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- Jul 20, 2012
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"[A]We encourage travel!"
-A Massivecraft Announcement
... Which is actually contradicting itself a bit.
See, despite "encouraging" travel, things like warping to Regalia and portals is actually discouraging the action of actually travelling.
Hold on now, I'm not hatin' on portals, nor am I asking do away with warping, however..
We should limit warping, and portal creating. How? I will offer a solution to both in the following paragraphs(These are only my ideas on limiting them. There might be better ones out there):
*Portal Creation: This should receive a restriction of some sort. I propose adding a 5-15R charge(or more) for creating a portal. Why? To discourage portals to everywhere, for folks to be more mindful to portal placement, and as a money sink to balance the premium 750R a month feature. Sure, some premiums may scowl at the idea of this, but I feel this to be necessary if we truly want a more medieval setting.
*Warping: This must receive some sort of restricting as well. I propose adding a 3-10 uses per day feature for the following warps: /uspawn or /warp medieval , /spawn , /warp market , /warp AbusementPark , /warp NobleDistrict , and /warp poordistrict . When I say "3-10 uses", I mean for all of the warps combined. This is so that people are forced to think about deciding to travel to Regalia when they actually need to, and limit their impulse warps. It Is Possible to get to other continents and Regalia itself via physically travelling to the world spawn and jumpin' on the boat.
These are my propositions towards directing Massivecraft to a more medieval setting. I am looking forward to "[A]We encourage travel!" being, at the least, much more valid.
-A Massivecraft Announcement
... Which is actually contradicting itself a bit.
See, despite "encouraging" travel, things like warping to Regalia and portals is actually discouraging the action of actually travelling.
Hold on now, I'm not hatin' on portals, nor am I asking do away with warping, however..
We should limit warping, and portal creating. How? I will offer a solution to both in the following paragraphs(These are only my ideas on limiting them. There might be better ones out there):
*Portal Creation: This should receive a restriction of some sort. I propose adding a 5-15R charge(or more) for creating a portal. Why? To discourage portals to everywhere, for folks to be more mindful to portal placement, and as a money sink to balance the premium 750R a month feature. Sure, some premiums may scowl at the idea of this, but I feel this to be necessary if we truly want a more medieval setting.
*Warping: This must receive some sort of restricting as well. I propose adding a 3-10 uses per day feature for the following warps: /uspawn or /warp medieval , /spawn , /warp market , /warp AbusementPark , /warp NobleDistrict , and /warp poordistrict . When I say "3-10 uses", I mean for all of the warps combined. This is so that people are forced to think about deciding to travel to Regalia when they actually need to, and limit their impulse warps. It Is Possible to get to other continents and Regalia itself via physically travelling to the world spawn and jumpin' on the boat.
These are my propositions towards directing Massivecraft to a more medieval setting. I am looking forward to "[A]We encourage travel!" being, at the least, much more valid.