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Massive Craft needs more variety! The werewolf plugin adds this variety, it is already compatible with vampire and has support for it so you cannot be both vampire and werewolf, and with clans incorporated into the werewolf plugin people can band together as not just factions, werewolf clans.
I was actually quoting someone I saw on general chat lately. Should have made that more obvious.... I made a joke about twilight.
Why are you asking about guns.
Also, guns have been removed from lore.
Why is everyone thinking about Twilight?! I mean, Twilight is not the only story that has vampires and werewolves in it. There are also vampires and werewolves in "The Elder Scrolls", which was pretty sure a big inspiration for Massivecraft.
I do not support this idea either, I'm just confused why (almost) everyone mentions Twilight...
Neither do I like Twilight just btw.
Werewolves exist beyond twilight, be more open-minded people! If you google werewolf, twilight doesn't even show up. Besides, werewolves can't even be "misunderstood good guys...running in the daylight," as their powers really are only active at night and while in moonlight, whereas I believe a vampire, as is, can blood lust and jump higher any time of day.
Here's my proposal:
Remove the vampire concept. That's more closely associated with twilight and it also brings in the "misunderstood" crowd, as we've all seen. Pretty much all current vampire powers can be associated with witches. Townsfolk hated witches, they would burn witches, if the townsfolk tried to drown a woman and she lived then she was a witch, they had mysterious powers, etc.
If we want to still have a creature of the night but remove the vampires, then werewolves are actually a great suggestion. They are only active at night in the moonlight, the double jump makes sense, the blood lust makes sense, burning would be removed as they would be human during the day, and instead of drinking blood they could eat humans.
What do you guys think?
The Twilight reference is because many Vampiric role players treat vampires like they are misunderstood good guys and like to go running in the daylight. We don't want to see werewolves crop up and see similar issues.
At the moment because of Twilight, werewolves and vampire connect to it. It isn't my fault, its just what it is. That is why I think we should keep werewolves away from the server. Nothing against werewolves, just most of us don't want people to think massivecraft is another Twilight. Easy as that.Werewolves exist beyond twilight, be more open-minded people! If you google werewolf, twilight doesn't even show up. Besides, werewolves can't even be "misunderstood good guys...running in the daylight," as their powers really are only active at night and while in moonlight, whereas I believe a vampire, as is, can blood lust and jump higher any time of day.
Here's my proposal:
Remove the vampire concept. That's more closely associated with twilight and it also brings in the "misunderstood" crowd, as we've all seen. Pretty much all current vampire powers can be associated with witches. Townsfolk hated witches, they would burn witches, if the townsfolk tried to drown a woman and she lived then she was a witch, they had mysterious powers, etc.
If we want to still have a creature of the night but remove the vampires, then werewolves are actually a great suggestion. They are only active at night in the moonlight, the double jump makes sense, the blood lust makes sense, burning would be removed as they would be human during the day, and instead of drinking blood they could eat humans.
What do you guys think?
Hirazrador
That's pretty much how tigran newbs are currently, plus werewolves are regular humans during the day, so I don't imagine that would be a problem exactly
katiesc
I get where you're coming from, and perhaps the combination of vampires and werewolves is too close a concept, which is why I proposed the witch alternative
This is not a good example. Please explain in different terminology, as witches aren't vegetables in comparison to candy vampiresTo the second part of your post, this isn't easy. You are removing from the lore, races plugin, and ANY type of recollection of something that already exists, that's literally like taking candy from someone, giving them vegetables, and making them forget that candy existed or was allowed in the first place.
To the third part, it would allow too many openings for God-Roleplay in the fact that it is eating humans, drinking blood is something much less, and won't have someone raging about your character not being dead so often.
This is not a good example. Please explain in different terminology, as witches aren't vegetables in comparison to candy vampires
I admit, eating humans is not choice wording, I was just trying to translate the drinking blood concept. Werewolves would eat their prey I'm sure, but this doesn't mean that it has to be human, and it also doesn't mean that they would be "flesh hungry" (bloodthirsty) at night, as they would still have food in their stomach from the day.
In your opinion, what would be the difficulties of roleplaying this out? If you can elaborate I will address your individual points as to avoid ambiguity๖ۣۜWell, this IS Regalia, that we're talking about. Sure, they'd eat animals, but they can't control themselves once altered into the wolf form. Meaning, it really just comes down to the closest thing that is alive and full of meat... Again, I see your logic, but it doesn't fit how easy this is said and how hard it really is done in RP terms.
In your opinion, what would be the difficulties of roleplaying this out? If you can elaborate I will address your individual points as to avoid ambiguity
๖ۣۜThey can't and aren't able to control themselves once altered into the wolf form. Meaning, it really just comes down to the closest thing that is alive and full of meat... Again, I see your logic, but it doesn't fit how easy this is said and how hard it really is done in RP terms.
For clarification, there has been talk of removing the races plugin for a replacement, do they intend to replace the vampire plugin as well with this update?Valmyr if you want a better terminology, perhaps I should state it like this:
Your suggestion for the removal of vampires does not seem like a good idea, as roleplay administrators have spent COUNTLESS hours upon vampiric lore, and Cayorian has worked his fingers off in coding plugins specifically created FOR the vampire race. They are already roleplay organizations created against and for vampires, there are the regalian guards looking for them specifically, and countless roleplay introductions created as vampires or including them.
Its not easy to remove this, and what I did was called an exaggeration, the candy vampires, and witches the vegetable.
You knew what I meant by each position, and quite frankly, auto correct is quite the damned Peice of technology preventing me from using larger words that it understands, and you cannot simply suggest an overhaul to something with lots of time spent into it, and yes, people will make the skins like the current tigrans, there is no denial of that.
For clarification, there has been talk of removing the races plugin for a replacement, do they intend to replace the vampire plugin as well with this update?
๖ۣۜThe point is that you are refusing to see other people's perspectives... Plenty of kids out there hate Vegetables and would prefer to have candy in it's place...Also, I'm not sure what you meant exactly by the candy and vegetables, because neither seems more desirable than the other to me.