architect. Eventually...

Following them days where you build your heart out, you do eventually get bored and feel sorrow for those days where you did feel so proud of your mudhut. You want to go back to the day when it was fun to get wood to make a simple shelter? Kill animals without these 50x10 farm houses?

Then we are looking for a solution for you. We do need your help in doing so. We need world ideas or other concepts to try rekindle this long-lost excitement for minecraft, but on our server.

My idea:
A new vanilla world. This world is only accessible via a massivegate set up by an admin. You cannot build creativegates and premium admittedly means very little in this world. From this massivegate, you will have to travel by foot to a desirable location, not too far mind from the portal, as you'll have to walk back. You settle, claim land for your faction in this -new- world. You have a complete seperate inventory, backpack and enderchest from every other world. Essentially, you start with nothing, with no means of transport. The massivegate spawn land in this world will be protected with a decent radius, you must travel out. There are no 16 chunk rules with factions, you MAY settle next to an enemy. You must set up trading routes from the farming village/faction next to you, in return for coal or iron from your own village/faction. Fancy buildings are not essential, the beauty of this world is not essential. Just the fun feeling of the very first steps, re-awakened.
Then, eventually, the world will be reset. It would likely be months, even years before it's reset. In the mean time, If this is successful, other worlds exactly the same as this will be released, for you to make you way in a complete new world separate from that of the massivecraft community,.

That's my idea. What's yours?
 
Since the inventory would be separate, wouldn't it be easier to start a new server? You could have factions, but no McMMO, so everyone is on even footing. Of course, the faction territory wouldn't carry over between servers...

It would need to be reset very often, but you could also set it up with goals - get to the End and kill the Ender Dragon. This would not be hard with 60+ people on the server, but it might be challenging with different factions competing to be the first to do so.

Ooooh...do it with hard mode survival so that anyone who dies has to wait for the server to reset.[DOUBLEPOST=1352996740][/DOUBLEPOST]Last surviving faction wins!
 
Since the inventory would be separate, wouldn't it be easier to start a new server? You could have factions, but no McMMO, so everyone is on even footing. Of course, the faction territory wouldn't carry over between servers...

It would need to be reset very often, but you could also set it up with goals - get to the End and kill the Ender Dragon. This would not be hard with 60+ people on the server, but it might be challenging with different factions competing to be the first to do so.

Ooooh...do it with hard mode survival so that anyone who dies has to wait for the server to reset.[DOUBLEPOST=1352996740][/DOUBLEPOST]Last surviving faction wins!
Start a new server? Can you imagine how much waork that gives (ok the other idea also give some work). But please clarifie your idea.
Did you ment, a new server with a own IP, reset ours or something else?
The good about the concept hardy is suggesting would be:
- everyone keep their mcmmo skills, on the other server
- keeping all friends together, because it is the same server.
 
Start a new server? Can you imagine how much waork that gives (ok the other idea also give some work). But please clarifie your idea.
Did you ment, a new server with a own IP, reset ours or something else?
The good about the concept hardy is suggesting would be:
- everyone keep their mcmmo skills, on the other server
- keeping all friends together, because it is the same server.

A new server would mean a new server with a separate address - IP or port. None of the faction information would carry over though, and none of the McMMO skills would carry over either. The faction information not carrying over is a bad thing. I think the McMMO not carrying over is a good thing, because the idea is to recapture the feeling of starting in a new world. If you get glowstone and diamonds from digging enough dirt, it's not really like starting over. However, the loss of Faction information and disconnecting from friends isn't good and is much more important than the McMMO stuff. So...clarifying, we get:

- Same server, with portal.
- Limit or remove McMMO skills in the new world.
- Keep all faction information.
- Set the world so that dying means you have to wait for a reset to portal back.
- Give the server a goal, either competitive between factions or cooperative for everyone. Get to the End and kill an Enderdragon, build something based off of a real world thing or simply be the last faction standing.
- Set a time limit on the goal. If nobody makes the goal by the time limit, the world resets with a new seed and everyone starts over.
 
I have wanted something like this for so long. I would love to see this in the future.
 
I think from past experence that a new server is a very bad idea. With the success of massivecraft you dont want another server to take anything away from the main one. Although i really like the idea of a vanilla world within massivecraft. Things like seperate inventory are easy to do with plugins as for mcmmo skills im not so sure. Imo having no mcmmo skill in this world would be great. I have ran servers with pvp, creative and survival worlds all in one server with seperate inventorys and they are so much fun. Once again A new server we dont need. This idea will keep massivecraft fresh and alive. As for resets, please dont get into "to many resets to often" This will kill a server.
 
I'm suspecting there's another reason for suggesting something like this, but by all means, I have some questions. It basically feels like an "everything goes" kind of idea for the vanilla map as it used to be with Ceardia.

I do have a problem about it using faction power just to protect the land if enemies can just settle right across the river. Will overclaiming be an issue in this world? If, with overclaiming, will griefing be permitted?

For separate backpacks, inventory and ender chests, it doesn't matter. As for Premiumship, it sounds like a doghunt between players on this map if there are no means of really protecting yourself (from other players). Not that doing so wasn't part of the game once upon a time, and mobs aren't as strong once you get your McMMo skills high.

As for the massivegate access, will it be made just anywhere if you ask an admin? Or, will there be a portal to it set up in Spawn where it's accessible to both new and old players? I feel if it goes in Silveredge's Spawn, it should be where the portal is when you finally get to the end of the Rules Maze. People can choose to go from that portal or into the real Massivecraft Community portal.

I don't think it would take any players away from Massivecraft at all, but it might be a waste of time and effort if it's a separate server. If it replaces Ceardia, it could possibly work, but the outcome I see so far does not seem like this is a good idea. I am, in fact, more proud of the buildings you can make with other people that look more brilliant than a mudhut, or a cobble tipi.
 
Well i like the idea, I've always loved that on minecraft servers there are the "Prey and Predator" thingy. It made the experience was more exciting, and this seems to encourage it.
 
Prey and Predator was fun, but it get's old quickly over time. Especially with strife between places. If this is a "all rules applied" kind of map, imagine the amount of complaint a new person might send in when they're killed constantly over the duration they stay in that world. New and old.

Me, I'm impressed with the idea, but it's got some flaws. If Prey and Predator were the case, we should play it like how it used to be and have no Dynamic Map for said world. Makes the game harder and you have to use your land marking skills once more if you want to find both home and prey.
 
When reading this, don't be misinformed.

This server is not some kind of PVP mass kill fest, but a return to hypothetical nostalgia in minecraft.
 
Lol, my first house looked a lot better than that, it was actually a pretty nice room in the bottom of the corner of a cliff. It even had glass windows and paintings and everything.
 
I support the no dynmap on the world, also is it possible to make the world like spawn more mobs than normal to accomadate more players.
 
More mobs would make it really laggy, Favoured. This is a roleplay (it's getting there) server, and for most people it already is a nostalgia to play Massivecraft as it currently is.
 
Nostalgia? When most new ppl log on the server they get horribly lost, or join a powerful faction that lets them live in a huge city. That isnt nostalgia for me, its a new experience. Its not a bad one, but its not nostalgia. Nostalgia is when you have nothing on you, your in a open area with no man made buildings, and you need to survive.
 
Nostalgia? When most new ppl log on the server they get horribly lost, or join a powerful faction that lets them live in a huge city. That isnt nostalgia for me, its a new experience. Its not a bad one, but its not nostalgia. Nostalgia is when you have nothing on you, your in a open area with no man made buildings, and you need to survive.

Nostalgia means you wish you could go back in time to a simpler/better series of events.
 
Thats what i was referring to |-(. Vanilla minecraft.
 
Well, what would make mine craft a lot more interesting is if it had a rush. so, maybe something that encourages nomadic behavior. Like little factions that can set up outposts and move on the next day.[DOUBLEPOST=1353031342][/DOUBLEPOST]ooh, and i think this will be incorporated in regalia but a more interactive city would be fun.[DOUBLEPOST=1353031570][/DOUBLEPOST]oh, by reading this more clearly, i think a more chaotic factions world would be awesome! sort of like the old world of Alloria, when people would power claim and completely destroy factions.[DOUBLEPOST=1353031700][/DOUBLEPOST]Also, a normal minecraft map would also be nice
 
If Ceardia gets deleted, it should be reset with another vanilla map. That can become the "wild continent" I guess you can say where everything goes and you WILL start with nothing VIA "stranded." You lose all your items and you have to start again from scratch.

As for the nostalgia thing, minecraft is different for a lot of people. Most don't play it for single player alone anymore. So when you start off in 1.4.4 you are technically starting off somewhere where there are already a lot of buildings, etc. If anyone ever did play way back in Alpha, or early Beta, you would start with nothing. It's nostalgia, an event that is different for everyone. xD
 
I'm not going to be a suck-up and automatically agree to this and say its perfect and that I love it. I like the idea of a new vanilla world for Massive. The only problem? It sounds to me like its just any other world without as many regulations. Whats the point of starting anew when I am just going to be stalked by a guy that wants to "live by me" and kills me when I find a batch of diamonds for the first time? That didn't happen when I first played the game. I would love this, for the more mature players of the server. Something that we cannot rally unless you set an age limit or something.

Have you seen any of those "PVP" servers? They usually have the factions plugin with the same principles above and ends up a horrid mess of land and people trying to kill new players while in the leisure of their diamond Armour.
When reading this, don't be misinformed.

This server is not some kind of PVP mass kill fest, but a return to hypothetical nostalgia in minecraft.

What nostalgia is to you is nothing to a person who just bought the game. Which, nowadays, are the people who are joining the server more often than naught. It will turn into a PVP mass kill fest. There will always be that troll, ignorant, immature, faction that claims around the edge of spawn and kill all those that they see, whether they have items on them or not.

My proposal, is that if you were wanting to implement something like this, it needs good time and preparation. We would want something that does not take away from the main server or the community. I suppose an event. Maybe a once a year thing. You spawn a new world that is completely vanilla (No factions, no lockette, everything except maybe herochat). We could set this world to hard/hardcore, last player alive by the end of the week/month wins a fabulous prize. While this is occuring, those who do not wish to participate could place bets on the predicted victor. This is a great thing to look forward to on the server, instead of waiting for nothing all year being bored out of our minds.
 
I'm sticking with the theory that the vanilla map is to divert the "PvP" players to that server instead of on the normal Massivecraft community. Like normal PvP servers. Rather that one becomes a wild land for wild players instead of the chaos mugging up the global chat where veteran players play on (then again, everyone loves the drama on the global chat).

Remember Insidious? I'd prefer they do go on a mass kill fest on there instead of causing nooby troll problems on the real Massivecraft. If there is a choice between the roleplay part and the PvP part of massivecraft, a normally smart person (starter or not) will decide where they want to be. For me, when first starting on a minecraft server, the server was roleplay, but also PvP. I went from town to town with people who loved to roleplay but still worked to raid and fight for a good reason besides a noob raid (Crusades, revenge treks etc.). The only time I ever died was an encounter with a viking.

What I think is the vanilla map existing solely to be what you don't want in the normal Massivecraft community. It's a balance, but you're right to say that we won't know the turnout of this becoming reality. It would be better not to let it happen.
 
But keep in mind they don't attack unless provoked. They attack factions that provoke or attack them first. When someone seeks an alliance with Alamut, you have to WALK over to their base to talk with the high officers or the leader personally. Their factions are roleplay, and so their actions are pretty much roleplay. It's massacre, but at least it isn't a total kill fest.
 
One thing that I find massivecraft unique from any other server is the landscaping, I get bored of the simple trees and basic biomes. I personally do not like this idea at all, maybe creating a world that has the feel that you have when playing SP but visually amazing.
 
But keep in mind they don't attack unless provoked. They attack factions that provoke or attack them first. When someone seeks an alliance with Alamut, you have to WALK over to their base to talk with the high officers or the leader personally. Their factions are roleplay, and so their actions are pretty much roleplay. It's massacre, but at least it isn't a total kill fest.
I like to think of it that way, though. I find it funny, to be honest.
 
If you've played on many other servers with PvP and/or Factions, you would realize just how much MassiveCraft is not a PvP attack and kill fest.
 
No because waste of effort time and resources.
Agreed. There are other things we could be focusing on improving, like the quality of worlds, instead of making a new one with all that. There would be some work in building the world itself, we would probably have to ask Wessex if he would like to take this on.
 
Don't post if it's not constructive.

Zanip: You go through a massivegate into a world with a separate inventory, backpack and enderchest, no creative gates allowed, and you start playing with friends and factions like it was your first ever world :)
Why shouldn't I? A comments a comment whether its constructive or not.
 
Mulligan wasn't being constructively helpful at all, whereas we're all turning this in an issue for debate.

Developing custom biomes on and everything goes map would be an extreme waste of time and un-needed effort. And just so to clarify, I don't think Massivecraft wasn't entirely a PvP server at all. It was just a roleplay, raidings allowed server. If this goes through, the pvp buffs cN go on the other mapso they can stop bithering everyone else on the normal map. It wouldn't be a good idea though sibce soneone is going to have to watch them. Since its hardy's idea, he should probably watch them.
 
I don't know if this has already been mentioned or not, but perhaps instead of a central spawn point, everyone spawn randomly away from others when they enter - may be harder to manage, but would definitely increase the fun and nostalgic aspects of the world. Also, in this world, mobs should spawn in faction turf - that way you actually need to light it up like in singleplayer minecraft. Vamps an MCCMO should be disabled - everyone's on equal terms here - and premium/nonprem should be irreverent in this world (everyone can use diamond armor an drops all of their stuff). Basically, the exact same as singleplayer, but with factions to prevent griefing.